diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm
index 1727a4f25fa..18d5a433990 100644
--- a/code/game/mecha/equipment/weapons/weapons.dm
+++ b/code/game/mecha/equipment/weapons/weapons.dm
@@ -167,8 +167,8 @@
chassis.use_power(energy_drain)
log_message("Honked from [src.name]. HONK!")
var/turf/T = get_turf(src)
- message_admins("[key_name_admin(chassis.occupant, chassis.occupant.client)](?) (FLW) used a Mecha Honker in ([T.x],[T.y],[T.z] - JMP)",0,1)
- log_game("[chassis.occupant.ckey]([chassis.occupant]) used a Mecha Honker in ([T.x],[T.y],[T.z])")
+ msg_admin_attack("[key_name_admin(chassis.occupant)] used a Mecha Honker in ([T.x], [T.y], [T.z] - JMP)")
+ log_game("[key_name(chassis.occupant)] used a Mecha Honker in [T.x], [T.y], [T.z]")
do_after_cooldown()
return
@@ -242,8 +242,8 @@
set_ready_state(0)
log_message("Fired from [src.name], targeting [target].")
var/turf/T = get_turf(src)
- message_admins("[key_name(chassis.occupant, chassis.occupant.client)](?) fired a [src] in ([T.x],[T.y],[T.z] - JMP)",0,1)
- log_game("[key_name(chassis.occupant)] fired a [src] ([T.x],[T.y],[T.z])")
+ msg_admin_attack("[key_name_admin(chassis.occupant)] fired a [src] in ([T.x], [T.y], [T.z] - JMP)")
+ log_game("[key_name(chassis.occupant)] fired a [src] in [T.x], [T.y], [T.z]")
do_after_cooldown()
return
@@ -358,8 +358,8 @@
projectiles--
log_message("Fired from [src.name], targeting [target].")
var/turf/T = get_turf(src)
- message_admins("[key_name(chassis.occupant, chassis.occupant.client)](?) (FLW) fired a [src] in ([T.x],[T.y],[T.z] - JMP)",0,1)
- log_game("[key_name(chassis.occupant)] fired a [src] ([T.x],[T.y],[T.z])")
+ msg_admin_attack("[key_name_admin(chassis.occupant)] fired a [src] in ([T.x], [T.y], [T.z] - JMP)")
+ log_game("[key_name(chassis.occupant)] fired a [src] in [T.x], [T.y], [T.z]")
do_after_cooldown()
return
diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm
index 43d66d02855..dcd22dc2157 100644
--- a/code/modules/power/singularity/emitter.dm
+++ b/code/modules/power/singularity/emitter.dm
@@ -106,7 +106,7 @@
active=on
var/statestr=on?"on":"off"
// Spammy message_admins("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in [formatJumpTo(src)]",0,1)
- log_game("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in ([x],[y],[z]) AAC prints: [list2text(signal.data["hiddenprints"])]")
+ log_game("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in ([x], [y], [z]) AAC prints: [list2text(signal.data["hiddenprints"])]")
investigate_log("turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) AAC prints: [list2text(signal.data["hiddenprints"])]","singulo")
update_icon()
@@ -133,16 +133,16 @@
if(src.active==1)
src.active = 0
user << "You turn off the [src]."
- message_admins("Emitter turned off by [key_name_admin(user)] in ([x],[y],[z] - JMP)",0,1)
- log_game("Emitter turned off by [key_name(user)] in ([x],[y],[z])")
+ message_admins("Emitter turned off by [key_name_admin(user)] in ([x], [y], [z] - JMP)",0,1)
+ log_game("Emitter turned off by [key_name(user)] in [x], [y], [z]")
investigate_log("turned off by [key_name(usr)]","singulo")
else
src.active = 1
user << "You turn on the [src]."
src.shot_number = 0
src.fire_delay = maximum_fire_delay
- message_admins("Emitter turned on by [key_name_admin(user)] in ([x],[y],[z] - JMP)",0,1)
- log_game("Emitter turned on by [key_name(user)] in ([x],[y],[z])")
+ message_admins("Emitter turned on by [key_name_admin(user)] in ([x], [y], [z] - JMP)",0,1)
+ log_game("Emitter turned on by [key_name(user)] in [x], [y], [z]")
investigate_log("turned on by [key_name(usr)]","singulo")
update_icon()
else