Made crafting entirely datum

Now it can be useful
Maybe
Probably
I hope

Conflicts:
	code/_globalvars/lists/objects.dm
	code/game/atoms.dm
	code/game/objects/structures/tables_racks.dm
This commit is contained in:
Razharas
2014-05-04 22:47:38 -04:00
committed by ZomgPonies
parent 0b6341746b
commit 281fbc7648
5 changed files with 255 additions and 282 deletions
+253
View File
@@ -0,0 +1,253 @@
var/global/datum/crafting_controller/crafting_master = new()
/datum/crafting_recipe
var/name = ""
var/reqs[] = list()
var/result_path
var/tools[] = list()
var/time = 0
var/parts[] = list()
var/chem_catalists[] = list()
var/can_be_deconstructed = 0
/datum/crafting_recipe/New()
crafting_master.all_crafting_recipes.Add(src)
/datum/crafting_controller
var/list/families = list()
var/list/all_crafting_points = list()
var/list/all_crafting_recipes = list()
/datum/crafting_controller/New()
for(var/datum/crafting_recipe/A in typesof(/datum/crafting_recipe))
all_crafting_recipes.Add(new A())
/datum/crafting_controller/proc/add_family(name, list/members)
var/list/family = members
families.Add(name = family)
/datum/crafting_controller/proc/add_member(family_name, member)
var/list/family = families[family_name]
family.Add(member)
/datum/crafting_controller/proc/add_recipe_to_family(family_name, datum/recipe)
var/list/family = families[family_name]
for(var/datum/crafting_holder/A in family)
A.add_recipe(recipe)
/datum/crafting_controller/proc/remove_recipe_from_family(family_name, datum/recipe)
var/list/family = families[family_name]
for(var/datum/crafting_holder/A in family)
A.remove_recipe(recipe)
/datum/crafting_controller/proc/remove_member(family_name, member)
var/list/family = families[family_name]
family.Remove(member)
/datum/crafting_controller/proc/remove_family(family_name)
var/list/family = families[family_name]
families.Remove(family)
families.Remove(family_name)
/datum/crafting_holder
var/name
var/atom/holder
var/recipes
var/busy
/datum/crafting_holder/New(atom/location)
location.craft_holder = src
crafting_master.all_crafting_points |= src
/datum/crafting_holder/proc/add_recipe(recipe)
recipes |= recipe
/datum/crafting_holder/proc/remove_recipe(recipe)
recipes -= recipe
/datum/crafting_holder/proc/deconstruct(mob/user, datum/crafting_recipe/R)
if(!R.can_be_deconstructed)
return
var/list/result = list()
var/list/holder_contents = check_holder()
var/atom/movable/target = locate(R.result_path) in holder_contents
if(!target)
return
if(check_tools(user, R, holder_contents))
for(var/A in R.reqs)
var/amount = R.reqs[A]
if(ispath(A, /datum/reagent))
for(var/obj/item/weapon/reagent_containers/RC in holder_contents)
var/diff = RC.reagents.total_volume - RC.reagents.maximum_volume
if(diff)
diff = min(diff, amount)
var/datum/reagent/C = new A()
C.volume = diff
RC.reagents.reagent_list.Add(C)
RC.reagents.total_volume += diff
result.Add(C)
amount -= diff
if(!amount)
break
else
while(amount)
result.Add(new A(holder.loc))
amount--
qdel(target)
return result
/datum/crafting_holder/proc/check_contents(datum/crafting_recipe/R)
var/list/holder_contents = check_holder()
main_loop:
for(var/A in R.reqs)
for(var/B in holder_contents)
if(ispath(B, A))
if(holder_contents[B] >= R.reqs[A])
continue main_loop
return 0
for(var/A in R.chem_catalists)
if(holder_contents[A] < R.chem_catalists[A])
return 0
return 1
/datum/crafting_holder/proc/check_holder()
var/list/holder_contents = list()
