Merge remote-tracking branch 'upstream/master' into terifluff

This commit is contained in:
Terilia
2018-03-13 05:20:20 +00:00
191 changed files with 4901 additions and 445 deletions
@@ -79,3 +79,54 @@
display_name = "Nano-Mob Hunter GO! Cartridge"
path = /obj/item/weapon/cartridge/mob_hunt_game
cost = 2
//////////////////////
// Mugs //
//////////////////////
/datum/gear/mug
display_name = "random coffee mug"
description = "A randomly colored coffee mug. You'll need to supply your own beverage though."
path = /obj/item/weapon/reagent_containers/food/drinks/mug
sort_category = "Mugs"
/datum/gear/novelty_mug
display_name = "novelty coffee mug"
description = "A random novelty coffee mug. You'll need to supply your own beverage though."
path = /obj/item/weapon/reagent_containers/food/drinks/mug/novelty
cost = 2
sort_category = "Mugs"
/datum/gear/mug/department
subtype_path = /datum/gear/mug/department
sort_category = "Mugs"
subtype_cost_overlap = FALSE
/datum/gear/mug/department/eng
display_name = "engineer coffee mug"
description = "An engineer's coffee mug, emblazoned in the colors of the Engineering department."
allowed_roles = list("Chief Engineer", "Station Engineer", "Mechanic", "Life Support Specialist")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/eng
/datum/gear/mug/department/med
display_name = "doctor coffee mug"
description = "A doctor's coffee mug, emblazoned in the colors of the Medical department."
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Psychiatrist", "Paramedic", "Virologist", "Coroner")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/med
/datum/gear/mug/department/sci
display_name = "scientist coffee mug"
description = "A scientist's coffee mug, emblazoned in the colors of the Science department."
allowed_roles = list("Research Director", "Scientist", "Roboticist")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/sci
/datum/gear/mug/department/sec
display_name = "officer coffee mug"
description = "An officer's coffee mug, emblazoned in the colors of the Security department."
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer", "Security Pod Pilot", "Brig Physician", "Internal Affairs Agent")
path = /obj/item/weapon/reagent_containers/food/drinks/mug/sec
/datum/gear/mug/department/serv
display_name = "crewmember coffee mug"
description = "A crewmember's coffee mug, emblazoned in the colors of the Service department."
path = /obj/item/weapon/reagent_containers/food/drinks/mug/serv
@@ -152,7 +152,3 @@
/datum/gear/hat/flowerpin
display_name = "hair flower"
path = /obj/item/clothing/head/hairflower
/datum/gear/hat/flowerpinpurp
display_name = "hair flower, purple"
path = /obj/item/clothing/head/hairflower/purple
-5
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@@ -14,11 +14,6 @@
desc = "Smells nice."
item_state = "hairflower"
/obj/item/clothing/head/hairflower/purple
icon_state = "hairflowerp"
item_state = "hairflowerp"
item_state = "that"
/obj/item/clothing/head/powdered_wig
name = "powdered wig"
desc = "A powdered wig."
@@ -99,8 +99,6 @@
/obj/item/rig_module/self_destruct
)
..()
/obj/item/clothing/gloves/rig/light/ninja
name = "insulated gloves"
siemens_coefficient = 0
+1 -1
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@@ -16,7 +16,7 @@
/datum/crafting_recipe/IED
name = "IED"
result = /obj/item/weapon/grenade/iedcasing/filled
result = /obj/item/weapon/grenade/iedcasing
reqs = list(/datum/reagent/fuel = 50,
/obj/item/stack/cable_coil = 1,
/obj/item/device/assembly/igniter = 1,
+1 -1
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@@ -1295,4 +1295,4 @@
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
icon_state = "teri_horn"
item_state = "teri_horn"
honk_sound = 'sound/items/teri_horn.ogg'
honk_sound = 'sound/items/teri_horn.ogg'
@@ -353,3 +353,16 @@
icon = 'icons/obj/lavaland/ash_flora.dmi'
icon_state = "mushroom_bowl"
w_class = WEIGHT_CLASS_SMALL
/obj/item/weapon/reagent_containers/food/drinks/bag
name = "Drink bag"
desc = "Normally put in wine boxes, or down pants at stadium events."
icon_state = "goonbag"
volume = 70
/obj/item/weapon/reagent_containers/food/drinks/bag/goonbag
name = "Goon from a Blue Toolbox special edition"
desc = "Wine from the land down under, where the dingos roam and the roos do wander."
icon_state = "goonbag"
list_reagents = list("wine" = 70)
@@ -0,0 +1,166 @@
/obj/item/weapon/reagent_containers/food/drinks/mug
name = "coffee mug"
desc = "A mug for sipping hot beverages out of."
icon = 'icons/obj/mugs.dmi'
icon_state = "mug"
var/novelty = FALSE
var/preset = FALSE
/obj/item/weapon/reagent_containers/food/drinks/mug/novelty
name = "novelty coffee mug"
desc = "A fun mug for your coffee or other hot beverage!"
novelty = TRUE
/datum/novelty_mug
var/name = "novelty coffee mug"
var/description = "A fun mug for your coffee or other hot beverage!"
var/state = "mug"
/datum/novelty_mug/peace
name = "peaceful mug"
description = "It's like... so peaceful, man."
state = "mug_peace"
/datum/novelty_mug/fire
name = "fire mug"
description = "Caution: contents and design may be incredibly hot."
state = "mug_fire"
/datum/novelty_mug/best
name = "best mug"
description = "By decree of this mug, you are the best!"
state = "mug_best"
/datum/novelty_mug/best/New()
var/locale = pick("Room's", "Department's", "Station's", "World's", "Sector's", "System's", "Galaxy's", "Universe's", "Multi-verse's", "Nanotrasen's", "Syndicate's")
var/what = pick("Crewmember", "Spessman", "Employee", "Coffee", "Coffee-drinker", "Survivor", "Personality", "Lifeform", "Doctor", "Scientist", "Engineer", "Officer", "Civillian", "Captain", "Agent")
name = "\"[locale] Best [what]\" mug"
/datum/novelty_mug/worst
name = "worst mug"
description = "By decree of this mug, you are the worst!"
state = "mug_worst"
/datum/novelty_mug/worst/New()
var/locale = pick("Room's", "Department's", "Station's", "World's", "Sector's", "System's", "Galaxy's", "Universe's", "Multi-verse's", "Nanotrasen's", "Syndicate's")
var/what = pick("Crewmember", "Spessman", "Employee", "Coffee", "Coffee-drinker", "Survivor", "Personality", "Lifeform", "Doctor", "Scientist", "Engineer", "Officer", "Civillian", "Captain", "Agent")
name = "\"[locale] Worst [what]\" mug"
/datum/novelty_mug/insult
name = "insulting coffee mug"
description = "How rude!"
state = "mug_insult"
/datum/novelty_mug/insult/New()
var/insult = pick("There isn't enough coffee to make you tolerable.", "I drink coffee so I can pretend to like people.", "I haven't had my coffee yet... What's your excuse?", "This coffee is more robust than you.", "Decaf is for weaklings like you.")
description = "This one says:\"[insult]\""
/datum/novelty_mug/pda
name = "PDA mug"
description = "Finally, a use for one of these!"
