Grinder Fix, Botany qdel Refactor, Removes PanDEMIC2200

Fixes the reagent grinder machines not properly grinding tomato into
ketchup and rice into rice

Updates botany code to use qdel over del to help alleviate potential lag
from del calls

Removes the PanDEMIC 2200 board from Tech Storage and the Circuit
Imprinter, as the computer it builds has been commented out for a long
time. Also deletes the commented out code (over 250 lines of commented
out code deleted)
This commit is contained in:
FalseIncarnate
2015-07-01 22:09:37 -04:00
parent 1120127233
commit 27f4ccda36
15 changed files with 66 additions and 344 deletions
+18 -18
View File
@@ -29,7 +29,7 @@
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
del(src)
qdel(src)
return
seed = plant_controller.seeds[plantname]
@@ -80,7 +80,7 @@
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
del(src)
qdel(src)
return
if(plant_controller.product_descs["[seed.uid]"])
@@ -178,7 +178,7 @@
M.Weaken(5)
seed.thrown_at(src,M)
sleep(-1)
if(src) del(src)
if(src) qdel(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
@@ -198,7 +198,7 @@
user.put_in_hands(pocell)
pocell.maxcharge = src.potency * 10
pocell.charge = pocell.maxcharge
del(src)
qdel(src)
return
else if(W.sharp)
var/reagents_per_slice
@@ -206,21 +206,21 @@
if(seed.kitchen_tag == "pumpkin") // Ugggh these checks are awful.
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new /obj/item/clothing/head/hardhat/pumpkinhead (user.loc)
del(src)
qdel(src)
return
else if(seed.kitchen_tag == "potato")
user << "You slice \the [src] into sticks."
reagents_per_slice = reagents.total_volume
slice = new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
del(src)
qdel(src)
return
else if(seed.kitchen_tag == "carrot")
user << "You slice \the [src] into sticks."
reagents_per_slice = reagents.total_volume
slice = new /obj/item/weapon/reagent_containers/food/snacks/carrotfries(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
del(src)
qdel(src)
return
else if(seed.kitchen_tag == "watermelon")
user << "You slice \the [src] into large slices."
@@ -228,14 +228,14 @@
for(var/i=0,i<5,i++)
slice = new /obj/item/weapon/reagent_containers/food/snacks/watermelonslice(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
del(src)
qdel(src)
return
else if(seed.kitchen_tag == "soybeans")
user << "You roughly chop up \the [src]."
reagents_per_slice = reagents.total_volume
slice = new /obj/item/weapon/reagent_containers/food/snacks/soydope(get_turf(src))
reagents.trans_to(slice, reagents_per_slice)
del(src)
qdel(src)
return
else if(seed.chems)
if(istype(W,/obj/item/weapon/hatchet) && !isnull(seed.chems["woodpulp"]))
@@ -250,7 +250,7 @@
continue
G.attackby(NG, user)
user << "You add the newly-formed wood to the stack. It now contains [NG.amount] planks."
del(src)
qdel(src)
return
else if(istype(W, /obj/item/weapon/rollingpaper))
if(seed.kitchen_tag == "ambrosia" || seed.kitchen_tag == "ambrosiadeus" || seed.kitchen_tag == "tobacco" || seed.kitchen_tag == "stobacco")
@@ -259,22 +259,22 @@
var/obj/item/clothing/mask/cigarette/joint/J = new /obj/item/clothing/mask/cigarette/joint(user.loc)
J.chem_volume = src.reagents.total_volume
src.reagents.trans_to(J, J.chem_volume)
del(W)
qdel(W)
user.put_in_active_hand(J)
else if(seed.kitchen_tag == "ambrosiadeus")
var/obj/item/clothing/mask/cigarette/joint/deus/J = new /obj/item/clothing/mask/cigarette/joint/deus(user.loc)
J.chem_volume = src.reagents.total_volume
src.reagents.trans_to(J, J.chem_volume)
del(W)
qdel(W)
user.put_in_active_hand(J)
else if(seed.kitchen_tag == "tobacco" || seed.kitchen_tag == "stobacco")
var/obj/item/clothing/mask/cigarette/handroll/J = new /obj/item/clothing/mask/cigarette/handroll(user.loc)
J.chem_volume = src.reagents.total_volume
src.reagents.trans_to(J, J.chem_volume)
del(W)
qdel(W)
user.put_in_active_hand(J)
user << "\blue You roll the [src] into a rolling paper."
del(src)
qdel(src)
else
user << "\red You can't roll a smokable from the [src]."
