#Fixed a few items not being examinable when on the hud.

#Most ninja suit abilities will not be available unless the suit is initialized (such as stealth and the alike).
#Ninja suit now comes with a basic energy system. It begins with 10000 and depletes 5 energy/tick. Having an energy blade depeletes +20 energy. Having stealth active depelets +25 energy.
#Ninjas start with 10 smoke bombs. When used they are gone forever.
#Other abilities now require and use energy.
#Recovering energy is possible by clicking on APCs with an empty hand, ~1000e/5 seconds. There is no battery energy limit. Plan to add more ways to get energy later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1438 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-04-13 01:57:35 +00:00
parent 74d1c3600e
commit 280bb7db4c
8 changed files with 133 additions and 70 deletions
@@ -172,7 +172,8 @@
if (src.mind)
if (src.mind.special_role == "Changeling")
stat("Chemical Storage", src.chem_charges)
if (istype(src.wear_suit, /obj/item/clothing/suit/space/space_ninja)&&src.wear_suit:initialize)
stat("Energy Charge", abs(src.wear_suit:charge/100))
/mob/living/carbon/human/bullet_act(flag, A as obj, var/datum/organ/external/def_zone)
var/shielded = 0