diff --git a/code/game/objects/items/weapons/pneumaticCannon.dm b/code/game/objects/items/weapons/pneumaticCannon.dm
index f7fb3351623..5ecd0b2f7c6 100644
--- a/code/game/objects/items/weapons/pneumaticCannon.dm
+++ b/code/game/objects/items/weapons/pneumaticCannon.dm
@@ -10,6 +10,7 @@
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 60, ACID = 50)
+ new_attack_chain = TRUE
///The max weight of items that can fit into the cannon
var/max_weight_class = 20
///The weight of items currently in the cannon
@@ -75,32 +76,34 @@
pressure_setting++
to_chat(user, "You tweak [src]'s pressure output to [pressure_setting].")
-/obj/item/pneumatic_cannon/attackby__legacy__attackchain(obj/item/W, mob/user, params)
- ..()
- if(istype(W, /obj/item/tank/internals) && !tank)
- if(istype(W, /obj/item/tank/internals/emergency_oxygen))
- to_chat(user, "[W] is too small for [src].")
- return
- add_tank(W, user)
- return
- if(W.type == type)
+/obj/item/pneumatic_cannon/item_interaction(mob/living/user, obj/item/used, list/modifiers)
+ if(istype(used, /obj/item/tank/internals) && !tank)
+ if(istype(used, /obj/item/tank/internals/emergency_oxygen))
+ to_chat(user, "[used] is too small for [src].")
+ return ITEM_INTERACT_COMPLETE
+ add_tank(used, user)
+ return ITEM_INTERACT_COMPLETE
+ if(used.type == type)
to_chat(user, "You're fairly certain that putting a pneumatic cannon inside another pneumatic cannon would cause a spacetime disruption.")
- return
- load_item(W, user)
+ return ITEM_INTERACT_COMPLETE
+ load_item(used, user)
+ return ..()
/obj/item/pneumatic_cannon/screwdriver_act(mob/living/user, obj/item/I)
remove_tank(user)
return TRUE
-/obj/item/pneumatic_cannon/afterattack__legacy__attackchain(atom/target, mob/living/carbon/human/user, flag, params)
- if(isstorage(target)) //So you can store it in backpacks
+/obj/item/pneumatic_cannon/ranged_interact_with_atom(atom/target, mob/living/user, list/modifiers)
+ fire(user, target)
+ return ITEM_INTERACT_COMPLETE
+
+/obj/item/pneumatic_cannon/interact_with_atom(atom/target, mob/living/user, list/modifiers)
+ if(get_turf(user) == get_turf(target))
return ..()
- if(istype(target, /obj/structure/rack)) //So you can store it on racks
- return ..()
- if(!istype(user))
+ if(user.a_intent != INTENT_HELP) // I know this seems backwards but other guns also have point blank shooting being locked to help intent
return ..()
fire(user, target)
-
+ return ITEM_INTERACT_COMPLETE
/obj/item/pneumatic_cannon/proc/fire(mob/living/carbon/human/user, atom/target)
if(!istype(user) && !target)