diff --git a/baystation12.dme b/baystation12.dme index 528a42cfd82..d771304cc6b 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -5,6 +5,65 @@ // END_INTERNALS // BEGIN_FILE_DIR #define FILE_DIR . +#define FILE_DIR "code" +#define FILE_DIR "code/TriDimension" +#define FILE_DIR "code/WorkInProgress" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen" +#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter" +#define FILE_DIR "code/WorkInProgress/Susan" +#define FILE_DIR "html" +#define FILE_DIR "icons" +#define FILE_DIR "icons/48x48" +#define FILE_DIR "icons/ass" +#define FILE_DIR "icons/effects" +#define FILE_DIR "icons/mecha" +#define FILE_DIR "icons/misc" +#define FILE_DIR "icons/mob" +#define FILE_DIR "icons/mob/human_races" +#define FILE_DIR "icons/mob/otherHuman" +#define FILE_DIR "icons/NTOS" +#define FILE_DIR "icons/obj" +#define FILE_DIR "icons/obj/assemblies" +#define FILE_DIR "icons/obj/atmospherics" +#define FILE_DIR "icons/obj/clothing" +#define FILE_DIR "icons/obj/doors" +#define FILE_DIR "icons/obj/flora" +#define FILE_DIR "icons/obj/machines" +#define FILE_DIR "icons/obj/pipes" +#define FILE_DIR "icons/obj/power_cond" +#define FILE_DIR "icons/pda_icons" +#define FILE_DIR "icons/pods" +#define FILE_DIR "icons/spideros_icons" +#define FILE_DIR "icons/stamp_icons" +#define FILE_DIR "icons/Testing" +#define FILE_DIR "icons/turf" +#define FILE_DIR "icons/vending_icons" +#define FILE_DIR "nano" +#define FILE_DIR "nano/images" +#define FILE_DIR "sound" +#define FILE_DIR "sound/AI" +#define FILE_DIR "sound/ambience" +#define FILE_DIR "sound/effects" +#define FILE_DIR "sound/effects/turret" +#define FILE_DIR "sound/effects/wind" +#define FILE_DIR "sound/hallucinations" +#define FILE_DIR "sound/items" +#define FILE_DIR "sound/machines" +#define FILE_DIR "sound/mecha" +#define FILE_DIR "sound/misc" +#define FILE_DIR "sound/music" +#define FILE_DIR "sound/piano" +#define FILE_DIR "sound/turntable" +#define FILE_DIR "sound/violin" +#define FILE_DIR "sound/voice" +#define FILE_DIR "sound/voice/complionator" +#define FILE_DIR "sound/voice/Serithi" +#define FILE_DIR "sound/vox" +#define FILE_DIR "sound/vox_fem" +#define FILE_DIR "sound/weapons" // END_FILE_DIR // BEGIN_PREFERENCES #define DEBUG @@ -860,10 +919,10 @@ #include "code\modules\customitems\item_spawning.dm" #include "code\modules\customitems\definitions\base.dm" #include "code\modules\destilery\main.dm" -#include "code\modules\detectivework\detective_work.dm" -#include "code\modules\detectivework\evidence.dm" -#include "code\modules\detectivework\footprints_and_rag.dm" -#include "code\modules\detectivework\scanner.dm" +#include "code\modules\DetectiveWork\detective_work.dm" +#include "code\modules\DetectiveWork\evidence.dm" +#include "code\modules\DetectiveWork\footprints_and_rag.dm" +#include "code\modules\DetectiveWork\scanner.dm" #include "code\modules\economy\Accounts.dm" #include "code\modules\economy\Accounts_DB.dm" #include "code\modules\economy\ATM.dm" diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index 9a0a753bcd6..e8842e8f6b1 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -96,7 +96,7 @@ icon_state = "rig-engineering" item_state = "eng_hardsuit" slowdown = 1 - armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80) + armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 20, bio = 100, rad = 80) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECITON_TEMPERATURE @@ -110,6 +110,7 @@ icon_state = "rig0-white" item_state = "ce_helm" _color = "white" + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80) /obj/item/clothing/suit/space/rig/elite icon_state = "rig-white" @@ -117,6 +118,7 @@ desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish." item_state = "ce_hardsuit" flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ONESIZEFITSALL + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80) //Singuloth armor @@ -126,6 +128,7 @@ icon_state = "rig0-singuloth" item_state = "singuloth_helm" _color = "singuloth" + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80) /obj/item/clothing/suit/space/rig/singuloth icon_state = "rig-singuloth" @@ -133,7 +136,7 @@ desc = "This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium." item_state = "singuloth_hardsuit" flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE - + armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 80) //Mining rig /obj/item/clothing/head/helmet/space/rig/mining name = "mining hardsuit helmet" @@ -235,7 +238,7 @@ icon_state = "rig0-sec" item_state = "sec_helm" _color = "sec" - armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) + armor = list(melee = 60, bullet = 10, laser = 30, energy = 15, bomb = 45, bio = 100, rad = 10) siemens_coefficient = 0.7 /obj/item/clothing/suit/space/rig/security @@ -243,7 +246,7 @@ name = "security hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor." item_state = "sec_hardsuit" - armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) + armor = list(melee = 60, bullet = 10, laser = 30, energy = 15, bomb = 45, bio = 100, rad = 10) allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton) siemens_coefficient = 0.7 flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ONESIZEFITSALL @@ -279,7 +282,7 @@ icon_state = "rig0-atmos" item_state = "atmos_helm" _color = "atmos" - armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0) + armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0) max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE /obj/item/clothing/suit/space/rig/atmos @@ -287,6 +290,6 @@ icon_state = "rig-atmos" name = "atmos hardsuit" item_state = "atmos_hardsuit" - armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0) + armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0) max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ONESIZEFITSALL \ No newline at end of file diff --git a/code/modules/supermatter/supermatter.dm b/code/modules/supermatter/supermatter.dm index 0c1b24f7fcd..7ffeb9877eb 100644 --- a/code/modules/supermatter/supermatter.dm +++ b/code/modules/supermatter/supermatter.dm @@ -116,11 +116,11 @@ if(damage > emergency_point) - radio.autosay(addtext(emergency_alert, " Stability: ",stability,"%"), "Supermatter Monitor") + radio.autosay(addtext(emergency_alert, " Instability: ",stability,"%"), "Supermatter Monitor") lastwarning = world.timeofday else if(damage >= damage_archived) // The damage is still going up - radio.autosay(addtext(warning_alert," Stability: ",stability,"%"), "Supermatter Monitor") + radio.autosay(addtext(warning_alert," Instability: ",stability,"%"), "Supermatter Monitor") lastwarning = world.timeofday - 150 else // Phew, we're safe