diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 1f71f3a6492..2957b5d218a 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -16,9 +16,10 @@ emp_act var/can_reflect = check_reflect(def_zone) if(!can_reflect) return (..(P , def_zone)) //Bad luck - else if(can_reflect == 1) + else if(can_reflect == 1) + visible_message("The [P.name] gets reflected by [src]!", \ + "The [P.name] gets reflected by [src]!") P.reflect_back(src) - return -1 // complete projectile permutation else @@ -26,14 +27,12 @@ emp_act var/list/safe_list = list(/obj/item/projectile/beam/lasertag, /obj/item/projectile/beam/practice) if(!is_type_in_list(P, safe_list)) //And it's not safe return (..(P , def_zone)) //Bad luck - + visible_message("The [P.name] gets reflected by [src]!", \ + "The [P.name] gets reflected by [src]!") P.reflect_back(src) return -1 // complete projectile permutation - visible_message("The [P.name] gets reflected by [src]!", \ - "The [P.name] gets reflected by [src]!") - //Shields if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration)) P.on_hit(src, 100, def_zone)