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Paradise Pop Effects (#5075)
* Paradise Pop Effects Adds effects to the recently added Paradise Pop reagents. - This was not included in the initial PR since it affects balance and shouldn't hold up the base system which does not affect balance. Effects by reagent: - Paradise Punch: no effect, purely a flavor drink - Apple-pocalypse: Very small chance to suck nearby objects towards the drinker each life tick (weak version of the liquid dark matter effect) - Berry Banned: - Good version: Low chance to heal a tiny amount of a RANDOM damage type each cycle (less than omnizine, as well as less reliable) - Bad version: 50% chance to inflict toxin damage each cycle (same strength as the basic toxin reagent, but less frequent), BWOINKS the victim if they die with it in their system (more on this later) - Blackeye Brew: Low chance to make the drinker shout a random bit of "tider talk" each cycle. Will make you sound like an idiot. - Grape Granade: Low chance of making you burp, even lower chance of causing nearby objects to fly away from you (weaker version of sorium effect, same chance as the apple-pocalypse pull) - Meteor Malt: Low chance to cause a screen shake and sound for only the drinker as if a meteor hit nearby, as well as a lower chance for a small amount (1-5 units) of a randomly selected mineral to appear in their bloodstream (mostly harmless, though there is a chance for it to be plasma) CODER FUNTIME: Adds support for death-triggered chem effects. - Currently used only by the poisonous Berry Banned, this can be used in the future to have chems that could transform dead bodies into swarms of spiders, insta-borg a body, or even possibly revive a person the instant they die. 🆑 rscadd: Adds effects to the Paradise Pop reagents. Drink them all to unlock their powers! /🆑 * why do you always wait until after i commit multiple times to point out something that has been in there since the first commit?
This commit is contained in:
committed by
Fox McCloud
parent
88a967990b
commit
299d52e016
@@ -2,4 +2,8 @@
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losebreath = 0
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med_hud_set_health()
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med_hud_set_status()
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if(reagents)
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reagents.death_metabolize(src)
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..(gibbed)
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@@ -84,6 +84,18 @@
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addiction_list.Remove(R)
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update_total()
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/datum/reagents/proc/death_metabolize(mob/living/M)
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if(!M)
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return
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if(M.stat != DEAD) //what part of DEATH_metabolize don't you get?
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return
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for(var/A in reagent_list)
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var/datum/reagent/R = A
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if(!istype(R))
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continue
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if(M && R)
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R.on_mob_death(M)
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/datum/reagents/proc/overdose_list()
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var/od_chems[0]
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for(var/datum/reagent/R in reagent_list)
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@@ -25,6 +25,13 @@
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reagent_state = LIQUID
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color = "#44FF44"
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/datum/reagent/apple_pocalypse/on_mob_life(mob/living/M)
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if(prob(1))
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var/turf/simulated/T = get_turf(M)
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goonchem_vortex(T, 0, 2, 1)
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to_chat(M, "<span class='notice'>You briefly feel super-massive, like a black hole. Probably just your imagination...</span>")
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..()
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//Berry Banned: This one is tasty and safe to drink, might have a low chance of healing a random damage type?
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/datum/reagent/berry_banned
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name = "Berry Banned"
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@@ -33,6 +40,25 @@
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reagent_state = LIQUID
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color = "#FF44FF"
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/datum/reagent/berry_banned/on_mob_life(mob/living/M)
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if(prob(10))
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var/heal_type = rand(0, 5) //still prefer the string version
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switch(heal_type)
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if(0)
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M.adjustBruteLoss(-0.5*REM)
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if(1)
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M.adjustFireLoss(-0.5*REM)
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if(2)
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M.adjustToxLoss(-0.5*REM)
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if(3)
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M.adjustOxyLoss(-0.5*REM)
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if(4)
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M.adjustCloneLoss(-0.5*REM)
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if(5)
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M.adjustBrainLoss(-1*REM)
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to_chat(M, "<span class='notice'>You feel slightly rejuvinated!</span>")
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..()
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//Berry Banned 2: This one is tasty and toxic. Deals toxin damage and MAYBE plays the "BWOINK!" sound if it kills someone?
