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#Fixed a few items not being examinable when on the hud.
#Most ninja suit abilities will not be available unless the suit is initialized (such as stealth and the alike). #Ninja suit now comes with a basic energy system. It begins with 10000 and depletes 5 energy/tick. Having an energy blade depeletes +20 energy. Having stealth active depelets +25 energy. #Ninjas start with 10 smoke bombs. When used they are gone forever. #Other abilities now require and use energy. #Recovering energy is possible by clicking on APCs with an empty hand, ~1000e/5 seconds. There is no battery energy limit. Plan to add more ways to get energy later. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1438 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -437,6 +437,35 @@
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/obj/machinery/power/apc/attack_hand(mob/user)
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add_fingerprint(user)
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if(ishuman(user))
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var/mob/living/carbon/human/U = user
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if(istype(U.gloves, /obj/item/clothing/gloves/space_ninja)&&!U.gloves:canremove&&!U.gloves:draining)
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var/obj/item/clothing/suit/space/space_ninja/S = U.wear_suit
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var/obj/item/clothing/gloves/space_ninja/G = U.gloves
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// emagged = 1
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// locked = 0
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user << "\blue Now charging battery..."
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G.draining = 1
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if(cell&&cell.charge)
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while(cell.charge>0)
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var/drain = rand(500,1500)
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if(cell.charge<drain)
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drain = cell.charge
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if (do_after(user,50))
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var/datum/effects/system/spark_spread/spark_system = new /datum/effects/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, "sparks", 50, 1)
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cell.charge-=drain
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S.charge+=drain
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U << "\blue Gained <B>[drain]</B> energy from the APC (<B>[cell.charge]</B> charge remaining)."
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else break
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G.draining = 0
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return
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else
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U << "\red This machine has run dry of power. You must find another."
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return
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if(opened && (!istype(user, /mob/living/silicon)))
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if(cell)
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usr.put_in_hand(cell)
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@@ -455,8 +484,6 @@
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user.machine = src
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src.interact(user)
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/obj/machinery/power/apc/proc/interact(mob/user)
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if ( (get_dist(src, user) > 1 ))
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