#Fixed a few items not being examinable when on the hud.

#Most ninja suit abilities will not be available unless the suit is initialized (such as stealth and the alike).
#Ninja suit now comes with a basic energy system. It begins with 10000 and depletes 5 energy/tick. Having an energy blade depeletes +20 energy. Having stealth active depelets +25 energy.
#Ninjas start with 10 smoke bombs. When used they are gone forever.
#Other abilities now require and use energy.
#Recovering energy is possible by clicking on APCs with an empty hand, ~1000e/5 seconds. There is no battery energy limit. Plan to add more ways to get energy later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1438 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-04-13 01:57:35 +00:00
parent 74d1c3600e
commit 280bb7db4c
8 changed files with 133 additions and 70 deletions
+35 -44
View File
@@ -257,26 +257,21 @@ Useful for copy pasta since I'm lazy.*/
//SPACE NINJA ABILITIES
/*
// src << "\red Something has gone awry and you are missing one or more pieces of equipment."
/mob/proc/ninjagear()
if(!istype(src:wear_suit, /obj/item/clothing/suit/space/space_ninja)) return 0
else if(!istype(src:head, /obj/item/clothing/head/helmet/space/space_ninja)) return 0
else if(!istype(src:gloves, /obj/item/clothing/gloves/space_ninja)) return 0
else if(!istype(src:shoes, /obj/item/clothing/shoes/space_ninja)) return 0
else return 1
/mob/proc/ninjacost(var/cost)
if(cost>src.wear_suit:energy)
//X is optional, tells the proc to check for stealth.
/mob/proc/ninjacost(C,X)
var/mob/living/carbon/human/U = src
if(U.stat)
U << "\red You must be conscious to do this."
return 0
else
src.wear_suit:energy=src.wear_suit:energy-cost
else if(X&&U.wear_suit:active)
U << "\red You must deactivate the CLOAK-tech device prior to using this ability."
return 0
else if(U.wear_suit:charge>=C*10)
return 1
else
U << "\red Not enough energy."
return 0
//else if (istype(src.wear_mask, /obj/item/clothing/mask/gas/space_ninja))
// switch(src.wear_mask:mode)
*/
//Smoke
//Summons smoke in radius of user.
//Not sure why this would be useful (it's not) but whatever. Ninjas need their smoke bombs.
@@ -288,15 +283,16 @@ Useful for copy pasta since I'm lazy.*/
if(src.stat)
src << "\red You must be conscious to do this."
return
//add energy cost check
//add warning message for low energy
if(!src:wear_suit:sbombs)
src << "\red There are no more smoke bombs remaining."
return
src:wear_suit:sbombs--
src << "\blue There are <B>[src:wear_suit:sbombs]</B> smoke bombs remaining."
var/datum/effects/system/bad_smoke_spread/smoke = new /datum/effects/system/bad_smoke_spread()
smoke.set_up(10, 0, src.loc)
smoke.start()
playsound(src.loc, 'bamf.ogg', 50, 2)
//subtract cost(5)
//9-10 Tile Teleport
//Click to to teleport 9-10 tiles in direction facing.
@@ -305,11 +301,9 @@ Useful for copy pasta since I'm lazy.*/
set desc = "Utilizes the internal VOID-shift device to rapidly transit in direction facing."
set category = "Ninja"
if(src.stat)
src << "\red You must be conscious to do this."
var/C = 100
if(!ninjacost(C,1))
return
//add energy cost check
//add warning message for low energy
var/list/turfs = new/list()
var/turf/picked
@@ -371,11 +365,11 @@ Useful for copy pasta since I'm lazy.*/
playsound(src.loc, "sparks", 50, 1)
anim(src.loc,'mob.dmi',src,"phasein")
spawn(0) //Any living mobs in teleport area are gibbed.
spawn(0)//Any living mobs in teleport area are gibbed.
for(var/mob/living/M in picked)
if(M==src) continue
M.gib()
//subtract cost(10)
src:wear_suit:charge-=(C*10)
//Right Click Teleport
//Right click to teleport somewhere, almost exactly like admin jump to turf.
@@ -384,11 +378,10 @@ Useful for copy pasta since I'm lazy.*/
set desc = "Utilizes the internal VOID-shift device to rapidly transit to a destination in view."
set category = null//So it does not show up on the panel but can still be right-clicked.
if(src.stat)
src << "\red You must be conscious to do this."
var/C = 200
if(!ninjacost(C,1))
return
//add energy cost check
//add warning message for low energy
if(T.density)
src << "\red You cannot teleport into solid walls."
return
@@ -409,11 +402,11 @@ Useful for copy pasta since I'm lazy.*/
playsound(src.loc, 'sparks2.ogg', 50, 1)
anim(src.loc,'mob.dmi',src,"phasein")
spawn(0) //Any living mobs in teleport area are gibbed.
spawn(0)//Any living mobs in teleport area are gibbed.
for(var/mob/living/M in T)
if(M==src) continue
M.gib()
//subtract cost(20)
src:wear_suit:charge-=(C*10)
//EMP Pulse
//Disables nearby tech equipment.
@@ -422,35 +415,33 @@ Useful for copy pasta since I'm lazy.*/
set desc = "Disable any nearby technology with a electro-magnetic pulse."
set category = "Ninja"
if(src.stat)
src << "\red You must be conscious to do this."
var/C = 250
if(!ninjacost(C,1))
return
//add energy cost check
//add warning message for low energy
playsound(src.loc, 'EMPulse.ogg', 60, 2)
empulse(src, 4, 6) //Procs sure are nice. Slightly weaker than wizard's disable tch.
//subtract cost(25)
src:wear_suit:charge-=(C*10)
/mob/proc/ninjablade()
//Summon Energy Blade
//Summons a blade of energy in active hand.
/mob/proc/ninjablade()
set name = "Energy Blade"
set desc = "Create a focused beam of energy in your active hand."
set category = "Ninja"
if(src.stat)
src << "\red You must be conscious to do this."
var/C = 10
if(!ninjacost(C))
return
//add energy cost check
//add warning message for low energy
if(!src.get_active_hand()&&!istype(src.get_inactive_hand(), /obj/item/weapon/blade))
var/obj/item/weapon/blade/W = new()
W.spark_system.start()
playsound(src.loc, "sparks", 50, 1)
src.put_in_hand(W)
src:wear_suit:charge-=(C*10)
/*
/mob/proc/ninjastar(var/mob/living/M in oview())
*/