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/datum/reagent/berry_banned2
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name = "Berry Banned"
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@@ -41,6 +67,18 @@
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reagent_state = LIQUID
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color = "#FF44FF"
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/datum/reagent/berry_banned2/on_mob_life(mob/living/M)
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if(prob(50))
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M.adjustToxLoss(2*REM) //double strength of poison berry juice alone, because it's concentrated (this is equal to the damage of normal toxin, less often)
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if(prob(10))
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to_chat(M, "<span class='notice'>You feel slightly rejuvinated!</span>") //meta this!
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..()
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/datum/reagent/berry_banned2/on_mob_death(mob/living/M)
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M << sound('sound/effects/adminhelp.ogg',0,1,0,25)
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to_chat(M, "<span class='adminhelp'>PM from-<b>Administrator</b>: BWOINK!</span>")
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..()
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//Blackeye Brew: Chance to make the drinker say greytider-themed things like "I thought clown was valid!"
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/datum/reagent/blackeye_brew
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name = "Blackeye Brew"
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@@ -49,6 +87,21 @@
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reagent_state = LIQUID
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color = "#4d2600"
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/datum/reagent/blackeye_brew/on_mob_life(mob/living/M)
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if(prob(25))
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var/list/tider_talk = list("CLOWN IS VALID, RIGHT?",
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"SHITMINS! SHITMINS! SHITMINS!",
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"FURRIES ARE OPPRESSED!",
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"I OWN THIS SERVER NOW, I JUST BOUGHT IT.",
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"SECRET TECHNIQUE: TOOLBOX TO THE FACE!",
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"SECRET TECHNIQUE: PLASMA CANISTER FIRE!",
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"SECRET TECHNIQUE: TABLE AND DISPOSAL!",
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"[pick("MY BROTHER", " MY DOG", "MY BEST FRIEND", "THE BORER", "GEORGE MELONS", "SHITMINS")] DID IT!",
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"WHAT DO YOU MEAN [pick("Barrack Obama", "John Cena", "Hughe Jass", "Hitler", "xX360noscopeXx")] ISN'T AN ACCEPTABLE NAME?",
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"WHAT THE FUCK DID YOU JUST FUCKING SAY ABOUT ME, YOU LITTLE BITCH? I'LL HAVE YOU KNOW I GRADUATED TOP OF MY CLASS IN...")
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M.say(pick(tider_talk))
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..()
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//Grape Granade: causes the drinker to sometimes burp, has a low chance to cause a goonchem vortex that pushes things within a very small radius (1-2 tiles) away from the drinker
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/datum/reagent/grape_granade
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name = "Grape Granade"
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@@ -57,6 +110,16 @@
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reagent_state = LIQUID
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color = "#9933ff"
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/datum/reagent/grape_granade/on_mob_life(mob/living/M)
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if(prob(1))
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var/turf/simulated/T = get_turf(M)
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goonchem_vortex(T, 1, 1, 2)
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M.emote("burp")
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to_chat(M, "<span class='notice'>You feel ready to burst! Oh wait, just a burp...</span>")
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else if(prob(25))
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M.emote("burp")
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..()
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//Meteor Malt: Sometimes causes screen shakes for the drinker like a meteor impact, low chance to add 1-5 units of a random mineral reagent to the drinker's blood (iron, copper, silver, gold, uranium, carbon, etc)
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/datum/reagent/meteor_malt
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name = "Meteor Malt"
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@@ -64,3 +127,13 @@
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description = "Soft drinks have been detected on collision course with your tastebuds."
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reagent_state = LIQUID
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color = "#cc9900"
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/datum/reagent/meteor_malt/on_mob_life(mob/living/M)
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if(prob(25))
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M << sound('sound/effects/meteorimpact.ogg',0,1,0,25)
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shake_camera(M, 3, 1)
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if(prob(5))
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var/amount = rand(1, 5)
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var/mineral = pick("copper", "iron", "gold", "carbon", "silver", "aluminum", "silicon", "sodiumchloride", "plasma")
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M.reagents.add_reagent(mineral, amount)
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..()
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@@ -70,6 +70,9 @@
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holder.remove_reagent(id, metabolization_rate) //By default it slowly disappears.
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current_cycle++
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/datum/reagent/proc/on_mob_death(mob/living/M) //use this to have chems have a "death-triggered" effect
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return
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// Called when two reagents of the same are mixing.
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/datum/reagent/proc/on_merge(data)
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return
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