diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 5f38e4439ea..903bb1b1bf9 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -182,10 +182,14 @@ Implant Specifics:
"} if (prob(50)) small_boom() if (1.0) //strong EMP will melt implant either making it go off, or disarming it - if (prob(50)) - activate() //50% chance of bye bye - else - meltdown() //50% chance of implant disarming + if (prob(70)) + if (prob(50)) + small_boom() + else + if (prob(50)) + activate() //50% chance of bye bye + else + meltdown() //50% chance of implant disarming spawn (20) malfunction-- diff --git a/html/changelog.html b/html/changelog.html index 9559cb76328..2071172483a 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -58,6 +58,14 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit though. Thanks. --> +
+

22/02/2013

+

Chinsky updated:

+ +
+

February 23rd 2013

Cael Aislinn updated: