From 29b1ef1c637f0495897dc159ef64eda58a7732c1 Mon Sep 17 00:00:00 2001 From: Chinsky Date: Sat, 23 Feb 2013 00:41:20 +0400 Subject: [PATCH] Derp, forgot main part of explosive implant EMP code and changelog. --- code/game/objects/items/weapons/implants/implant.dm | 12 ++++++++---- html/changelog.html | 8 ++++++++ 2 files changed, 16 insertions(+), 4 deletions(-) diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 5f38e4439ea..903bb1b1bf9 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -182,10 +182,14 @@ Implant Specifics:
"} if (prob(50)) small_boom() if (1.0) //strong EMP will melt implant either making it go off, or disarming it - if (prob(50)) - activate() //50% chance of bye bye - else - meltdown() //50% chance of implant disarming + if (prob(70)) + if (prob(50)) + small_boom() + else + if (prob(50)) + activate() //50% chance of bye bye + else + meltdown() //50% chance of implant disarming spawn (20) malfunction-- diff --git a/html/changelog.html b/html/changelog.html index 9559cb76328..2071172483a 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -58,6 +58,14 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit though. Thanks. --> +
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22/02/2013

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Chinsky updated:

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February 23rd 2013

Cael Aislinn updated: