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Allows admins to spawn a nuke with the DS (#19872)
* Lets DS spawn with a nuke * OOO * removes this unused code
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@@ -214,7 +214,13 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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name = "Holocarp Spawn"
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/obj/effect/landmark/spawner/nuclear_bomb
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name = "Nuclear-Bomb"
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icon_state = "Nuke_bomb"
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/obj/effect/landmark/spawner/nuclear_bomb/syndicate
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name = "Syndicate Nuclear Bomb"
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/obj/effect/landmark/spawner/nuclear_bomb/death_squad
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name = "Death Squad Nuclear Bomb"
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/obj/effect/landmark/spawner/teleport_scroll
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name = "Teleport-Scroll"
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@@ -222,7 +228,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/spawner/nuke_code
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name = "nukecode"
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/obj/effect/landmark/Destroy()
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GLOB.landmarks_list -= src
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..()
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@@ -231,7 +236,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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/obj/effect/landmark/proc/set_tag()
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tag = text("landmark*[]", name)
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/obj/effect/landmark/singularity_act()
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return
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@@ -597,7 +601,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away mission
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icon = 'icons/effects/spawner_icons.dmi'
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/obj/effect/landmark/mob_spawner/Initialize(mapload)
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. = ..()
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. = ..()
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new mobtype(loc)
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return INITIALIZE_HINT_QDEL
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