mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 13:07:46 +01:00
Merge remote-tracking branch 'ParadiseSS13/master' into flatline_partner_fluff
This commit is contained in:
@@ -1327,6 +1327,13 @@
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/obj/item/toy/plushie/fluff/fox/ui_action_click()
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change_color()
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/obj/item/clothing/suit/jacket/miljacket/desert/fox
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name = "rugged military jacket"
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desc = "A rugged brown military jacket with a stylized 'A' embroidered on the back. It seems very old, yet is in near mint condition. Has a tag on the inside collar signed 'Fox McCloud'."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "fox_coat"
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item_color = "fox_coat"
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// TheFlagbearer: Willow Walker
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/obj/item/clothing/under/fluff/arachno_suit
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name = "Arachno-Man costume"
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@@ -0,0 +1,52 @@
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// DONT TOUCH ANYTHING IN HERE UNLESS YOU KNOW WHAT YOU ARE DOING -affected
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/client/verb/linkdiscord()
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set category = "OOC"
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set name = "Link Discord Account"
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set desc = "Link your discord account to your BYOND account."
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ckey = sanitizeSQL(usr.ckey) // Probably not neccassary but better safe than sorry
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if(!config.sql_enabled)
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to_chat(src, "<span class='warning'>This is feature requires the SQL backend</span>")
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return
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var/DBQuery/db_discord_id = dbcon.NewQuery("SELECT discord_id FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
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if(!db_discord_id.Execute())
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var/err = db_discord_id.ErrorMsg()
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log_game("SQL ERROR while selecting discord account. Error : \[[err]\]\n")
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to_chat(src, "<span class='warning'>Error checking Discord account. Please inform an administrator</span>")
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return
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var/stored_id
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while(db_discord_id.NextRow())
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stored_id = db_discord_id.item[1]
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if(!stored_id) // Not linked
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var/know_how = alert("Do you know how to get a discord user ID?","Question","Yes","No")
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if(know_how == "No") // Opens discord support on how to collect IDs
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src << link("https://support.discordapp.com/hc/en-us/articles/206346498-Where-can-I-find-my-User-Server-Message-ID")
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var/entered_id = input("Please enter your Discord ID.", "Enter Discord ID", null, null) as text|null
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var/sql_id = sanitizeSQL(entered_id)
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var/DBQuery/store_discord_id = dbcon.NewQuery("INSERT INTO [format_table_name("discord")] (ckey, discord_id, notify) VALUES ('[ckey]', [sql_id], 0)")
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if(!store_discord_id.Execute())
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var/err = db_discord_id.ErrorMsg()
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log_game("SQL ERROR while linking discord account. Error : \[[err]\]\n")
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to_chat(src, "<span class='warning'>Error linking Discord account. Please inform an administrator</span>")
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return
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to_chat(src, "<span class='notice'>Successfully linked discord account [entered_id] to [ckey]</span>")
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else // Linked
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var/choice = alert("You already have the Discord Account [stored_id] linked to [ckey]. Would you like to unlink or replace","Already Linked","Unlink","Replace")
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switch(choice)
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if("Unlink")
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var/DBQuery/unlink_discord_id = dbcon.NewQuery("DELETE FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
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if(!unlink_discord_id.Execute())
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var/err = unlink_discord_id.ErrorMsg()
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log_game("SQL ERROR while unlinking discord account. Error : \[[err]\]\n")
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to_chat(src, "<span class='warning'>Error unlinking Discord account. Please inform an administrator</span>")
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return
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to_chat(src, "<span class='notice'>Successfully unlinked discord account</span>")
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if("Replace")
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var/entered_id = input("Please enter your Discord ID. Instructions can be found at https://bit.ly/2AfUu40", "Enter Discord ID", null, null) as text|null
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var/sql_id = sanitizeSQL(entered_id)
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var/DBQuery/store_discord_id = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET discord_id = '[sql_id]' WHERE ckey='[ckey]'")
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if(!store_discord_id.Execute())
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var/err = db_discord_id.ErrorMsg()
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to_chat(src, "<span class='warning'>Error replacing Discord account. Please inform an administrator</span>")
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log_game("SQL ERROR while linking discord account. Error : \[[err]\]\n")
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return
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to_chat(src, "<span class='notice'>Successfully linked discord account [entered_id] to [ckey]</span>")
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@@ -0,0 +1,48 @@
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// DONT TOUCH ANYTHING IN HERE UNLESS YOU KNOW WHAT YOU ARE DOING -affected
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/client/verb/notify_restart()
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set category = "OOC"
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set name = "Notify Restart"
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set desc = "Notifies you on Discord when the server restarts."