@@ -333,7 +333,7 @@
if(user)
user << "<span class='danger'>\The [src] has fallen to bits.</span>"
//user.drop_from_inventory(src)
del(src)
qdel(src)
add_fingerprint(user)
return 1
@@ -353,7 +353,7 @@
user.visible_message("<span class='danger'>\The [user] squashes \the [src]!</span>")
seed.thrown_at(src,user)
sleep(-1)
if(src) del(src)
if(src) qdel(src)
return
if(seed.kitchen_tag == "grass")
@@ -368,14 +368,14 @@
continue
NG.attackby(G, user)
user << "You add the newly-formed grass to the stack. It now contains [G.amount] tiles."
del(src)
qdel(src)
return
if(seed.get_trait(TRAIT_SPREAD) > 0)
user << "<span class='notice'>You plant the [src.name].</span>"
new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(user),src.seed)
new /obj/effect/plant(get_turf(user), src.seed)
del(src)
qdel(src)
return
/*
+1 -1
View File
@@ -71,7 +71,7 @@
if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/kitchenknife) || istype(W, /obj/item/weapon/kitchenknife/ritual))
user << "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>"
new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc)
del(src)
qdel(src)
return
/obj/item/weapon/bananapeel
+3 -3
View File
@@ -103,7 +103,7 @@
if(!istype(target))
if(istype(target, /mob/living/simple_animal/mouse) || istype(target, /mob/living/simple_animal/lizard))
new /obj/effect/decal/cleanable/blood/splatter(get_turf(target))
del(target)
qdel(target)
return
@@ -228,7 +228,7 @@
apply_special_effect(M)
splatter(T,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
del(thrown)
qdel(thrown)
return
if(istype(target,/mob/living))
@@ -241,7 +241,7 @@
if(get_trait(TRAIT_JUICY) && splatted)
splatter(origin_turf,thrown)
origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
del(thrown)
qdel(thrown)
/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/obj/item/weapon/tank/holding, var/check_only)
+2 -2
View File
@@ -37,7 +37,7 @@ var/global/datum/controller/plants/plant_controller // Set in New().
/datum/controller/plants/New()
if(plant_controller && plant_controller != src)
log_debug("Rebuilding plant controller.")
del(plant_controller)
qdel(plant_controller)
plant_controller = src
setup()
process()
@@ -136,7 +136,7 @@ var/global/datum/controller/plants/plant_controller // Set in New().
break
var/obj/effect/plant/plant = pick(plant_queue)
plant_queue -= plant
if(!istype(plant))
if(!istype(plant) || !isnull(plant.gcDestroyed))
continue
plant.process()
processed++
+1 -1
View File
@@ -224,7 +224,7 @@
genetics = seed.seed
degradation = 0
del(seed)
qdel(seed)
seed = null
if(href_list["get_gene"])
+4 -4
View File
@@ -188,16 +188,16 @@
N.seeds -= O
if (N.amount <= 0 || N.seeds.len <= 0)
piles -= N
del(N)
qdel(N)
O.loc = src.loc
else
piles -= N
del(N)
qdel(N)
else if (task == "purge")
for (var/obj/O in N.seeds)
del(O)
qdel(O)
piles -= N
del(N)
qdel(N)
break
updateUsrDialog()
@@ -32,13 +32,13 @@
color = DEAD_PLANT_COLOUR
/obj/effect/dead_plant/attack_hand()
del(src)
qdel(src)
/obj/effect/dead_plant/attackby()
..()
for(var/obj/effect/plant/neighbor in range(1))
neighbor.update_neighbors()
del(src)
qdel(src)
/obj/effect/plant
name = "plant"
@@ -70,12 +70,12 @@
var/mob/living/buckled_mob = null
var/movable = 0
/obj/effect/plant/Del()
/obj/effect/plant/Destroy()
if(plant_controller)
plant_controller.remove_plant(src)
for(var/obj/effect/plant/neighbor in range(1,src))
plant_controller.add_plant(neighbor)
..()
return ..()
/obj/effect/plant/single
spread_chance = 0
@@ -91,14 +91,14 @@
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
del(src)
qdel(src)
return
if(!istype(newseed))
newseed = plant_controller.seeds[DEFAULT_SEED]
seed = newseed
if(!seed)
del(src)
qdel(src)
return
name = seed.display_name
@@ -104,6 +104,6 @@
for(var/obj/effect/plant/neighbor in check_turf.contents)
neighbor.neighbors |= check_turf
plant_controller.add_plant(neighbor)
spawn(1) if(src) del(src)
spawn(1) if(src) qdel(src)
#undef NEIGHBOR_REFRESH_TIME
+6 -6
View File
@@ -574,7 +574,7 @@
weedlevel -= P.weed_kill_str
user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
del(O)
qdel(O)
check_level_sanity()
update_icon()
@@ -587,7 +587,7 @@
weedlevel -= W.weed_kill_str
user << "You spray [src] with [O]."