for(var/obj/I in holder.loc)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
holder_contents[I.type] += S.amount
else
if(istype(I, /obj/item/weapon/reagent_containers))
for(var/datum/reagent/R in I.reagents.reagent_list)
holder_contents[R.type] += R.volume
holder_contents[I.type] += 1
return holder_contents
/datum/crafting_holder/proc/check_tools(mob/user, datum/crafting_recipe/R, list/holder_contents)
if(!R.tools.len)
return 1
var/list/possible_tools = list()
for(var/obj/item/I in user.contents)
if(istype(I, /obj/item/weapon/storage))
for(var/obj/item/SI in I.contents)
possible_tools += SI.type
else
possible_tools += I.type
possible_tools += holder_contents
var/i = R.tools.len
var/I
for(var/A in R.tools)
I = possible_tools.Find(A)
if(I)
possible_tools.Cut(I, I+1)
i--
else
break
return !i
/datum/crafting_holder/proc/construct_item(mob/user, datum/crafting_recipe/R)
var/list/holder_contents = check_holder()
if(check_contents(R) && check_tools(user, R))
if(do_after(user, R.time))
if(!check_contents(R) || !check_tools(user, R, holder_contents))
return 0
var/list/parts = del_reqs(R)
var/atom/movable/I = new R.result_path
for(var/A in parts)
if(istype(A, /obj/item))
var/atom/movable/B = A
B.loc = I
else
if(!I.reagents)
I.reagents = new /datum/reagents()
I.reagents.reagent_list.Add(A)
I.CheckParts()
I.loc = holder.loc
return 1
return 0
/datum/crafting_holder/proc/del_reqs(datum/crafting_recipe/R, list/holder_contents)
var/list/Deletion = list()
var/amt
for(var/A in R.reqs)
amt = R.reqs[A]
if(ispath(A, /obj/item/stack))
var/obj/item/stack/S
stack_loop:
for(var/B in holder_contents)
if(ispath(B, A))
while(amt > 0)
S = locate(B) in holder.loc
if(S.amount >= amt)
S.use(amt)
break stack_loop
else
amt -= S.amount
qdel(S)
else if(ispath(A, /obj/item))
var/obj/item/I
item_loop:
for(var/B in holder_contents)
if(ispath(B, A))
while(amt > 0)
I = locate(B) in holder.loc
Deletion.Add(I)
amt--
break item_loop
else
var/datum/reagent/RG = new A
reagent_loop:
for(var/B in holder_contents)
if(ispath(B, /obj/item/weapon/reagent_containers))
var/obj/item/RC = locate(B) in holder.loc
if(RC.reagents.has_reagent(RG.id, amt))
RC.reagents.remove_reagent(RG.id, amt)
RG.volume = amt
Deletion.Add(RG)
break reagent_loop
else if(RC.reagents.has_reagent(RG.id))
Deletion.Add(RG)
RG.volume += RC.reagents.get_reagent_amount(RG.id)
amt -= RC.reagents.get_reagent_amount(RG.id)
RC.reagents.del_reagent(RG.id)
for(var/A in R.parts)
for(var/B in Deletion)
if(!istype(B, A))
Deletion.Remove(B)
qdel(B)
return Deletion
/datum/crafting_holder/proc/interact(mob/user)
var/list/holder_contents = check_holder()
if(!holder_contents.len)
return
var/dat = "<h3>Construction menu</h3>"
dat += "<div class='statusDisplay'>"
if(busy)
dat += "Construction inprogress...</div>"
else
for(var/datum/crafting_recipe/R in recipes)
if(check_contents(R))
dat += "<A href='?src=\ref[src];make=\ref[R]'>[R.name]</A><BR>"
dat += "</div>"
var/datum/browser/popup = new(user, "craft", "Craft", 300, 300)
popup.set_content(dat)
popup.open()
return
/datum/crafting_holder/Topic(href, href_list)
if(usr.stat || !holder.Adjacent(usr) || usr.lying)
return
if(href_list["make"])
var/datum/crafting_recipe/TR = locate(href_list["make"])
busy = 1
if(construct_item(usr, TR))
usr << "<span class='notice'>[TR.name] constructed.</span>"
else
usr << "<span class ='warning'>Construction failed.</span>"
busy = 0
interact(usr)