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if(!config.sql_enabled)
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to_chat(src, "<span class='warning'>This is feature requires the SQL backend</span>")
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return
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var/DBQuery/db_discord_id = dbcon.NewQuery("SELECT discord_id FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
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if(!db_discord_id.Execute())
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var/err = db_discord_id.ErrorMsg()
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log_game("SQL ERROR while selecting discord account. Error : \[[err]\]\n")
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to_chat(src, "<span class='warning'>Error checking Discord account. Please inform an administrator</span>")
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return
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var/stored_id
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while(db_discord_id.NextRow())
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stored_id = db_discord_id.item[1]
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if(!stored_id) // Not linked
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to_chat(src, "<span class='warning'>This requires you to link your Discord account with the \"Link Discord Account\" verb.</span>")
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return
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else // Linked
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var/DBQuery/toggle_status = dbcon.NewQuery("SELECT notify FROM [format_table_name("discord")] WHERE ckey = '[ckey]'")
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if(!toggle_status.Execute())
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var/err = toggle_status.ErrorMsg()
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log_game("SQL ERROR while getting discord account. Error : \[[err]\]\n")
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var/notify_status
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while(toggle_status.NextRow())
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notify_status = toggle_status.item[1]
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if(notify_status) // Data is there
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switch(notify_status)
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if("0")
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var/DBQuery/update_notify = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET notify = 1 WHERE ckey='[ckey]'")
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if(!update_notify.Execute())
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var/err = db_discord_id.ErrorMsg()
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to_chat(src, "<span class='warning'>Error updating notify status. Please inform an administrator</span>")
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log_game("SQL ERROR while updating notify status. Error : \[[err]\]\n")
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return
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to_chat(src, "<span class='notice'>You will now be notified on discord when the next round is starting</span>")
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if("1")
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var/DBQuery/update_notify = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET notify = 0 WHERE ckey='[ckey]'")
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if(!update_notify.Execute())
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var/err = db_discord_id.ErrorMsg()
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to_chat(src, "<span class='warning'>Error updating notify status. Please inform an administrator</span>")
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log_game("SQL ERROR while updating notify status. Error : \[[err]\]\n")
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return
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to_chat(src, "<span class='notice'>You will no longer be notified on discord when the next round is starting</span>")
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else // Oh fuck what the hell happened
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to_chat(src, "<span class='danger'>Something has gone VERY wrong, or affected cant code.</span>")
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@@ -17,5 +17,18 @@
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return
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/hook/startup/proc/ircNotify()
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send2mainirc("Server starting up on [station_name()]. Connect to: [config.server? "[config.server]" : "[world.address]:[world.port]"]")
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var/people_to_ping = ""
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var/DBQuery/pull_notify = dbcon.NewQuery("SELECT discord_id FROM [format_table_name("discord")] WHERE notify = 1")
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if(!pull_notify.Execute())
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var/err = pull_notify.ErrorMsg()
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log_game("SQL ERROR while pulling notify people. Error : \[[err]\]\n")
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else
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while(pull_notify.NextRow())
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people_to_ping += "<@" + pull_notify.item[1] + "> "
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send2mainirc("Server starting up on [station_name()]. Connect to: <byond://[config.server? "[config.server]" : "[world.address]:[world.port]"]> "+people_to_ping)
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// Set notify to 0 so people arent pinged round after round
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var/DBQuery/reset_notify = dbcon.NewQuery("UPDATE [format_table_name("discord")] SET notify = 0 WHERE notify = 1")
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if(!reset_notify.Execute())
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var/err = reset_notify.ErrorMsg()
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log_game("SQL ERROR while resetting notify status. Error : \[[err]\]\n")
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return 1
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