mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Tweaks Foam and Pyrotechnics
This commit is contained in:
@@ -22,7 +22,7 @@
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M.adjust_fire_stacks(mob_burning)
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M.IgniteMob()
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if(method == INGEST)
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M.adjustFireLoss(min(max(15, volume * 3), 45))
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M.adjustFireLoss(min(max(10, volume * 2), 45))
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to_chat(M, "<span class='warning'>It burns!</span>")
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M.emote("scream")
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@@ -242,7 +242,7 @@
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M.adjust_fire_stacks(10)
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M.IgniteMob()
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if(method == INGEST)
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M.adjustFireLoss(min(max(30, volume * 6), 90))
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M.adjustFireLoss(min(max(15, volume * 2.5), 90))
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to_chat(M, "<span class='warning'>It burns!</span>")
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M.emote("scream")
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@@ -245,7 +245,7 @@
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id = "sacid"
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description = "A strong mineral acid with the molecular formula H2SO4."
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reagent_state = LIQUID
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color = "#00D72B"
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color = "#00FF32"
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process_flags = ORGANIC | SYNTHETIC
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taste_message = "<span class='userdanger'>ACID</span>"
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@@ -254,58 +254,34 @@
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update_flags |= M.adjustFireLoss(1, FALSE)
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return ..() | update_flags
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/datum/reagent/sacid/reaction_mob(mob/living/M, method=TOUCH, volume)
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if(method == TOUCH)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(isgrey(H))
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return
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/datum/reagent/sacid/reaction_mob(mob/living/M, method = TOUCH, volume)
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if(ishuman(M) && !isgrey(M))
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var/mob/living/carbon/human/H = M
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if(method == TOUCH)
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if(volume > 25)
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if(H.wear_mask)
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to_chat(H, "<span class='danger'>Your mask protects you from the acid!</span>")
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to_chat(H, "<span class='danger'>Your [H.wear_mask] protects you from the acid!</span>")
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return
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if(H.head)
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to_chat(H, "<span class='danger'>Your helmet protects you from the acid!</span>")
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to_chat(H, "<span class='danger'>Your [H.wear_mask] protects you from the acid!</span>")
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return
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if(!M.unacidable)
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if(prob(75))
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var/obj/item/organ/external/affecting = H.get_organ("head")
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if(affecting)
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affecting.receive_damage(5, 10)
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H.UpdateDamageIcon()
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H.emote("scream")
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else
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M.take_organ_damage(5,10)
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if(prob(75))
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H.take_organ_damage(5, 10)
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H.emote("scream")
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var/obj/item/organ/external/affecting = H.get_organ("head")
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if(affecting)
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affecting.disfigure()
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else
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H.take_organ_damage(5, 10)
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else
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M.take_organ_damage(5,10)
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if(method == INGEST)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(isgrey(H))
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return
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if(volume >=10 && volume <=25)
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if(!H.unacidable)
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M.take_organ_damage(0,min(max(volume-10,2)*2,20))
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M.emote("scream")
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if(volume > 25)
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if(!M.unacidable)
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if(prob(75))
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var/obj/item/organ/external/affecting = H.get_organ("head")
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if(affecting)
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affecting.receive_damage(0, 20)
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H.UpdateDamageIcon()
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H.emote("scream")
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else
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M.take_organ_damage(0,20)
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H.take_organ_damage(5, 10)
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else
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to_chat(H, "<span class='warning'>The greenish acidic substance stings[volume < 10 ? " you, but isn't concentrated enough to harm you" : null]!</span>")
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if(volume >= 10)
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H.adjustFireLoss(min(max(4, (volume - 10) * 2), 20))
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H.emote("scream")
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/datum/reagent/sacid/reaction_obj(obj/O, volume)
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if((istype(O,/obj/item) || istype(O,/obj/structure/glowshroom)) && prob(40))
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@@ -614,7 +590,7 @@
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id = "facid"
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description = "Fluorosulfuric acid is a an extremely corrosive super-acid."
