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Adds Colourblindness for Vulpkanin&Tajara, Refactors Darksight, tidying up, etc.
Adds colourblindness for Vulpkanin and Tajara that can be turned on by a preference in character creation. By default, Vulpkanin and Tajara still see in full colour, however their darksight is reduced to Human levels unless they choose the 'unaugmented' eyes option. Refactors darksight so it's tied to the eye organ. Refactors noir glasses. You can now visually distinguish mechanical/mechassisted organs from their organic counterparts due to their names and icons. Resolves issue w/ Colour-vision after Cloning/Lesser-to-greater Formswapping. Cloned Vulpkanin and Tajara get unaugmented vision (colourblind and darksight) by default since the cloners can't administer the eye-augmentation surgery. Same goes for swapping from lesser to greater form as a Changeling. The monkey-forms of Vulpkanin and Tajara now have almost the same organs as their greater forms, meaning they get the same colourblindness but excellent darksight.
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@@ -282,6 +282,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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dat += "<b>Species:</b> <a href='?_src_=prefs;preference=species;task=input'>[species]</a><br>"
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if(species == "Vox")
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dat += "<b>N2 Tank:</b> <a href='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Large N2 Tank" : "Specialized N2 Tank"]</a><br>"
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else if(species in list("Vulpkanin", "Tajaran"))
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dat += "<b>Colour Vision:</b> <a href='?_src_=prefs;preference=speciesprefs;task=input'>[speciesprefs ? "Unaugmented" : "Surgically Corrected"]</a><br>"
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dat += "<b>Secondary Language:</b> <a href='?_src_=prefs;preference=language;task=input'>[language]</a><br>"
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dat += "<b>Blood Type:</b> <a href='?_src_=prefs;preference=b_type;task=input'>[b_type]</a><br>"
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if(species in list("Human", "Drask", "Vox"))
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@@ -1337,9 +1339,13 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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//Reset prosthetics.
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organ_data = list()
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rlimb_data = list()
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if("speciesprefs")//oldvox code
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speciesprefs = !speciesprefs
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if("speciesprefs")
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if(species == "Vox") //oldvox code
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speciesprefs = !speciesprefs //Starts 0, so if someone clicks the button up top there, this won't be 0 anymore. If they click it again, it'll go back to 0.
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else if(species in list("Vulpkanin", "Tajaran")) //Species that can be colourblind.
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var/list/vision_options = list("Surgically Corrected", "Unaugmented") //Surgically corrected eyes (default option) see in full colour but have 2 darksight. Unaugmented eyes are colourblind but have 8 darksight.
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speciesprefs = input("Please select your vision preference. \nOverridden by mech. assisted or mechanical eyes. \nSurgically Corrected: Full colour, low darksight. \n Unaugmented: Colourblind, full darksight.", "Character Generation", 0) in vision_options
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speciesprefs = (speciesprefs != "Surgically Corrected") //Ensure the default option (surgically corrected) returns 0. I would've set up the vision_options list such that Surgically Corrected = 0, but input() didn't care for it.
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if("language")
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// var/languages_available
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var/list/new_languages = list("None")
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@@ -2020,8 +2026,6 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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return 1
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/datum/preferences/proc/copy_to(mob/living/carbon/human/character)
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var/datum/species/S = all_species[species]
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character.change_species(species) // Yell at me if this causes everything to melt
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if(be_random_name)
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real_name = random_name(gender,species)
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@@ -2173,7 +2177,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
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character.dna.SetSEState(MUTEBLOCK,1,1)
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character.disabilities |= MUTE
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S.handle_dna(character)
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character.species.handle_dna(character)
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if(character.dna.dirtySE)
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character.dna.UpdateSE()
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