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
del(O)
qdel(O)
check_level_sanity()
update_icon()
@@ -682,7 +682,7 @@
if(!S.seed)
user << "The packet seems to be empty. You throw it away."
del(O)
qdel(O)
return
user << "You plant the [S.seed.seed_name] [S.seed.seed_noun]."
@@ -693,7 +693,7 @@
health = (istype(S, /obj/item/seeds/cutting) ? round(seed.get_trait(TRAIT_ENDURANCE)/rand(2,5)) : seed.get_trait(TRAIT_ENDURANCE))
lastcycle = world.time
del(O)
qdel(O)
check_health()
@@ -735,13 +735,13 @@
user << "<span class='danger'>[src] is already occupied!</span>"
else
user.drop_item()
del(O)
qdel(O)
var/obj/machinery/apiary/A = new(src.loc)
A.icon = src.icon
A.icon_state = src.icon_state
A.hydrotray_type = src.type
del(src)
qdel(src)
else if ((istype(O, /obj/item/weapon/tank) && !( src.destroyed )))
if (src.holding)
user << "\blue There is alreadu a tank loaded into the [src]."
@@ -51,7 +51,7 @@
health = 10
nutrilevel += 10
user.drop_item()
del(O)
qdel(O)
user << "\blue You carefully insert the queen into [src], she gets busy making a hive."
bees_in_hive = 0
else if(istype(O, /obj/item/beezeez))
@@ -62,7 +62,7 @@
user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up."
else
user << "\blue You insert [O] into [src]. Now it just needs some bees."
del(O)
qdel(O)
else if(istype(O, /obj/item/weapon/minihoe))
if(health > 0)
user << "\red <b>You begin to dislodge the apiary from the tray, the bees don't like that.</b>"
@@ -73,7 +73,7 @@
new hydrotray_type(src.loc)
new /obj/item/apiary(src.loc)
user << "\red You dislodge the apiary from the tray."
del(src)
qdel(src)
else if(istype(O, /obj/item/weapon/bee_net))
var/obj/item/weapon/bee_net/N = O
if(N.caught_bees > 0)
@@ -115,11 +115,11 @@
if(swarming <= 0)
for(var/mob/living/simple_animal/bee/B in src.loc)
bees_in_hive += B.strength
del(B)
qdel(B)
else if(bees_in_hive < 10)
for(var/mob/living/simple_animal/bee/B in src.loc)
bees_in_hive += B.strength
del(B)
qdel(B)
if(world.time > (lastcycle + cycledelay))
lastcycle = world.time
@@ -199,7 +199,7 @@
B.target_turf = get_turf(src)
B.strength -= 1
if(B.strength <= 0)
del(B)
qdel(B)
else if(B.strength <= 5)
B.icon_state = "bees[B.strength]"
bees_in_hive = 0
+6 -6
View File
@@ -44,27 +44,27 @@
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/remove_dead()
..()
del(src)
qdel(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/harvest()
..()
if(!seed) // Repeat harvests are a thing.
del(src)
qdel(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/die()
del(src)
qdel(src)
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/process()
if(!seed)
del(src)
qdel(src)
return
else if(name=="plant")
name = seed.display_name
..()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/Del()
/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/Destroy()
// Check if we're masking a decal that needs to be visible again.
for(var/obj/effect/plant/plant in get_turf(src))
if(plant.invisibility == INVISIBILITY_MAXIMUM)
plant.invisibility = initial(plant.invisibility)
..()
return ..()
+10 -274
View File
@@ -705,273 +705,10 @@
return 0
/obj/machinery/chem_master/condimaster
name = "CondiMaster 3000"
condi = 1
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/*
/obj/machinery/computer/pandemic
name = "PanD.E.M.I.C 2200"
density = 1
anchored = 1
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
circuit = /obj/item/weapon/circuitboard/pandemic
//use_power = 1
//idle_power_usage = 20 //defaults make more sense.
