Fixes the teleport spell not saying where the wizard is going (#17284)

This commit is contained in:
Farie82
2021-12-30 19:16:55 +01:00
committed by GitHub
parent 3050a36b11
commit 284e87e08d
2 changed files with 9 additions and 10 deletions
+2 -2
View File
@@ -202,7 +202,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
if(action)
action.UpdateButtonIcon()
/obj/effect/proc_holder/spell/proc/invocation(mob/user = usr) //spelling the spell out and setting it on recharge/reducing charges amount
/obj/effect/proc_holder/spell/proc/invocation(mob/user) //spelling the spell out and setting it on recharge/reducing charges amount
switch(invocation_type)
if("shout")
if(!user.IsVocal())
@@ -343,7 +343,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell))
/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = TRUE, mob/user = usr) //if recharge is started is important for the trigger spells
SHOULD_NOT_OVERRIDE(TRUE)
before_cast(targets, user)
invocation()
invocation(user)
if(user && user.ckey)
if(create_custom_logs)
write_custom_logs(targets, user)