state = "mug_pda"
/datum/novelty_mug/rad
name = "radioactive mug"
description = "Is coffee supposed to be green... and glowing?"
state = "mug_rad"
/datum/novelty_mug/tide
name = "greytide mug"
description = "This coffee packs almost as much of a punch as a toolbox to the face!"
state = "mug_tide"
/datum/novelty_mug/happy
name = "happy mug"
description = "Even when you aren't, this mug helps you look happy around coworkers."
state = "mug_happy"
/datum/novelty_mug/pills
name = "prescription mug"
description = "Prescription: caffeine. Dosage: As much as it takes."
state = "mug_pills"
/datum/novelty_mug/rainbow
name = "rainbow mug"
description = "So mesmerizing!"
state = "mug_rainbow"
/obj/item/weapon/reagent_containers/food/drinks/mug/New()
..()
if(preset)
return
if(novelty)
var/novelty_type = pick(subtypesof(/datum/novelty_mug))
var/datum/novelty_mug/selected = new novelty_type
name = selected.name
desc = selected.description
icon_state = selected.state
else
icon_state = pick("mug_black", "mug_white", "mug_red", "mug_blue", "mug_green", "mug_pink")
/obj/item/weapon/reagent_containers/food/drinks/mug/eng
name = "engineer's mug"
desc = "A mug engineered to hold your beverage... IN SPACE!"
icon_state = "mug_eng"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/med
name = "doctor's mug"
desc = "A mug that can hold the cure for what ails you!"
icon_state = "mug_med"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/sci
name = "scientist's mug"
desc = "Nothing fuels research like a coffee mug... or grant money!"
icon_state = "mug_sci"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/sec
name = "officer's mug"
desc = "The perfect partner for a sprinkled donut or stunbaton!"
icon_state = "mug_sec"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/serv
name = "crewmember's mug"
desc = "Serve your thirst better than you serve the rest of the crew!"
icon_state = "mug_serv"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/ce
name = "chief engineer's mug"
desc = "Broken and welded back together countless times, just like the station! Probably microwave safe."
icon_state = "mug_ce"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/hos
name = "head of security's mug"
desc = "If only your officers were as robust as this coffee's flavor!"
icon_state = "mug_hos"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/rd
name = "research director's mug"
desc = "Energy tech level: 99"
icon_state = "mug_rd"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/cmo
name = "chief medical officer's mug"
desc = "Fill it with something to keep you awake while you try to keep the crew alive."
icon_state = "mug_cmo"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/hop
name = "head of personnel's mug"
desc = "Are the stains on the bottom coffee or ink?"
icon_state = "mug_hop"
preset = TRUE
/obj/item/weapon/reagent_containers/food/drinks/mug/cap
name = "captain's mug"
desc = "An inscription on the side reads \"Best Captain 2559\"... The last time the station had a worthy captain."
icon_state = "mug_cap"
preset = TRUE
+9 -1
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@@ -1,3 +1,4 @@
#define MAX_WEIGHT_CLASS WEIGHT_CLASS_SMALL * 2
//Food items that are eaten normally and don't leave anything behind.
/obj/item/weapon/reagent_containers/food/snacks
name = "snack"
@@ -14,6 +15,7 @@
var/dry = 0
var/cooktype[0]
var/cooked_type = null //for microwave cooking. path of the resulting item after microwaving
var/total_w_class = 0 //for the total weight an item of food can carry
//Placeholder for effect that trigger on eating that aren't tied to reagents.
@@ -131,6 +133,10 @@
)
inaccurate = 1
else if(W.w_class <= WEIGHT_CLASS_SMALL && istype(src,/obj/item/weapon/reagent_containers/food/snacks/sliceable))
if(total_w_class > MAX_WEIGHT_CLASS)
// Nope, no bluespace slice food
to_chat(user, "<span class='warning'>Something is already in [src]!</span>")
return 1
if(!iscarbon(user))
return 1
to_chat(user, "<span class='warning'>You slip [W] inside [src].</span>")
@@ -138,6 +144,7 @@
if((user.client && user.s_active != src))
user.client.screen -= W
W.dropped(user)
total_w_class += W.w_class
add_fingerprint(user)
contents += W
return
@@ -2521,4 +2528,5 @@
icon_state = "onionrings"
list_reagents = list("nutriment" = 3)
filling_color = "#C0C9A0"
gender = PLURAL
gender = PLURAL
#undef MAX_WEIGHT_CLASS
+38 -40
View File
@@ -19,7 +19,7 @@
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("titanium" = 30), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("plasma", "uranium", "gold"))
speed_process = 1
@@ -175,17 +175,28 @@
dat += "<br>" //just looks nicer
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=[UID()];release=[s.type]'>Release</A><br>")
if((/obj/item/stack/sheet/metal in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
if(min(metalstack.amount, plasmastack.amount))
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];plasteel=1'>Smelt</A><BR>")
if((/obj/item/stack/sheet/glass in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
if(min(glassstack.amount, plasmastack.amount))
dat += "Plasma Glass (Glass + Plasma): <A href='?src=[UID()];plasglass=1'>Smelt</A><BR>"
var/obj/item/stack/sheet/metalstack
if(/obj/item/stack/sheet/metal in stack_list)
metalstack = stack_list[/obj/item/stack/sheet/metal]
var/obj/item/stack/sheet/glass/glassstack
if(/obj/item/stack/sheet/glass in stack_list)
glassstack = stack_list[/obj/item/stack/sheet/glass]
var/obj/item/stack/sheet/plasmastack
if((/obj/item/stack/sheet/mineral/plasma in stack_list))
plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
var/obj/item/stack/sheet/mineral/titaniumstack
if((/obj/item/stack/sheet/mineral/titanium in stack_list))
titaniumstack = stack_list[/obj/item/stack/sheet/mineral/titanium]
if(metalstack && plasmastack && min(metalstack.amount, plasmastack.amount))
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/metal;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasteel'>Smelt</A><BR>")
if(titaniumstack && plasmastack && min(titaniumstack.amount, plasmastack.amount))
dat += text("Plastitanium Alloy (Titanium + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/mineral/titanium;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/mineral/plastitanium'>Smelt</A><BR>")
if(glassstack && plasmastack && min(glassstack.amount, plasmastack.amount))
dat += text("Plasma Glass (Glass + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/glass;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasmaglass'>Smelt</A><BR>")
dat += text("<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>")
var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500)
@@ -242,37 +253,24 @@
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
if(href_list["plasteel"])
if(href_list["alloytype1"] && href_list["alloytype2"] && href_list["alloytypeout"])
var/alloytype1 = text2path(href_list["alloytype1"])
var/alloytype2 = text2path(href_list["alloytype2"])
var/alloytypeout = text2path(href_list["alloytypeout"])
if(check_access(inserted_id) || allowed(usr))
if(!(/obj/item/stack/sheet/metal in stack_list)) return
if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
if(!(alloytype1 in stack_list))
return
if(!(alloytype2 in stack_list))
return
var/obj/item/stack/sheet/stack1 = stack_list[alloytype1]
var/obj/item/stack/sheet/stack2 = stack_list[alloytype2]
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
var/obj/item/stack/sheet/plasteel/plasteelout = new
plasteelout.amount = round(min(desired,50,metalstack.amount,plasmastack.amount))
if(plasteelout.amount >= 1)
metalstack.amount -= plasteelout.amount
plasmastack.amount -= plasteelout.amount
unload_mineral(plasteelout)
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
if(href_list["plasglass"])
if(check_access(inserted_id) || allowed(usr))
if(!(/obj/item/stack/sheet/glass in stack_list)) return