var/temphtml = ""
var/wait = null
var/obj/item/weapon/reagent_containers/glass/beaker = null
/obj/machinery/computer/pandemic/set_broken()
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
stat |= BROKEN
/obj/machinery/computer/pandemic/power_change()
if(stat & BROKEN)
icon_state = (src.beaker?"mixer1_b":"mixer0_b")
else if(powered())
icon_state = (src.beaker?"mixer1":"mixer0")
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = (src.beaker?"mixer1_nopower":"mixer0_nopower")
stat |= NOPOWER
/obj/machinery/computer/pandemic/Topic(href, href_list)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.set_machine(src)
if(!beaker) return
if (href_list["create_vaccine"])
if(!src.wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
if(B)
var/path = href_list["create_vaccine"]
var/vaccine_type = text2path(path)
var/datum/disease/D = null
if(!vaccine_type)
D = archive_diseases[path]
vaccine_type = path
else
if(vaccine_type in diseases)
D = new vaccine_type(0, null)
if(D)
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent("vaccine",15,vaccine_type)
wait = 1
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/L in R.reagent_list)
if(L)
Blood = L
break
var/list/res = Blood.data["resistances"]
spawn(res.len*200)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["create_virus_culture"])
if(!wait)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new/obj/item/weapon/reagent_containers/glass/bottle(src.loc)
B.icon_state = "bottle3"
var/type = text2path(href_list["create_virus_culture"])//the path is received as string - converting
var/datum/disease/D = null
if(!type)
var/datum/disease/advance/A = archive_diseases[href_list["create_virus_culture"]]
if(A)
D = new A.type(0, A)
else
if(type in diseases) // Make sure this is a disease
D = new type(0, null)
var/list/data = list("viruses"=list(D))
var/name = sanitize(input(usr,"Name:","Name the culture",D.name))
if(!name || name == " ") name = D.name
B.name = "[name] culture bottle"
B.desc = "A small bottle. Contains [D.agent] culture in synthblood medium."
B.reagents.add_reagent("blood",20,data)
src.updateUsrDialog()
wait = 1
spawn(1000)
src.wait = null
else
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["empty_beaker"])
beaker.reagents.clear_reagents()
src.updateUsrDialog()
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
icon_state = "mixer0"
src.updateUsrDialog()
return
else if(href_list["clear"])
src.temphtml = ""
src.updateUsrDialog()
return
else if(href_list["name_disease"])
var/new_name = stripped_input(usr, "Name the Disease", "New Name", "", MAX_NAME_LEN)
if(stat & (NOPOWER|BROKEN)) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
var/id = href_list["name_disease"]
if(archive_diseases[id])
var/datum/disease/advance/A = archive_diseases[id]
A.AssignName(new_name)
for(var/datum/disease/advance/AD in active_diseases)
AD.Refresh()
src.updateUsrDialog()
else
usr << browse(null, "window=pandemic")
src.updateUsrDialog()
return
src.add_fingerprint(usr)
return
/obj/machinery/computer/pandemic/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/pandemic/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/pandemic/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN))
return
user.set_machine(src)
var/dat = ""
if(src.temphtml)
dat = "[src.temphtml]<BR><BR><A href='?src=\ref[src];clear=1'>Main Menu</A>"
else if(!beaker)
dat += "Please insert beaker.<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
else
var/datum/reagents/R = beaker.reagents
var/datum/reagent/blood/Blood = null
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(!R.total_volume||!R.reagent_list.len)
dat += "The beaker is empty<BR>"
else if(!Blood)
dat += "No blood sample found in beaker"
else if(!Blood.data)
dat += "No blood data found in beaker."
else
dat += "<h3>Blood sample data:</h3>"
dat += "<b>Blood DNA:</b> [(Blood.data["blood_DNA"]||"none")]<BR>"
dat += "<b>Blood Type:</b> [(Blood.data["blood_type"]||"none")]<BR>"
if(Blood.data["viruses"])
var/list/vir = Blood.data["viruses"]
if(vir.len)
for(var/datum/disease/D in Blood.data["viruses"])
if(!D.hidden[PANDEMIC])
var/disease_creation = D.type
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
D = archive_diseases[A.GetDiseaseID()]
disease_creation = A.GetDiseaseID()
if(D.name == "Unknown")
dat += "<b><a href='?src=\ref[src];name_disease=[A.GetDiseaseID()]'>Name Disease</a></b><BR>"
if(!D)
CRASH("We weren't able to get the advance disease from the archive.")
