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#Fixed a few items not being examinable when on the hud.
#Most ninja suit abilities will not be available unless the suit is initialized (such as stealth and the alike). #Ninja suit now comes with a basic energy system. It begins with 10000 and depletes 5 energy/tick. Having an energy blade depeletes +20 energy. Having stealth active depelets +25 energy. #Ninjas start with 10 smoke bombs. When used they are gone forever. #Other abilities now require and use energy. #Recovering energy is possible by clicking on APCs with an empty hand, ~1000e/5 seconds. There is no battery energy limit. Plan to add more ways to get energy later. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1438 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -172,7 +172,8 @@
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if (src.mind)
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if (src.mind.special_role == "Changeling")
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stat("Chemical Storage", src.chem_charges)
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if (istype(src.wear_suit, /obj/item/clothing/suit/space/space_ninja)&&src.wear_suit:initialize)
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stat("Energy Charge", abs(src.wear_suit:charge/100))
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/mob/living/carbon/human/bullet_act(flag, A as obj, var/datum/organ/external/def_zone)
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var/shielded = 0
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