if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
var/obj/item/stack/sheet/plasmaglass/plasglassout = new
plasglassout.amount = round(min(desired, 50, glassstack.amount, plasmastack.amount))
if(plasglassout.amount >= 1)
glassstack.amount -= plasglassout.amount
plasmastack.amount -= plasglassout.amount
unload_mineral(plasglassout)
var/obj/item/stack/sheet/alloyout = new alloytypeout
alloyout.amount = round(min(desired,50,stack1.amount,stack2.amount))
if(alloyout.amount >= 1)
stack1.amount -= alloyout.amount
stack2.amount -= alloyout.amount
unload_mineral(alloyout)
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
updateUsrDialog()
+92 -54
View File
@@ -25,93 +25,102 @@
if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_mime || machine.ore_adamantine)
if(machine.ore_iron)
if(machine.selected_iron==1)
dat += text("<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Iron: [machine.ore_iron]<br>")
dat += "<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> "
dat += "Iron: [machine.ore_iron]<br>"
else
machine.selected_iron = 0
//sand - glass
if(machine.ore_glass)
if(machine.selected_glass==1)
dat += text("<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Sand: [machine.ore_glass]<br>")
dat += "<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> "
dat += "Sand: [machine.ore_glass]<br>"
else
machine.selected_glass = 0
//plasma
if(machine.ore_plasma)
if(machine.selected_plasma==1)
dat += text("<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Plasma: [machine.ore_plasma]<br>")
dat += "<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> "
dat += "Plasma: [machine.ore_plasma]<br>"
else
machine.selected_plasma = 0
//uranium
if(machine.ore_uranium)
if(machine.selected_uranium==1)
dat += text("<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Uranium: [machine.ore_uranium]<br>")
dat += "<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> "
dat += "Uranium: [machine.ore_uranium]<br>"
else
machine.selected_uranium = 0
//gold
if(machine.ore_gold)
if(machine.selected_gold==1)
dat += text("<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Gold: [machine.ore_gold]<br>")
dat += "<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> "
dat += "Gold: [machine.ore_gold]<br>"
else
machine.selected_gold = 0
//silver
if(machine.ore_silver)
if(machine.selected_silver==1)
dat += text("<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Silver: [machine.ore_silver]<br>")
dat += "<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> "
dat += "Silver: [machine.ore_silver]<br>"
else
machine.selected_silver = 0
//diamond
if(machine.ore_diamond)
if(machine.selected_diamond==1)
dat += text("<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Diamond: [machine.ore_diamond]<br>")
dat += "<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> "
dat += "Diamond: [machine.ore_diamond]<br>"
else
machine.selected_diamond = 0
//bananium
if(machine.ore_clown)
if(machine.selected_clown==1)
dat += text("<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Bananium: [machine.ore_clown]<br>")
dat += "<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> "
dat += "Bananium: [machine.ore_clown]<br>"
else
machine.selected_clown = 0
//tranquillite
if(machine.ore_mime)
if(machine.selected_mime==1)
dat += text("<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> ")
dat += "<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> "
else
dat += text("<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> ")
dat += text("Tranquillite: [machine.ore_mime]<br>")
dat += "<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> "
dat += "Tranquillite: [machine.ore_mime]<br>"
else
machine.selected_mime = 0
//titanium
if(machine.ore_titanium)
if (machine.selected_titanium==1)
dat += "<A href='?src=\ref[src];sel_titanium=no'><font color='green'>Smelting</font></A> "
else
dat += "<A href='?src=\ref[src];sel_titanium=yes'><font color='red'>Not smelting</font></A> "
dat += "Titanium: [machine.ore_titanium]<br>"
else
machine.selected_titanium = 0
//On or off
dat += text("Machine is currently ")
@@ -175,6 +184,11 @@
machine.selected_mime = 1
else
machine.selected_mime = 0
if(href_list["sel_titanium"])
if (href_list["sel_titanium"] == "yes")
machine.selected_titanium = 1
else
machine.selected_titanium = 0
if(href_list["set_on"])
if(href_list["set_on"] == "on")
machine.on = 1
@@ -203,6 +217,7 @@
var/ore_clown = 0
var/ore_mime = 0
var/ore_adamantine = 0
var/ore_titanium = 0
var/selected_gold = 0
var/selected_silver = 0
var/selected_diamond = 0
@@ -212,92 +227,106 @@
var/selected_iron = 0
var/selected_clown = 0
var/selected_mime = 0
var/selected_titanium = 0
var/on = 0 //0 = off, 1 =... oh you know!
/obj/machinery/mineral/processing_unit/process()
var/i
for(i = 0; i < 10; i++)
for(var/i in 1 to 10)
if(on)
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_glass > 0)
ore_glass--;
ore_glass--
generate_mineral(/obj/item/stack/sheet/glass)
else
on = 0
continue
if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
if(ore_glass > 0 && ore_iron > 0)
ore_glass--;
ore_iron--;
ore_glass--
ore_iron--
generate_mineral(/obj/item/stack/sheet/rglass)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_gold > 0)
ore_gold--;
ore_gold--
generate_mineral(/obj/item/stack/sheet/mineral/gold)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_silver > 0)
ore_silver--;
ore_silver--
generate_mineral(/obj/item/stack/sheet/mineral/silver)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_diamond > 0)
ore_diamond--;
ore_diamond--
generate_mineral(/obj/item/stack/sheet/mineral/diamond)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_plasma > 0)
ore_plasma--;
ore_plasma--
generate_mineral(/obj/item/stack/sheet/mineral/plasma)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && selected_uranium && !selected_iron && !selected_clown && !selected_mime)
if(ore_uranium > 0)
ore_uranium--;
ore_uranium--
generate_mineral(/obj/item/stack/sheet/mineral/uranium)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
if(ore_iron > 0)
ore_iron--;
ore_iron--
generate_mineral(/obj/item/stack/sheet/metal)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
if(ore_iron > 0 && ore_plasma > 0)
ore_iron--;
ore_plasma--;
ore_iron--
ore_plasma--
generate_mineral(/obj/item/stack/sheet/plasteel)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && selected_clown && !selected_mime)
if(ore_clown > 0)
ore_clown--;
ore_clown--
generate_mineral(/obj/item/stack/sheet/mineral/bananium)
else
on = 0
continue
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_mime)
if(ore_mime > 0)
ore_mime--;
ore_mime--
generate_mineral(/obj/item/stack/sheet/mineral/tranquillite)
else
on = 0
continue
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
if (ore_titanium > 0)
ore_titanium--
generate_mineral(/obj/item/stack/sheet/mineral/titanium)
else
on = 0
continue
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
if (ore_titanium > 0)
ore_titanium--
ore_plasma--
generate_mineral(/obj/item/stack/sheet/mineral/plastitanium)
else
on = 0
continue
//if a non valid combination is selected
@@ -333,6 +362,9 @@
if(selected_mime == 1)
if(ore_mime <= 0)
b = 0
if(selected_titanium == 1)
if(ore_titanium <= 0)
b = 0
if(b) //if they are, deduct one from each, produce slag and shut the machine off
if(selected_gold == 1)
@@ -351,6 +383,8 @@
ore_clown--
if(selected_mime == 1)
ore_mime--
if(selected_titanium == 1)
ore_titanium--
generate_mineral(/obj/item/weapon/ore/slag)
on = 0
else
@@ -402,6 +436,10 @@
ore_mime++
O.loc = null
continue
if(istype(O,/obj/item/weapon/ore/titanium))
ore_titanium++
O.loc = null
continue
unload_mineral(O)
/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
-9
View File
@@ -362,15 +362,6 @@
icon_regular_floor = "podfloor"
floor_tile = /obj/item/stack/tile/pod
//Walls
/turf/simulated/wall/survival
name = "pod wall"
desc = "An easily-compressable wall used for temporary shelter."
