diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 1727a4f25fa..18d5a433990 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -167,8 +167,8 @@ chassis.use_power(energy_drain) log_message("Honked from [src.name]. HONK!") var/turf/T = get_turf(src) - message_admins("[key_name_admin(chassis.occupant, chassis.occupant.client)](?) (FLW) used a Mecha Honker in ([T.x],[T.y],[T.z] - JMP)",0,1) - log_game("[chassis.occupant.ckey]([chassis.occupant]) used a Mecha Honker in ([T.x],[T.y],[T.z])") + msg_admin_attack("[key_name_admin(chassis.occupant)] used a Mecha Honker in ([T.x], [T.y], [T.z] - JMP)") + log_game("[key_name(chassis.occupant)] used a Mecha Honker in [T.x], [T.y], [T.z]") do_after_cooldown() return @@ -242,8 +242,8 @@ set_ready_state(0) log_message("Fired from [src.name], targeting [target].") var/turf/T = get_turf(src) - message_admins("[key_name(chassis.occupant, chassis.occupant.client)](?) fired a [src] in ([T.x],[T.y],[T.z] - JMP)",0,1) - log_game("[key_name(chassis.occupant)] fired a [src] ([T.x],[T.y],[T.z])") + msg_admin_attack("[key_name_admin(chassis.occupant)] fired a [src] in ([T.x], [T.y], [T.z] - JMP)") + log_game("[key_name(chassis.occupant)] fired a [src] in [T.x], [T.y], [T.z]") do_after_cooldown() return @@ -358,8 +358,8 @@ projectiles-- log_message("Fired from [src.name], targeting [target].") var/turf/T = get_turf(src) - message_admins("[key_name(chassis.occupant, chassis.occupant.client)](?) (FLW) fired a [src] in ([T.x],[T.y],[T.z] - JMP)",0,1) - log_game("[key_name(chassis.occupant)] fired a [src] ([T.x],[T.y],[T.z])") + msg_admin_attack("[key_name_admin(chassis.occupant)] fired a [src] in ([T.x], [T.y], [T.z] - JMP)") + log_game("[key_name(chassis.occupant)] fired a [src] in [T.x], [T.y], [T.z]") do_after_cooldown() return diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 43d66d02855..dcd22dc2157 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -106,7 +106,7 @@ active=on var/statestr=on?"on":"off" // Spammy message_admins("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in [formatJumpTo(src)]",0,1) - log_game("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in ([x],[y],[z]) AAC prints: [list2text(signal.data["hiddenprints"])]") + log_game("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in ([x], [y], [z]) AAC prints: [list2text(signal.data["hiddenprints"])]") investigate_log("turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) AAC prints: [list2text(signal.data["hiddenprints"])]","singulo") update_icon() @@ -133,16 +133,16 @@ if(src.active==1) src.active = 0 user << "You turn off the [src]." - message_admins("Emitter turned off by [key_name_admin(user)] in ([x],[y],[z] - JMP)",0,1) - log_game("Emitter turned off by [key_name(user)] in ([x],[y],[z])") + message_admins("Emitter turned off by [key_name_admin(user)] in ([x], [y], [z] - JMP)",0,1) + log_game("Emitter turned off by [key_name(user)] in [x], [y], [z]") investigate_log("turned off by [key_name(usr)]","singulo") else src.active = 1 user << "You turn on the [src]." src.shot_number = 0 src.fire_delay = maximum_fire_delay - message_admins("Emitter turned on by [key_name_admin(user)] in ([x],[y],[z] - JMP)",0,1) - log_game("Emitter turned on by [key_name(user)] in ([x],[y],[z])") + message_admins("Emitter turned on by [key_name_admin(user)] in ([x], [y], [z] - JMP)",0,1) + log_game("Emitter turned on by [key_name(user)] in [x], [y], [z]") investigate_log("turned on by [key_name(usr)]","singulo") update_icon() else