Arrivals announcement computer strikes back!

phew, took me long to get rid of it
This commit is contained in:
Spamcat
2013-03-24 02:20:57 +04:00
parent fcac941bc1
commit 285a1dd89e
2 changed files with 7 additions and 9 deletions
+2 -7
View File
@@ -291,13 +291,8 @@
proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
if (ticker.current_state == GAME_STATE_PLAYING)
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
//unlikely for this to be an issue, but just in case
if(istype(character.wear_id, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/I = character.wear_id
a.autosay("\"[character.real_name],[I.assignment ? " [I.assignment]," : "" ] has arrived on the station.\"", "Arrivals Announcement Computer")
else
a.autosay("\"[character.real_name], visitor, has arrived on the station.\"", "Arrivals Announcement Computer")
world << "autosay parameters: name:[character.real_name], rank: [rank]"
a.autosay("[character.real_name],[rank ? " [rank]," : " visitor," ] has arrived on the station.", "Arrivals Announcement Computer")
del(a)
proc/LateChoices()