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fixes borg healing
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@@ -117,6 +117,9 @@
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parts -= picked
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if(updating_health)
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updatehealth("heal overall damage")
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/mob/living/silicon/robot/take_overall_damage(brute = 0, burn = 0, updating_health = TRUE, used_weapon = null, sharp = 0)
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if(status_flags & GODMODE) return //godmode
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var/list/datum/robot_component/parts = get_damageable_components()
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