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Datumize job assignment. (#28521)
* Datumize job assignment. * fix arg * correct argument type passing * lewc review 1 * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * microptimizations for iterations * shit, not this one * make logging more consistent * copy over head/antag roll logic * okay we're done with dumb boutique logging sinks * this is the same proc * this is the same proc * fix build * more logging and check command position availability * tighten up some logic * mostly tiny tweaks * tweak logs * add step type for latejoin --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -258,7 +258,9 @@ SUBSYSTEM_DEF(ticker)
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else
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log_debug("Playercount: [playercount] versus trigger: [highpop_trigger] - keeping standard job config")
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SSjobs.DivideOccupations() //Distribute jobs
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SSjobs.job_selector = new()
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SSjobs.job_selector.assign_all_roles()
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SSjobs.job_selector.apply_roles_to_players()
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if(hide_mode)
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var/list/modes = list()
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