Makes point arrow travel smoothly to pointed object (#14979)

* Makes point arrow travel smoothly to pointed object

* Don't animate on same turf, add easing
This commit is contained in:
dearmochi
2020-12-02 18:39:31 +00:00
committed by GitHub
parent 73a19ddffa
commit 28acf26d65
+9 -8
View File
@@ -600,21 +600,22 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
if(next_move >= world.time)
return
if(!src || !isturf(src.loc))
return 0
if(istype(A, /obj/effect/temp_visual/point))
return 0
if(!isturf(loc) || istype(A, /obj/effect/temp_visual/point))
return FALSE
var/tile = get_turf(A)
if(!tile)
return 0
return FALSE
changeNext_move(CLICK_CD_POINT)
var/obj/P = new /obj/effect/temp_visual/point(tile)
P.invisibility = invisibility
P.pixel_x = A.pixel_x
P.pixel_y = A.pixel_y
return 1
if(get_turf(src) != tile)
// Start off from the pointer and make it slide to the pointee
P.pixel_x = (x - A.x) * 32
P.pixel_y = (y - A.y) * 32
animate(P, 0.5 SECONDS, pixel_x = A.pixel_x, pixel_y = A.pixel_y, easing = QUAD_EASING)
return TRUE
/mob/proc/ret_grab(obj/effect/list_container/mobl/L as obj, flag)
if((!( istype(l_hand, /obj/item/grab) ) && !( istype(r_hand, /obj/item/grab) )))