Allows admins to spawn a nuke with the DS (#19872)

* Lets DS spawn with a nuke

* OOO

* removes this unused code
This commit is contained in:
S34N
2022-12-27 18:14:51 -06:00
committed by GitHub
parent f91756d2e3
commit 27e5e4011b
6 changed files with 51 additions and 109 deletions
+8 -4
View File
@@ -214,7 +214,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
name = "Holocarp Spawn"
/obj/effect/landmark/spawner/nuclear_bomb
name = "Nuclear-Bomb"
icon_state = "Nuke_bomb"
/obj/effect/landmark/spawner/nuclear_bomb/syndicate
name = "Syndicate Nuclear Bomb"
/obj/effect/landmark/spawner/nuclear_bomb/death_squad
name = "Death Squad Nuclear Bomb"
/obj/effect/landmark/spawner/teleport_scroll
name = "Teleport-Scroll"
@@ -222,7 +228,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/spawner/nuke_code
name = "nukecode"
/obj/effect/landmark/Destroy()
GLOB.landmarks_list -= src
..()
@@ -231,7 +236,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
/obj/effect/landmark/proc/set_tag()
tag = text("landmark*[]", name)
/obj/effect/landmark/singularity_act()
return
@@ -597,7 +601,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
icon = 'icons/effects/spawner_icons.dmi'
/obj/effect/landmark/mob_spawner/Initialize(mapload)
. = ..()
. = ..()
new mobtype(loc)
return INITIALIZE_HINT_QDEL