icon = 'icons/turf/walls/survival_pod_walls.dmi'
icon_state = "smooth"
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
canSmoothWith = list(/turf/simulated/wall/survival, /obj/machinery/door/airlock/survival_pod)
//Door
/obj/machinery/door/airlock/survival_pod
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
+15 -6
View File
@@ -110,8 +110,7 @@ var/global/list/rockTurfEdgeCache = list(
"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
"Silver" = 12, "Plasma" = 20, "Iron" = 40,
"Gibtonite" = 4, "Cave" = 2, "BScrystal" = 1,
/*, "Adamantine" =5*/)
//Currently, Adamantine won't spawn as it has no uses. -Durandan
"Titanium" = 11)
var/mineralChance = 13
/turf/simulated/mineral/random/New()
@@ -142,6 +141,8 @@ var/global/list/rockTurfEdgeCache = list(
M = new/turf/simulated/mineral/clown(src)
if("Tranquillite")
M = new/turf/simulated/mineral/mime(src)
if("Titanium")
M = new/turf/simulated/mineral/titanium(src)
if("BScrystal")
M = new/turf/simulated/mineral/bscrystal(src)
if(M)
@@ -155,9 +156,9 @@ var/global/list/rockTurfEdgeCache = list(
icon_state = "rock_highchance"
mineralChance = 25
mineralSpawnChanceList = list(
"Uranium" = 35, "Diamond" = 30,
"Gold" = 45, "Silver" = 50, "Plasma" = 50,
"BScrystal" = 20)
"Uranium" = 35, "Diamond" = 30, "Gold" = 45,
"Silver" = 50, "Plasma" = 50, "BScrystal" = 20,
"Titanium" = 45)
/turf/simulated/mineral/random/high_chance_clown
@@ -177,7 +178,7 @@ var/global/list/rockTurfEdgeCache = list(
mineralSpawnChanceList = list(
"Uranium" = 2, "Diamond" = 1, "Gold" = 4,
"Silver" = 6, "Plasma" = 15, "Iron" = 40,
"Gibtonite" = 2, "BScrystal" = 1)
"Gibtonite" = 2, "BScrystal" = 1, "Titanium" = 4)
/turf/simulated/mineral/random/low_chance/New()
icon_state = "rock"
@@ -228,6 +229,14 @@ var/global/list/rockTurfEdgeCache = list(
hidden = 1
scan_state = "rock_Silver"
/turf/simulated/mineral/titanium
name = "titanium deposit"
mineralType = /obj/item/weapon/ore/titanium
spreadChance = 5
spread = 1
hidden = 1
scan_state = "rock_Titanium"
/turf/simulated/mineral/plasma
name = "plasma deposit"
icon_state = "rock_Plasma"
+2 -1
View File
@@ -37,7 +37,8 @@
speak_emote = list("states")
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass)
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass,
/obj/item/weapon/ore/titanium)
healable = 0
var/mode = MINEDRONE_COLLECT
var/light_on = 0
+7
View File
@@ -142,6 +142,13 @@
refined_type = /obj/item/stack/sheet/mineral/tranquillite
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
/obj/item/weapon/ore/titanium
name = "titanium ore"
icon_state = "Titanium ore"
points = 50
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/titanium
/obj/item/weapon/ore/slag
name = "slag"
desc = "Completely useless"
+5
View File
@@ -33,6 +33,7 @@
var/amt_iron = 0
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_titanium = 0
var/amt_clown = 0
var/amt_mime = 0
var/amt_bluespace = 0
@@ -56,6 +57,8 @@
amt_clown++
if(istype(C,/obj/item/weapon/ore/tranquillite))
amt_mime++
if(istype(C, /obj/item/weapon/ore/titanium))
amt_titanium++
if(istype(C,/obj/item/weapon/ore/bluespace_crystal))
amt_bluespace++
@@ -74,6 +77,8 @@
dat += text("Plasma ore: [amt_plasma]<br>")
if(amt_uranium)
dat += text("Uranium ore: [amt_uranium]<br>")
if(amt_titanium)
dat += text("Titanium ore: [amt_titanium]<br>")
if(amt_clown)
dat += text("Bananium ore: [amt_clown]<br>")
if(amt_mime)
+1 -1
View File
@@ -618,7 +618,7 @@
exclaim_verb = "tones"
colour = "say_quote"
key = "z"//Zwarmer...Or Zerg!
flags = RESTRICTED || HIVEMIND
flags = RESTRICTED | HIVEMIND
follow = 1
// Language handling.
@@ -1668,6 +1668,41 @@
G.icon_state = "grabbed1"
G.synch()
/mob/living/carbon/human/proc/get_eyecon()
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
if(istype(species) && species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
if(eye_implant) //Eye implants override native DNA eye colo(u)r
eyes_icon = eye_implant.generate_icon()
else if(eyes)
eyes_icon = eyes.generate_icon()
else
eyes_icon.Blend("#800000", ICON_ADD)
return eyes_icon
/mob/living/carbon/human/proc/get_eye_shine() //Referenced cult constructs for shining in the dark. Needs to be above lighting effects such as shading.
var/obj/item/organ/external/head/head_organ = get_organ("head")
var/datum/sprite_accessory/hair/hair_style = hair_styles_full_list[head_organ.h_style]
var/icon/hair = new /icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
return image(get_icon_difference(get_eyecon(), hair), layer = LIGHTING_LAYER + 1) //Cut the hair's pixels from the eyes icon so eyes covered by bangs stay hidden even while on a higher layer.
/*Used to check if eyes should shine in the dark. Returns the image of the eyes on the layer where they will appear to shine.
