From 2923e77d3d43104539e425524cded7aeaad31246 Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Fri, 4 Oct 2013 02:58:12 -0400 Subject: [PATCH] New job -- Blueshield --- code/game/jobs/access.dm | 7 ++++--- code/game/jobs/job/captain.dm | 3 ++- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index c973e9279b1..d3dfa7baf8c 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -66,6 +66,7 @@ /var/const/access_psychiatrist = 64 // Psychiatrist's office /var/const/access_xenoarch = 65 /var/const/access_paramedic = 66 +/var/const/access_blueshield = 67 //BEGIN CENTCOM ACCESS /*Should leave plenty of room if we need to add more access levels. @@ -211,7 +212,7 @@ access_hydroponics, access_library, access_lawyer, access_virology, access_psychiatrist, access_cmo, access_qm, access_clown, access_mime, access_surgery, access_theatre, access_research, access_mining, access_mailsorting, access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce, - access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch) + access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch, access_paramedic, access_blueshield) /proc/get_all_centcom_access() return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_medical, access_cent_living, access_cent_storage, access_cent_teleporter, access_cent_creed, access_cent_captain) @@ -226,13 +227,13 @@ if(1) //security return list(access_sec_doors, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos) if(2) //medbay - return list(access_medical, access_genetics, access_morgue, access_chemistry, access_psychiatrist, access_virology, access_surgery, access_cmo) + return list(access_medical, access_genetics, access_morgue, access_chemistry, access_psychiatrist, access_virology, access_surgery, access_cmo, access_paramedic) if(3) //research return list(access_research, access_tox, access_tox_storage, access_robotics, access_xenobiology, access_xenoarch, access_rd) if(4) //engineering and maintenance return list(access_construction, access_maint_tunnels, access_engine, access_engine_equip, access_external_airlocks, access_tech_storage, access_atmospherics, access_ce) if(5) //command - return list(access_heads, access_RC_announce, access_keycard_auth, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_tcomsat, access_gateway, access_all_personal_lockers, access_heads_vault, access_hop, access_captain) + return list(access_heads, access_RC_announce, access_keycard_auth, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_tcomsat, access_gateway, access_all_personal_lockers, access_heads_vault, access_hop, access_captain, access_blueshield) if(6) //station general return list(access_kitchen,access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer, access_clown, access_mime) if(7) //supply diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index a3309ccac8b..af1f9ec7094 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -155,7 +155,7 @@ access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue, access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer, access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station, - access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway) + access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth, access_gateway, access_blueshield) equip(var/mob/living/carbon/human/H) if(!H) return 0 @@ -165,6 +165,7 @@ if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + H.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(H), slot_gloves) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes) H.equip_if_possible(new /obj/item/clothing/under/rank/centcom/representative(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hop(H), slot_belt)