dat += "<b>Disease Agent:</b> [D?"[D.agent] - <A href='?src=\ref[src];create_virus_culture=[disease_creation]'>Create virus culture bottle</A>":"none"]<BR>"
dat += "<b>Common name:</b> [(D.name||"none")]<BR>"
dat += "<b>Description: </b> [(D.desc||"none")]<BR>"
dat += "<b>Spread:</b> [(D.spread||"none")]<BR>"
dat += "<b>Possible cure:</b> [(D.cure||"none")]<BR><BR>"
if(istype(D, /datum/disease/advance))
var/datum/disease/advance/A = D
dat += "<b>Symptoms:</b> "
var/english_symptoms = list()
for(var/datum/symptom/S in A.symptoms)
english_symptoms += S.name
dat += english_list(english_symptoms)
dat += "<BR><b>Contains antibodies to:</b> "
if(Blood.data["resistances"])
var/list/res = Blood.data["resistances"]
if(res.len)
dat += "<ul>"
for(var/type in Blood.data["resistances"])
var/disease_name = "Unknown"
if(!ispath(type))
var/datum/disease/advance/A = archive_diseases[type]
if(A)
disease_name = A.name
else
var/datum/disease/D = new type(0, null)
disease_name = D.name
dat += "<li>[disease_name] - <A href='?src=\ref[src];create_vaccine=[type]'>Create vaccine bottle</A></li>"
dat += "</ul><BR>"
else
dat += "nothing<BR>"
else
dat += "nothing<BR>"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
user << browse("<TITLE>[src.name]</TITLE><BR>[dat]", "window=pandemic;size=575x400")
onclose(user, "pandemic")
return
/obj/machinery/computer/pandemic/attackby(var/obj/I as obj, var/mob/user as mob, params)
if(istype(I, /obj/item/weapon/reagent_containers/glass))
if(stat & (NOPOWER|BROKEN)) return
if(src.beaker)
user << "A beaker is already loaded into the machine."
return
src.beaker = I
user.drop_item()
I.loc = src
user << "You add the beaker to the machine!"
src.updateUsrDialog()
icon_state = "mixer1"
else
..()
return
*/
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
/obj/machinery/reagentgrinder
name = "All-In-One Grinder"
@@ -986,6 +723,8 @@
var/inuse = 0
var/obj/item/weapon/reagent_containers/beaker = null
var/limit = 10
//IMPORTANT NOTE! A negative number is a multiplier, a positive number is a flat amount to add. 0 means equal to the amount of the original reagent
var/list/blend_items = list (
//Sheets
@@ -996,12 +735,10 @@
/obj/item/stack/sheet/mineral/gold = list("gold" = 20),
/obj/item/weapon/grown/novaflower = list("capsaicin" = 0),
//archaeology!
/obj/item/weapon/rocksliver = list("ground_rock" = 50),
//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
/obj/item/weapon/reagent_containers/pill = list(),
/obj/item/weapon/reagent_containers/food = list()
@@ -1013,9 +750,8 @@
"soybeans" = list("soymilk" = 0),
"tomato" = list("ketchup" = 0),
///obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5),
"ricestalk" = list("rice" = 5),
"rice" = list("rice" = -5),
"cherries" = list("cherryjelly" = 0),
"plastellium" = list("plasticide" = 5),
)
var/list/juice_items = list (
@@ -1036,9 +772,6 @@
"corn" = list("cornoil" = 0),
)
var/list/holdingitems = list()
/obj/machinery/reagentgrinder/New()
@@ -1050,10 +783,8 @@
icon_state = "juicer"+num2text(!isnull(beaker))
return
/obj/machinery/reagentgrinder/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if (istype(O,/obj/item/weapon/reagent_containers/glass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \
istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker))
@@ -1152,7 +883,6 @@
onclose(user, "reagentgrinder")
return
/obj/machinery/reagentgrinder/Topic(href, href_list)
if(..())
return
@@ -1313,15 +1043,21 @@
var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
var/amount = allowed[r_id]
if(amount <= 0)
if(amount <= 0) //Negative amounts are multipliers for the reagent amount (Example: "amount = -5" means "reagent_amount * 5")
if(amount == 0)
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("plantmatter"), space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
else
if (O.reagents != null && O.reagents.has_reagent("nutriment"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space))
O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space))
if (O.reagents != null && O.reagents.has_reagent("plantmatter"))
beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("plantmatter")*abs(amount)), space))
O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space))
else
O.reagents.trans_id_to(beaker, r_id, min(amount, space))
@@ -182,16 +182,6 @@
build_path = /obj/item/weapon/circuitboard/operating
category = list("Computer Boards")
/datum/design/pandemic
name = "Console Board (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
req_tech = list("programming" = 2, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pandemic
category = list("Computer Boards")
/datum/design/powermonitor
name = "Console Board (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor"