diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 71155d47c9f..13ae04c8d8e 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -652,7 +652,7 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons if(!eyes) // should still get stabbed in the head var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"] if(head) - head.receive_damage(rand(10, 14), 1) + head.receive_damage(force, TRUE) return eyes.receive_damage(rand(3,4), 1) if(eyes.damage >= eyes.min_bruised_damage) @@ -670,10 +670,10 @@ GLOBAL_DATUM_INIT(welding_sparks, /mutable_appearance, mutable_appearance('icons if(M.stat != 2) to_chat(M, "You go blind!") var/obj/item/organ/external/affecting = H.get_organ("head") - if(istype(affecting) && affecting.receive_damage(7)) + if(istype(affecting) && affecting.receive_damage(force)) H.UpdateDamageIcon() else - M.take_organ_damage(7) + M.take_organ_damage(force) M.AdjustEyeBlurry(rand(6 SECONDS, 8 SECONDS)) return