Eyes need to have significantly high darksight to shine unless the mob has the XRAY vision mutation. Eyes will not shine if they are covered in any way.*/
/mob/living/carbon/human/proc/eyes_shine()
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
if(!(istype(eyes) || istype(eye_implant)))
return FALSE
if(!get_location_accessible(src, "eyes"))
return FALSE
if(!(eyes.shine()) && !istype(eye_implant) && !(XRAY in mutations)) //If their eyes don't shine, they don't have other augs, nor do they have X-RAY vision
return FALSE
return TRUE
/mob/living/carbon/human/proc/gut()
set category = "Abilities"
set name = "Gut"
@@ -170,9 +170,9 @@ I use this to standardize shadowling dethrall code
-- Crazylemon
*/
/mob/living/carbon/human/proc/named_organ_parent(var/organ_name)
if(!get_int_organ(organ_name))
if(!get_int_organ_tag(organ_name))
return null
var/obj/item/organ/internal/O = get_int_organ(organ_name)
var/obj/item/organ/internal/O = get_int_organ_tag(organ_name)
return O.parent_organ
/mob/living/carbon/human/has_organic_damage()
@@ -187,4 +187,4 @@ I use this to standardize shadowling dethrall code
splinted_limbs.Cut()
for(var/obj/item/organ/external/limb in bodyparts)
if(limb.status & ORGAN_SPLINTED)
splinted_limbs += limb
splinted_limbs += limb
@@ -287,6 +287,7 @@
// Do species-specific reagent handling here
// Return 1 if it should do normal processing too
// Return the parent value if processing does not explicitly stop
// Return 0 if it shouldn't deplete and do its normal effect
// Other return values will cause weird badness
/datum/species/proc/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
@@ -744,6 +744,12 @@
if(speech_pref)
H.mind.speech_span = "wingdings"
/datum/species/grey/handle_reagents(mob/living/carbon/human/H, datum/reagent/R)
if(R.id == "sacid")
H.reagents.del_reagent(R.id)
return 0
return ..()
/datum/species/diona
name = "Diona"
name_plural = "Dionaea"
@@ -941,6 +947,8 @@
/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
if(!head_organ)
return
head_organ.h_style = "Bald"
head_organ.f_style = "Shaved"
spawn(100)
@@ -963,10 +971,10 @@
speech_chance = 20
male_scream_sound = 'sound/voice/DraskTalk2.ogg'
female_scream_sound = 'sound/voice/DraskTalk2.ogg'
male_cough_sounds = null //whale cough when
female_cough_sounds = null
male_sneeze_sound = null
female_sneeze_sound = null
male_cough_sounds = 'sound/voice/DraskCough.ogg'
female_cough_sounds = 'sound/voice/DraskCough.ogg'
male_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
female_sneeze_sound = 'sound/voice/DraskSneeze.ogg'
burn_mod = 2
//exotic_blood = "cryoxadone"
@@ -105,6 +105,7 @@ Please contact me on #coderbus IRC. ~Carn x
/mob/living/carbon/human
var/list/overlays_standing[TOTAL_LAYERS]
var/list/misc_effect_overlays = list() //Overlays that are applied at a custom layer (defined in each image's .layer property) outside of standard overlay application. Updated in update_misc_effects()
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
var/icon/skeleton
var/list/cached_standing_overlays = list() // List of everything currently in a human's actual overlays
@@ -154,6 +155,10 @@ Please contact me on #coderbus IRC. ~Carn x
I.layer = (-2 - (TOTAL_LAYERS - i)) // Highest layer gets -2, each prior layer is 1 lower
new_overlays += I
update_misc_effects()
if(misc_effect_overlays)
new_overlays += misc_effect_overlays
if(frozen) // Admin freeze overlay
new_overlays += frozen
@@ -1324,6 +1329,13 @@ var/global/list/damage_icon_parts = list()
if(update_icons) update_icons()
/mob/living/carbon/human/proc/update_misc_effects()
misc_effect_overlays.Cut()
//Begin appending miscellaneous effects.
if(eyes_shine())
misc_effect_overlays += get_eye_shine() //Image layer is specified in get_eye_shine() proc as LIGHTING_LAYER + 1.
/mob/living/carbon/human/proc/force_update_limbs()
for(var/obj/item/organ/external/O in bodyparts)
O.sync_colour_to_human(src)
+21
View File
@@ -226,6 +226,27 @@ var/list/ai_verbs_default = list(
job = "AI"
/mob/living/silicon/ai/Stat()
..()
if(statpanel("Status"))
if(stat)
stat(null, text("Systems nonfunctional"))
return
show_borg_info()
/mob/living/silicon/ai/proc/show_borg_info()
stat(null, text("Connected cyborgs: [connected_robots.len]"))
for(var/mob/living/silicon/robot/R in connected_robots)
var/robot_status = "Nominal"
if(R.stat || !R.client)
robot_status = "OFFLINE"
else if(!R.cell || R.cell.charge <= 0)
robot_status = "DEPOWERED"
// Name, Health, Battery, Module, Area, and Status! Everything an AI wants to know about its borgies!
var/area/A = get_area(R)
stat(null, text("[R.name] | S.Integrity: [R.health]% | Cell: [R.cell ? "[R.cell.charge] / [R.cell.maxcharge]" : "Empty"] | \
Module: [R.designation] | Loc: [sanitize(A.name)] | Status: [robot_status]"))
/mob/living/silicon/ai/rename_character(oldname, newname)
if(!..(oldname, newname))
return FALSE
@@ -490,6 +490,10 @@ Difficulty: Hard
icon_state = "hierophant_telegraph_teleport"
duration = 9
/obj/effect/temp_visual/hierophant/telegraph/edge
icon_state = "hierophant_telegraph_edge"
duration = 40
/obj/effect/temp_visual/hierophant/blast
icon = 'icons/effects/effects.dmi'
icon_state = "hierophant_blast"
+7 -4
View File
@@ -17,26 +17,29 @@
//The byond version of these verbs wait for the next tick before acting.
// instant verbs however can run mid tick or even during the time between ticks.
