diff --git a/code/game/gamemodes/wizard/spells.dm b/code/game/gamemodes/wizard/spells.dm
index 9fee0a8ab01..c0c08b06a58 100644
--- a/code/game/gamemodes/wizard/spells.dm
+++ b/code/game/gamemodes/wizard/spells.dm
@@ -681,6 +681,11 @@
spawn(500)
H << "The mind transfer has robbed you of a spell."
+ /* //This code SHOULD work to prevent Mind Swap spam since the spell transfer code above instantly resets it.
+ //I can't test this code because I can't test mind stuff on my own :x -- Darem.
+ if(hascall(H, /mob/proc/swap))
+ H.verbs -= /mob/proc/swap
+ */
G.client.mob = U
U.mind = G.mind
if(U.mind.special_verbs.len)//Basic fix to swap verbs for any mob if needed.
diff --git a/code/game/objects/devices/PDA/uplink.dm b/code/game/objects/devices/PDA/uplink.dm
index 2b505a1c875..61f99a59e4b 100644
--- a/code/game/objects/devices/PDA/uplink.dm
+++ b/code/game/objects/devices/PDA/uplink.dm
@@ -40,7 +40,7 @@
src.menu_message += "Electromagnet Card (3)
"
src.menu_message += "Freedom Implant (with injector) (3)
"
src.menu_message += "Sleepy Pen (5)
"
- src.menu_message += "Paralysis Pen (2)
"
+ src.menu_message += "Paralysis Pen (3)
"
src.menu_message += "Cloaking Device (4)
"
src.menu_message += "Energy Sword (4)
"
src.menu_message += "Plastic Explosives (4)
"
@@ -115,8 +115,8 @@
src.uses -= 5
new /obj/item/weapon/pen/sleepypen(get_turf(src.hostpda))
if("paralysispen")
- if (src.uses >= 2)
- src.uses -= 2
+ if (src.uses >= 3)
+ src.uses -= 3
new /obj/item/device/flashlight/pen/paralysis(get_turf(src.hostpda))
if("projector")
if (src.uses >= 4)
diff --git a/code/game/research/designs.dm b/code/game/research/designs.dm
index 364a36fd708..9744117203e 100644
--- a/code/game/research/designs.dm
+++ b/code/game/research/designs.dm
@@ -199,7 +199,7 @@ datum
req_tech = list("programming" = 2)
build_type = IMPRINTER
materials = list("$glass" = 2000, "acid" = 20)
- build_path = "/obj/machinery/power/monitor"
+ build_path = "/obj/item/weapon/circuitboard/powermonitor"
prisonmanage
name = "Circuit Design (Prisoner Management Console)"