diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 1f71f3a6492..2957b5d218a 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -16,9 +16,10 @@ emp_act
var/can_reflect = check_reflect(def_zone)
if(!can_reflect)
return (..(P , def_zone)) //Bad luck
- else if(can_reflect == 1)
+ else if(can_reflect == 1)
+ visible_message("The [P.name] gets reflected by [src]!", \
+ "The [P.name] gets reflected by [src]!")
P.reflect_back(src)
-
return -1 // complete projectile permutation
else
@@ -26,14 +27,12 @@ emp_act
var/list/safe_list = list(/obj/item/projectile/beam/lasertag, /obj/item/projectile/beam/practice)
if(!is_type_in_list(P, safe_list)) //And it's not safe
return (..(P , def_zone)) //Bad luck
-
+ visible_message("The [P.name] gets reflected by [src]!", \
+ "The [P.name] gets reflected by [src]!")
P.reflect_back(src)
return -1 // complete projectile permutation
- visible_message("The [P.name] gets reflected by [src]!", \
- "The [P.name] gets reflected by [src]!")
-
//Shields
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)