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Merge pull request #12087 from KasparoVy/skrekked_myself_up
Fixes Bug with Species-fitted Inhand Icons
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@@ -87,6 +87,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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If index term exists and icon_override is not set, this sprite sheet will be used.
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*/
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var/list/sprite_sheets = null
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var/list/sprite_sheets_inhand = null //Used to override inhand items. Use a single .dmi and suffix the icon states inside with _l and _r for each hand.
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var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
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var/sprite_sheets_obj = null //Used to override hardcoded clothing inventory object dmis in human clothing proc.
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