diff --git a/code/game/objects/items/weapons/shards.dm b/code/game/objects/items/weapons/shards.dm index d73281a46ed..dab7a54de78 100644 --- a/code/game/objects/items/weapons/shards.dm +++ b/code/game/objects/items/weapons/shards.dm @@ -55,8 +55,8 @@ ..() /obj/item/weapon/shard/Crossed(AM as mob|obj) - if(ismob(AM)) - var/mob/M = AM + if(isliving(AM)) + var/mob/living/M = AM M << "\red You step on \the [src]!" playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds if(ishuman(M))