diff --git a/code/game/dna/mutations/mutation_powers.dm b/code/game/dna/mutations/mutation_powers.dm index b1860da7d95..5975a9f840a 100644 --- a/code/game/dna/mutations/mutation_powers.dm +++ b/code/game/dna/mutations/mutation_powers.dm @@ -237,7 +237,7 @@ return var/light_available = T.get_lumcount() * 10 if(light_available <= 2) - if(M.invisibility != INVISIBILITY_OBSERVER) + if(M.invisibility != INVISIBILITY_LEVEL_TWO) M.alpha = round(M.alpha * 0.8) else M.reset_visibility() @@ -259,7 +259,7 @@ /datum/mutation/stealth/chameleon/on_life(mob/living/M) //look if a ghost gets this, its an admins problem if((world.time - M.last_movement) >= 30 && !M.stat && (M.mobility_flags & MOBILITY_STAND) && !M.restrained()) - if(M.invisibility != INVISIBILITY_OBSERVER) + if(M.invisibility != INVISIBILITY_LEVEL_TWO) M.alpha -= 25 else M.reset_visibility() diff --git a/code/game/gamemodes/miniantags/revenant/revenant.dm b/code/game/gamemodes/miniantags/revenant/revenant.dm index 3bd5c145445..1d38ab23961 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant.dm @@ -3,7 +3,7 @@ //Don't hear deadchat and are NOT normal ghosts //Admin-spawn or random event -#define INVISIBILITY_REVENANT 50 +#define INVISIBILITY_REVENANT 45 #define REVENANT_NAME_FILE "revenant_names.json" /mob/living/simple_animal/revenant diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index d94012b1823..8dc19717cfe 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -1566,7 +1566,7 @@ GLOBAL_LIST_INIT(holy_areas, typecacheof(list( add_to_all_human_data_huds() /mob/proc/make_invisible() - invisibility = INVISIBILITY_OBSERVER + invisibility = INVISIBILITY_LEVEL_TWO alpha = 128 remove_from_all_data_huds() diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index cd9af21a896..832cc0e7738 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -314,7 +314,7 @@ receive_damage(2, 1) //No flicky flicky on / off to fully negate damage RegisterSignal(owner, COMSIG_CARBON_FLASH_EYES, PROC_REF(got_flashed)) active = TRUE - see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE + see_invisible = SEE_INVISIBLE_LEVEL_TWO vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE flash_protect = FLASH_PROTECTION_VERYVUNERABLE //Flashing is it's weakness. I don't care how many protections you have up @@ -351,4 +351,4 @@ name = "eye mark" icon_state = "shield_reversed" duration = 2 SECONDS - invisibility = INVISIBILITY_OBSERVER + invisibility = INVISIBILITY_LEVEL_TWO