#define DO_MOVE(this_dir) var/final_dir = turn(this_dir, -dir2angle(dir)); Move(get_step(mob, final_dir), final_dir);
/client/verb/moveup()
set name = ".moveup"
set instant = 1
Move(get_step(mob, NORTH), NORTH)
DO_MOVE(NORTH)
/client/verb/movedown()
set name = ".movedown"
set instant = 1
Move(get_step(mob, SOUTH), SOUTH)
DO_MOVE(SOUTH)
/client/verb/moveright()
set name = ".moveright"
set instant = 1
Move(get_step(mob, EAST), EAST)
DO_MOVE(EAST)
/client/verb/moveleft()
set name = ".moveleft"
set instant = 1
Move(get_step(mob, WEST), WEST)
DO_MOVE(WEST)
#undef DO_MOVE
/client/Northeast()
swap_hand()
@@ -982,6 +982,14 @@
icon_state = "skrell_hair_f"
gender = FEMALE
/datum/sprite_accessory/hair/skrell/skr_tentacleslong
name = "Long Skrell Tentacles"
icon_state = "skrell_hair_verylong"
/datum/sprite_accessory/hair/skrell/skr_tentaclesshort
name = "Short Skrell Tentacles"
icon_state = "skrell_hair_veryshort"
/datum/sprite_accessory/hair/skrell/skr_gold_m
name = "Gold plated Skrell Male Tentacles"
icon_state = "skrell_hair_m"
@@ -1008,6 +1016,117 @@
gender = FEMALE
secondary_theme = "cloth"
/datum/sprite_accessory/hair/skrell/skr_gclothtentacle_m
name = "Ombre Dye, Skrell Male Tentacles"
icon_state = "skrell_hair_m"
gender = MALE
secondary_theme = "gradient"
/datum/sprite_accessory/hair/skrell/skr_gclothtentacle_f
name = "Ombre Dye, Skrell Female Tentacles"
icon_state = "skrell_hair_f"
gender = FEMALE
secondary_theme = "gradient"
/datum/sprite_accessory/hair/skrell/skr_gclothtentacleslong
name = "Ombre Dye, Long Skrell Tentacles"
icon_state = "skrell_hair_verylong"
secondary_theme = "gradient"
/datum/sprite_accessory/hair/skrell/skr_gclothtentaclesshort
name = "Ombre Dye, Short Skrell Tentacles"
icon_state = "skrell_hair_veryshort"
secondary_theme = "gradient"
/datum/sprite_accessory/hair/skrell/skr_diablacktentacle_m
name = "Black headress Skrell Male Tentacles"
icon_state = "skrell_hair_m"
gender = MALE
secondary_theme = "blackdia"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_diablacktentacle_f
name = "Black headress Skrell Female Tentacles"
icon_state = "skrell_hair_f"
gender = FEMALE
secondary_theme = "blackdia"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_diablacktentacleslong
name = "Black headress Long Skrell Tentacles"
icon_state = "skrell_hair_verylong"
secondary_theme = "blackdia"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_diagoldtentacle_m
name = "Gold headress Skrell Male Tentacles"
icon_state = "skrell_hair_m"
gender = MALE
secondary_theme = "golddia"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_diagoldtentacle_f
name = "Gold headress Skrell Female Tentacles"
icon_state = "skrell_hair_f"
gender = FEMALE
secondary_theme = "golddia"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_diagoldtentacleslong
name = "Gold headress Long Skrell Tentacles"
icon_state = "skrell_hair_verylong"
secondary_theme = "golddia"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_diasilvertentacle_m
name = "Silver headress Skrell Male Tentacles"
icon_state = "skrell_hair_m"
gender = MALE
secondary_theme = "silvdia"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_diasilvertentacle_f
name = "Silver headress Skrell Female Tentacles"
icon_state = "skrell_hair_f"
gender = FEMALE
secondary_theme = "silvdia"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_diasilvertentacleslong
name = "Silver headress Long Skrell Tentacles"
icon_state = "skrell_hair_verylong"
secondary_theme = "silvdia"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_festivetentacle_m
name = "Festive headress Skrell Male Tentacles"
icon_state = "skrell_hair_m"
gender = MALE
secondary_theme = "fest"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_festivetentacle_f
name = "Festive headress Skrell Female Tentacles"
icon_state = "skrell_hair_f"
gender = FEMALE
secondary_theme = "fest"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_festivetentacleslong
name = "Festive headress Long Skrell Tentacles"
icon_state = "skrell_hair_verylong"
secondary_theme = "fest"
no_sec_colour = 1
/datum/sprite_accessory/hair/skrell/skr_festivetentaclesshort
name = "Festive headress Short Skrell Tentacles"
icon_state = "skrell_hair_veryshort"
secondary_theme = "fest"
no_sec_colour = 1
//Tajaran styles
/datum/sprite_accessory/hair/tajara
species_allowed = list("Tajaran")
glasses_over = 1
@@ -1064,6 +1183,11 @@
icon_state = "hair_curly"
glasses_over = null
/datum/sprite_accessory/hair/tajara/taj_hair_bedhead
name = "Tajara bedhead"
icon_state = "hair_tbedhead"
glasses_over = null
/datum/sprite_accessory/hair/tajara/taj_hair_retro
name = "Tajaran Ladies' Retro"
icon_state = "hair_ladies_retro"
+2 -2
View File
@@ -2,8 +2,8 @@
name = "paper"
icon_state = "paper_stack"
item_state = "paper"
var copied = 0
var iscopy = 0
var/copied = 0
var/iscopy = 0
/obj/item/weapon/paper/carbon/update_icon()
+1
View File
@@ -239,6 +239,7 @@
\[list\] - \[/list\] : A list.<br>
\[*\] : A dot used for lists.<br>
\[hr\] : Adds a horizontal rule.
\[time\] : Inserts the current station time in HH:MM:SS.<br>
</BODY></HTML>"}, "window=paper_help")
/obj/item/weapon/paper/Topic(href, href_list)
+129
View File
@@ -0,0 +1,129 @@
// Ported from TG
/obj/item/weapon/paperplane
name = "paper plane"
desc = "Paper, folded in the shape of a plane."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paperplane"
throw_range = 7
throw_speed = 1
throwforce = 0
w_class = WEIGHT_CLASS_TINY
burn_state = FLAMMABLE
burntime = 5
no_spin = TRUE
var/obj/item/weapon/paper/internal_paper
/obj/item/weapon/paperplane/New(loc, obj/item/weapon/paper/new_paper)
..()
pixel_y = rand(-8, 8)
pixel_x = rand(-9, 9)
if(new_paper)
internal_paper = new_paper
flags = new_paper.flags
color = new_paper.color
new_paper.forceMove(src)
else
internal_paper = new /obj/item/weapon/paper(src)
update_icon()
/obj/item/weapon/paperplane/Destroy()
QDEL_NULL(internal_paper)
return ..()
/obj/item/weapon/paperplane/suicide_act(mob/living/user)
user.Stun(10)
user.visible_message("<span class='suicide'>[user] jams [name] in \his nose. It looks like \he's trying to commit suicide!</span>")
user.EyeBlurry(6)
var/obj/item/organ/internal/eyes/E = user.get_int_organ(/obj/item/organ/internal/eyes)
if(E)
E.take_damage(8, 1)
sleep(10)
return BRUTELOSS
/obj/item/weapon/paperplane/update_icon()
overlays.Cut()
var/list/stamped = internal_paper.stamped
if(!stamped)
stamped = new
else if(stamped)
for(var/S in stamped)
var/obj/item/weapon/stamp = S
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi', "paperplane_[initial(stamp.icon_state)]")
overlays += stampoverlay
/obj/item/weapon/paperplane/attack_self(mob/user) // Unfold the paper plane
to_chat(user, "<span class='notice'>You unfold [src].</span>")
if(internal_paper)
internal_paper.forceMove(get_turf(src))
user.put_in_hands(internal_paper)
internal_paper = null
qdel(src)
/obj/item/weapon/paperplane/attackby(obj/item/P, mob/living/carbon/human/user, params)
..()
if(istype(P, /obj/item/weapon/pen) || istype(P, /obj/item/toy/crayon))
to_chat(user, "<span class='notice'>You should unfold [src] before changing it.</span>")
return
else if(istype(P, /obj/item/weapon/stamp)) //we don't randomize stamps on a paperplane
internal_paper.attackby(P, user) //spoofed attack to update internal paper.
