mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 22:17:32 +01:00
More file structure stuff!
Cleaned up the files themselves. Everything in code/game/objects should now be in proper files or places with the exception of the files in the /weapons/ sub-folder. There's two instances of me not following the exact file structure. - /obj/item/brain has been moved to a file in mob/living/carbon/brain - /obj/item/clothing/mask/facehugger has been moved into mob/living/carbon/alien/special Both of these may not make sense according to the object structure, but they do make sense logically. If it's a problem just move them. Next up: Finish the files in the weapon folder, then start moving defines down. My god I hope I havent broken everything. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4547 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -62,41 +62,4 @@
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if(directions.len)
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gib.streak(directions)
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del(src)
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/obj/effect/gibspawner
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generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2,2,1)
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New()
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gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
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..()
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human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/body,/obj/effect/decal/cleanable/blood/gibs/limb,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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xeno
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up,/obj/effect/decal/cleanable/xenoblood/xgibs/down,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs/body,/obj/effect/decal/cleanable/xenoblood/xgibs/limb,/obj/effect/decal/cleanable/xenoblood/xgibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up,/obj/effect/decal/cleanable/robot_debris/down,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris/limb)
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gibamounts = list(1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
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gibamounts[6] = pick(0,1,2)
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..()
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del(src)
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@@ -0,0 +1,17 @@
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/obj/effect/manifest/New()
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src.invisibility = 101
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return
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/obj/effect/manifest/proc/manifest()
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var/dat = "<B>Crew Manifest</B>:<BR>"
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for(var/mob/living/carbon/human/M in mob_list)
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dat += text(" <B>[]</B> - []<BR>", M.name, M.get_assignment())
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( src.loc )
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P.info = dat
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P.name = "paper- 'Crew Manifest'"
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//SN src = null
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del(src)
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return
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@@ -33,4 +33,183 @@
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/obj/effect/sign/blob_act()
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del(src)
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return
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return
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/obj/effect/sign/map
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desc = "A framed picture of the station."
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name = "station map"
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icon = 'icons/obj/decals.dmi'
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/map/left
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icon_state = "map-left"
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/obj/effect/sign/map/right
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icon_state = "map-right"
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/obj/effect/sign/securearea
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desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown."
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name = "SECURE AREA"
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icon = 'icons/obj/decals.dmi'
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icon_state = "securearea"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/biohazard
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desc = "A warning sign which reads 'BIOHAZARD'"
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name = "BIOHAZARD"
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icon = 'icons/obj/decals.dmi'
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icon_state = "bio"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/electricshock
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desc = "A warning sign which reads 'HIGH VOLTAGE'"
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name = "HIGH VOLTAGE"
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icon = 'icons/obj/decals.dmi'
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icon_state = "shock"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/examroom
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desc = "A guidance sign which reads 'EXAM ROOM'"
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name = "EXAM"
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icon = 'icons/obj/decals.dmi'
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icon_state = "examroom"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/vacuum
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desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
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name = "HARD VACUUM AHEAD"
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icon = 'icons/obj/decals.dmi'
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icon_state = "space"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/deathsposal
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desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
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name = "DISPOSAL LEADS TO SPACE"
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icon = 'icons/obj/decals.dmi'
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icon_state = "deathsposal"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/pods
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desc = "A warning sign which reads 'ESCAPE PODS'"
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name = "ESCAPE PODS"
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icon = 'icons/obj/decals.dmi'
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icon_state = "pods"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/fire
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desc = "A warning sign which reads 'DANGER: FIRE'"
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name = "DANGER: FIRE"
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icon = 'icons/obj/decals.dmi'
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icon_state = "fire"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/nosmoking_1
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desc = "A warning sign which reads 'NO SMOKING'"
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name = "NO SMOKING"
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icon = 'icons/obj/decals.dmi'
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icon_state = "nosmoking"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/nosmoking_2
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desc = "A warning sign which reads 'NO SMOKING'"
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name = "NO SMOKING"
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icon = 'icons/obj/decals.dmi'
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icon_state = "nosmoking2"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/redcross
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desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
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name = "Med-Bay"
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icon = 'icons/obj/decals.dmi'
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icon_state = "redcross"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/goldenplaque
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desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
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name = "The Most Robust Men Award for Robustness"
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icon = 'icons/obj/decals.dmi'
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icon_state = "goldenplaque"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/atmosplaque
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desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
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name = "FEA Atmospherics Division"
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icon = 'icons/obj/decals.dmi'
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icon_state = "atmosplaque"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3
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desc = "The Maltese Falcon, Space Bar and Grill."
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name = "The Maltese Falcon"
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icon = 'icons/obj/decals.dmi'
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icon_state = "maltesefalcon1"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/maltesefalcon2
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desc = "The Maltese Falcon, Space Bar and Grill."
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name = "The Maltese Falcon"
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icon = 'icons/obj/decals.dmi'
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icon_state = "maltesefalcon2"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/science//These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
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desc = "A warning sign which reads 'SCIENCE!'"
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name = "SCIENCE!"
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icon = 'icons/obj/decals.dmi'
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icon_state = "science1"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/chemistry
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desc = "A warning sign which reads 'CHEMISTY'"
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name = "CHEMISTRY"
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icon = 'icons/obj/decals.dmi'
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icon_state = "chemistry1"
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anchored = 1.0
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opacity = 0
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density = 0
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/obj/effect/sign/botany
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desc = "A warning sign which reads 'HYDROPONICS'"
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name = "HYDROPONICS"
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icon = 'icons/obj/decals.dmi'
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icon_state = "hydro1"
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anchored = 1.0
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opacity = 0
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density = 0
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@@ -0,0 +1,36 @@
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/obj/effect/gibspawner
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generic
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(2,2,1)
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New()
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gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
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..()
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human
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gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/body,/obj/effect/decal/cleanable/blood/gibs/limb,/obj/effect/decal/cleanable/blood/gibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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xeno
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up,/obj/effect/decal/cleanable/xenoblood/xgibs/down,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs/body,/obj/effect/decal/cleanable/xenoblood/xgibs/limb,/obj/effect/decal/cleanable/xenoblood/xgibs/core)
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gibamounts = list(1,1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs, list())
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gibamounts[6] = pick(0,1,2)
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..()
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robot
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sparks = 1
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gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up,/obj/effect/decal/cleanable/robot_debris/down,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris/limb)
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gibamounts = list(1,1,1,1,1,1)
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New()
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gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), alldirs, alldirs)
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gibamounts[6] = pick(0,1,2)
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..()
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