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reagent_state = LIQUID
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color = "#4141D2"
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color = "#5050FF"
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process_flags = ORGANIC | SYNTHETIC
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taste_message = "<span class='userdanger'>ACID</span>"
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@@ -624,47 +600,39 @@
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update_flags |= M.adjustFireLoss(1, FALSE)
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return ..() | update_flags
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/datum/reagent/facid/reaction_mob(mob/living/M, method=TOUCH, volume)
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if(method == TOUCH || method == INGEST)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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/datum/reagent/facid/reaction_mob(mob/living/M, method = TOUCH, volume)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(method == TOUCH)
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if(volume > 9)
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if(!H.wear_mask && !H.head)
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if(!H.unacidable)
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var/obj/item/organ/external/affecting = H.get_organ("head")
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if(affecting)
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affecting.disfigure()
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H.adjustFireLoss(min(max(8, (volume - 5) * 3), 75))
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H.emote("scream")
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return
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else
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var/melted_something = FALSE
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if(H.wear_mask && !H.wear_mask.unacidable)
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qdel(H.wear_mask)
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H.update_inv_wear_mask()
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to_chat(H, "<span class='danger'>Your [H.wear_mask] melts away!</span>")
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melted_something = TRUE
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if(volume < 5)
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to_chat(M, "<span class='danger'>The blueish acidic substance stings you, but isn't concentrated enough to harm you!</span>")
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if(volume >=5 && volume <=10)
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if(!H.unacidable)
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M.take_organ_damage(0,max(volume-5,2)*4)
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M.emote("scream")
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if(volume > 10)
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if(method == TOUCH)
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if(H.wear_mask)
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if(!H.wear_mask.unacidable)
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qdel(H.wear_mask)
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H.update_inv_wear_mask()
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to_chat(H, "<span class='warning'>Your mask melts away but protects you from the acid!</span>")
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else
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to_chat(H, "<span class='warning'>Your mask protects you from the acid!</span>")
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if(H.head && !H.head.unacidable)
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qdel(H.head)
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H.update_inv_head()
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to_chat(H, "<span class='danger'>Your [H.head] melts away!</span>")
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melted_something = TRUE
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if(melted_something)
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return
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if(H.head)
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if(!H.head.unacidable)
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qdel(H.head)
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H.update_inv_head()
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to_chat(H, "<span class='warning'>Your helmet melts away but protects you from the acid</span>")
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else
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to_chat(H, "<span class='warning'>Your helmet protects you from the acid!</span>")
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return
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if(!H.unacidable)
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var/obj/item/organ/external/head/affecting = H.get_organ("head")
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if(affecting)
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affecting.receive_damage(0, 75)
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H.UpdateDamageIcon()
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H.emote("scream")
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if(volume >= 5)
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H.emote("scream")
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H.adjustFireLoss(min(max(8, (volume - 5) * 3), 75))
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to_chat(H, "<span class='warning'>The blueish acidic substance stings[volume < 5 ? " you, but isn't concentrated enough to harm you" : null]!</span>")
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/datum/reagent/facid/reaction_obj(obj/O, volume)
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if((istype(O, /obj/item) || istype(O, /obj/structure/glowshroom)))
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@@ -24,61 +24,34 @@
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if(method == TOUCH)
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// Put out fire
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M.adjust_fire_stacks(-(volume * 0.2))
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(!isgrey(H)) //God this is so gross I hate it.
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return
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if(isgrey(M)) // You gosh darn snowflakes
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var/mob/living/carbon/human/G = M
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if(method == TOUCH)
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if(volume > 25)
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if(H.wear_mask)
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to_chat(H, "<span class='danger'>Your mask protects you from the water!</span>")
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if(G.wear_mask)
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to_chat(G, "<span class='danger'>Your [G.wear_mask] protects you from the acid!</span>")
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return
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if(H.head)
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to_chat(H, "<span class='danger'>Your helmet protects you from the water!</span>")
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if(G.head)
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to_chat(G, "<span class='danger'>Your [G.wear_mask] protects you from the acid!</span>")
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return
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if(!M.unacidable)
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if(prob(75))
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var/obj/item/organ/external/affecting = H.get_organ("head")
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if(affecting)
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affecting.receive_damage(5, 10)
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H.UpdateDamageIcon()
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H.emote("scream")
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else
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M.take_organ_damage(5,10)
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if(prob(75))
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G.take_organ_damage(5, 10)
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G.emote("scream")
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var/obj/item/organ/external/affecting = G.get_organ("head")
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if(affecting)
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affecting.disfigure()
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else
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G.take_organ_damage(5, 10)
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else
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M.take_organ_damage(5,10)
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if(method == INGEST)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(!isgrey(H))
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return
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if(volume < 10)
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to_chat(M, "<span class='danger'>The watery solvent substance stings you, but isn't concentrated enough to harm you!</span>")
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if(volume >=10 && volume <=25)
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if(!H.unacidable)
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M.take_organ_damage(0,min(max(volume-10,2)*2,20))
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M.emote("scream")
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if(volume > 25)
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if(!M.unacidable)
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if(prob(75))
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var/obj/item/organ/external/affecting = H.get_organ("head")
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if(affecting)
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affecting.receive_damage(0, 20)
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H.UpdateDamageIcon()
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H.emote("scream")
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else
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M.take_organ_damage(0,20)
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G.take_organ_damage(5, 10)
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else
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to_chat(G, "<span class='warning'>The water stings[volume < 10 ? " you, but isn't concentrated enough to harm you" : null]!</span>")
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if(volume >= 10)
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G.adjustFireLoss(min(max(4, (volume - 10) * 2), 20))
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G.emote("scream")
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/datum/reagent/water/reaction_turf(turf/simulated/T, volume)
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if(!istype(T))
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