diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm
index 5f38e4439ea..903bb1b1bf9 100644
--- a/code/game/objects/items/weapons/implants/implant.dm
+++ b/code/game/objects/items/weapons/implants/implant.dm
@@ -182,10 +182,14 @@ Implant Specifics:
"}
if (prob(50))
small_boom()
if (1.0) //strong EMP will melt implant either making it go off, or disarming it
- if (prob(50))
- activate() //50% chance of bye bye
- else
- meltdown() //50% chance of implant disarming
+ if (prob(70))
+ if (prob(50))
+ small_boom()
+ else
+ if (prob(50))
+ activate() //50% chance of bye bye
+ else
+ meltdown() //50% chance of implant disarming
spawn (20)
malfunction--
diff --git a/html/changelog.html b/html/changelog.html
index 9559cb76328..2071172483a 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -58,6 +58,14 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
+