update_icon()
else if(is_hot(P))
if(user.disabilities & CLUMSY && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
user.unEquip(P)
user.adjust_fire_stacks(1)
user.IgniteMob()
return
if(!in_range(user, src)) //to prevent issues as a result of telepathically lighting a paper
return
user.unEquip(src)
user.visible_message("<span class='danger'>[user] lights [src] on fire with [P]!</span>", "<span class='danger'>You lights [src] on fire!</span>")
fire_act()
add_fingerprint(user)
/obj/item/weapon/paperplane/throw_impact(atom/hit_atom)
if(..())
return
if(!ishuman(hit_atom))
return
var/mob/living/carbon/human/H = hit_atom
if(prob(2))
if(H.head && H.head.flags_cover & HEADCOVERSEYES)
return
if(H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES)
return
if(H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)
return
visible_message("<span class='danger'>[src] hits [H] in the eye!</span>")
H.EyeBlurry(6)
H.Weaken(2)
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
if(E)
E.take_damage(8, 1)
H.emote("scream")
/obj/item/weapon/paper/AltClick(mob/user, obj/item/I)
var/mob/living/carbon/human/H = user
I = H.is_in_hands(/obj/item/weapon/paper)
if(I)
ProcFoldPlane(H, I)
else
..()
/obj/item/weapon/paper/proc/ProcFoldPlane(mob/living/carbon/user, obj/item/I)
if(istype(user))
if((!in_range(src, user)) || user.stat || user.restrained())
return
to_chat(user, "<span class='notice'>You fold [src] into the shape of a plane!</span>")
user.unEquip(src)
I = new /obj/item/weapon/paperplane(user, src)
user.put_in_hands(I)
else
to_chat(user, "<span class='notice'>You lack the dexterity to fold [src].</span>")
+1
View File
@@ -769,6 +769,7 @@
data["totalLoad"] = round(lastused_equip + lastused_light + lastused_environ)
data["coverLocked"] = coverlocked
data["siliconUser"] = istype(user, /mob/living/silicon)
data["siliconLock"] = locked
data["malfStatus"] = get_malf_status(user)
var/powerChannels[0]
-2
View File
@@ -467,8 +467,6 @@ obj/structure/cable/proc/cableColor(var/colorC)
// Definitions
////////////////////////////////
#define MAXCOIL 30
var/global/list/datum/stack_recipe/cable_coil_recipes = list(
new /datum/stack_recipe/cable_restraints("cable restraints", /obj/item/weapon/restraints/handcuffs/cable, 15),
)
@@ -45,7 +45,6 @@ var/global/list/rad_collectors = list()
else
to_chat(user, "<span class='warning'>The controls are locked!</span>")
return
..()
/obj/machinery/power/rad_collector/attackby(obj/item/W, mob/user, params)
+6 -2
View File
@@ -27,7 +27,11 @@
/obj/item/projectile/magic/death/on_hit(var/mob/living/carbon/G)
. = ..()
if(isliving(G))
G.adjustFireLoss(3000)
if(G.get_species() == "Machine") //speshul snowfleks deserv speshul treetment
G.adjustFireLoss(6969) //remember - slimes love fire
else
G.death()
visible_message("<span class='danger'>[G] topples backwards as the death bolt impacts them!</span>")
/obj/item/projectile/magic/fireball/Range()
@@ -293,4 +297,4 @@ proc/wabbajack(mob/living/M)
damage_type = BURN
flag = "magic"
dismemberment = 50
nodamage = 0
nodamage = 0
@@ -41,7 +41,8 @@
/obj/machinery/hydroponics,
/obj/machinery/constructable_frame,
/obj/machinery/icemachine,
/obj/item/weapon/bombcore/chemical)
/obj/item/weapon/bombcore/chemical,
/obj/machinery/vending)
/obj/item/weapon/reagent_containers/glass/New()
..()
@@ -110,3 +110,9 @@
desc = "Used to treat respiratory distress."
icon_state = "pill8"
list_reagents = list("salbutamol" = 20)
/obj/item/weapon/reagent_containers/food/pill/hydrocodone
name = "Hydrocodone pill"
desc = "Used to treat extreme pain."
icon_state = "pill6"
list_reagents = list("hydrocodone" = 15)
@@ -186,7 +186,7 @@
id = "handdrill"
req_tech = list("materials" = 4, "engineering" = 6)
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_GOLD = 1000)
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/weapon/screwdriver/power
category = list("Equipment")
@@ -197,7 +197,7 @@
req_tech = list("materials" = 4, "engineering" = 6, "magnets" = 6) // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/weapon/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_DIAMOND = 1000)
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
/datum/design/alienwrench
@@ -207,7 +207,7 @@
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
build_path = /obj/item/weapon/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/alienwirecutters
@@ -217,7 +217,7 @@
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
build_path = /obj/item/weapon/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/alienscrewdriver
@@ -227,7 +227,7 @@
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
build_path = /obj/item/weapon/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/aliencrowbar
@@ -237,7 +237,7 @@
req_tech = list("engineering" = 5, "materials" = 5, "abductor" = 4)
build_path = /obj/item/weapon/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/alienwelder
@@ -247,7 +247,7 @@
req_tech = list("engineering" = 5, "plasmatech" = 5, "abductor" = 4)
build_path = /obj/item/weapon/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
/datum/design/alienmultitool
@@ -257,5 +257,5 @@
req_tech = list("engineering" = 5, "programming" = 5, "abductor" = 4)
build_path = /obj/item/device/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_DIAMOND = 2000)
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
@@ -318,7 +318,7 @@
id = "gygax_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/gygax_armour
materials = list(MAT_METAL=25000,MAT_DIAMOND=10000)
materials = list(MAT_METAL=15000,MAT_DIAMOND=10000,MAT_TITANIUM=10000)
construction_time = 600
category = list("Gygax")
@@ -391,7 +391,7 @@
id = "durand_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/durand_armor
materials = list(MAT_METAL=50000,MAT_URANIUM=30000)
materials = list(MAT_METAL=30000,MAT_URANIUM=25000,MAT_TITANIUM=20000)
construction_time = 600
category = list("Durand")
@@ -592,7 +592,7 @@
id = "phazon_armor"
build_type = MECHFAB
build_path = /obj/item/mecha_parts/part/phazon_armor
materials = list(MAT_METAL=45000,MAT_PLASMA=30000)
materials = list(MAT_METAL=25000,MAT_PLASMA=20000,MAT_TITANIUM=20000)
construction_time = 300
category = list("Phazon")
@@ -192,7 +192,7 @@
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical")
/datum/design/alienhemostat
@@ -202,7 +202,7 @@
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical")
/datum/design/alienretractor
@@ -212,7 +212,7 @@
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical")
/datum/design/aliensaw
@@ -222,7 +222,7 @@
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_GOLD = 1000, MAT_PLASMA = 1000)
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical")
/datum/design/aliendrill
@@ -232,7 +232,7 @@
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_GOLD = 1000, MAT_PLASMA = 1000)
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical")
/datum/design/aliencautery
@@ -242,7 +242,7 @@
req_tech = list("biotech" = 4, "materials" = 4, "abductor" = 3)
build_path = /obj/item/weapon/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_GOLD = 500, MAT_PLASMA = 500)
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical")
/////////////////////////////////////////
@@ -52,7 +52,7 @@
id = "bluespace_cell"
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_SILVER = 150, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/bluespace
category = list("Misc","Power")
@@ -203,7 +203,7 @@
id = "femto_mani"
req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 200, MAT_DIAMOND = 60)
materials = list(MAT_METAL = 200, MAT_DIAMOND = 30, MAT_TITANIUM = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/femto
category = list("Stock Parts")
lathe_time_factor = 0.2
@@ -8,7 +8,7 @@
id = "nuclear_gun"
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 4000)
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
build_path = /obj/item/weapon/gun/energy/gun/nuclear
locked = 1
category = list("Weapons")
@@ -116,7 +116,7 @@
id = "tele_shield"
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
build_path = /obj/item/weapon/shield/riot/tele
category = list("Weapons")
@@ -242,7 +242,7 @@
id = "xray"
req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 5000)
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 8000, MAT_METAL = 5000, MAT_TITANIUM = 2000)
build_path = /obj/item/weapon/gun/energy/xray
locked = 1
category = list("Weapons")
+1 -1
View File
@@ -42,7 +42,7 @@ Note: Must be placed west/left of and R&D console to function.
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1))
materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1, MAT_TITANIUM=1))
RefreshParts()
reagents.my_atom = src
+3
View File
@@ -98,6 +98,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
return_name = "Bananium"
if("mime")
return_name = "Tranquillite"
if("titanium")
return_name = "Titanium"
return return_name
else
for(var/R in subtypesof(/datum/reagent))
@@ -808,6 +810,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
materials_list[++materials_list.len] = list("name" = "Diamond", "id" = MAT_DIAMOND, "amount" = linked_lathe.materials.amount(MAT_DIAMOND))
materials_list[++materials_list.len] = list("name" = "Bananium", "id" = MAT_BANANIUM, "amount" = linked_lathe.materials.amount(MAT_BANANIUM))
materials_list[++materials_list.len] = list("name" = "Tranquillite", "id" = MAT_TRANQUILLITE, "amount" = linked_lathe.materials.amount(MAT_TRANQUILLITE))
materials_list[++materials_list.len] = list("name" = "Titanium", "id" = MAT_TITANIUM, "amount" = linked_lathe.materials.amount(MAT_TITANIUM))
if(submenu == 3)
var/list/loaded_chemicals = list()
data["loaded_chemicals"] = loaded_chemicals
+1 -1
View File
@@ -140,7 +140,7 @@
state_next = list(
"key" = /obj/item/stack/sheet/metal,
"amount" = 5,
"vis_msg" = "{USER} frabricates a pressure bulkhead for the {HOLDER}.",
"vis_msg" = "{USER} fabricates a pressure bulkhead for the {HOLDER}.",
"self_msg" = "You frabricate a pressure bulkhead for the {HOLDER}."
)
),
+5
View File
@@ -67,9 +67,14 @@
var/move_delay = 2
var/next_move = 0
var/can_paint = TRUE
/obj/spacepod/proc/apply_paint(mob/user as mob)
var/part_type
if(!can_paint)
to_chat(user, "<span class='warning'>You can't repaint this type of pod!</span>")
return
var/part = input(user, "Choose part", null) as null|anything in list("Lights","Rim","Paint","Windows")
switch(part)
if("Lights")
+12 -2
View File
@@ -18,6 +18,9 @@
/obj/item/organ/internal/cyberimp/eyes/insert(var/mob/living/carbon/M, var/special = 0)
..()
var/mob/living/carbon/human/H = M
if(istype(H) && eye_colour)
H.update_body() //Apply our eye colour to the target.
if(aug_message && !special)
to_chat(owner, "<span class='notice'>[aug_message]</span>")
M.update_sight()
@@ -26,6 +29,15 @@
. = ..()
M.update_sight()
/obj/item/organ/internal/cyberimp/eyes/proc/generate_icon(var/mob/living/carbon/human/HA)
var/mob/living/carbon/human/H = HA
if(!istype(H))
H = owner
var/icon/cybereyes_icon = new /icon('icons/mob/human_face.dmi', H.species.eyes)
cybereyes_icon.Blend(eye_colour, ICON_ADD) // Eye implants override native DNA eye color
return cybereyes_icon
/obj/item/organ/internal/cyberimp/eyes/emp_act(severity)
if(!owner || emp_proof)
return
@@ -35,8 +47,6 @@
to_chat(owner, "<span class='warning'>Static obfuscates your vision!</span>")
owner.flash_eyes(visual = 1)
/obj/item/organ/internal/cyberimp/eyes/xray
name = "X-ray implant"
desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
+8
View File
@@ -337,6 +337,14 @@ I use this so that this can be made better once the organ overhaul rolls out --
return 0
return src == O.get_int_organ(organ_tag)
/obj/item/organ/proc/is_robotic(var/purist = FALSE)
if(purist && (robotic > 1 || status & (ORGAN_ROBOT))) //Only the robotiest.
return TRUE
if(robotic || status & (ORGAN_ROBOT|ORGAN_ASSISTED)) //Any tech will do.
return TRUE
return FALSE
/obj/item/organ/serialize()
var/data = ..()
if(status != 0)
@@ -692,7 +692,6 @@ Note that amputating the affected organ does in fact remove the infection from t
if(!owner)
return
var/is_robotic = status & ORGAN_ROBOT
var/mob/living/carbon/human/victim = owner
if(status & ORGAN_SPLINTED)
@@ -724,7 +723,7 @@ Note that amputating the affected organ does in fact remove the infection from t
victim.bodyparts_by_name[limb_name] = null // Remove from owner's vars.
//Robotic limbs explode if sabotaged.
if(is_robotic && sabotaged)
if(is_robotic() && sabotaged)
victim.visible_message(
"<span class='danger'>\The [victim]'s [src.name] explodes violently!</span>",\
"<span class='danger'>Your [src.name] explodes!</span>",\
+2 -10
View File
@@ -102,16 +102,8 @@ var/global/list/limb_icon_cache = list()
return
if(species.has_organ["eyes"])
var/obj/item/organ/internal/eyes/eyes = owner.get_int_organ(/obj/item/organ/internal/eyes)
var/obj/item/organ/internal/cyberimp/eyes/eye_implant = owner.get_int_organ(/obj/item/organ/internal/cyberimp/eyes)
if(species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
if(eye_implant) // Eye implants override native DNA eye color
eyes_icon.Blend(eye_implant.eye_colour, ICON_ADD)
else if(eyes)
eyes_icon.Blend(eyes.eye_colour, ICON_ADD)
else
eyes_icon.Blend("#800000", ICON_ADD)
var/icon/eyes_icon = owner.get_eyecon()
if(eyes_icon)
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
overlays |= eyes_icon
@@ -305,6 +305,15 @@
/obj/item/organ/internal/eyes/proc/update_colour()
dna.write_eyes_attributes(src)
/obj/item/organ/internal/eyes/proc/generate_icon(var/mob/living/carbon/human/HA)
var/mob/living/carbon/human/H = HA
if(!istype(H))
H = owner
var/icon/eyes_icon = new /icon('icons/mob/human_face.dmi', H.species.eyes)
eyes_icon.Blend(eye_colour, ICON_ADD)
return eyes_icon
/obj/item/organ/internal/eyes/proc/get_colourmatrix() //Returns a special colour matrix if the eyes are organic and the mob is colourblind, otherwise it uses the current one.
if(!robotic && owner.disabilities & COLOURBLIND)
return colourblind_matrix
@@ -314,6 +323,10 @@
/obj/item/organ/internal/eyes/proc/get_dark_view() //Returns dark_view (if the eyes are organic) for see_invisible handling in species.dm to be autoprocessed by life().
return dark_view
/obj/item/organ/internal/eyes/proc/shine()
if(is_robotic() || (dark_view > EYE_SHINE_THRESHOLD))
return TRUE
/obj/item/organ/internal/eyes/insert(mob/living/carbon/human/M, special = 0)
..()
if(istype(M) && eye_colour)
@@ -164,7 +164,7 @@
. = stored_mmi
if(owner.mind)
owner.mind.transfer_to(stored_mmi.brainmob)
stored_mmi.forceMove(get_turf(src))
stored_mmi.forceMove(get_turf(owner))
stored_mmi = null
..()
qdel(src)