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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
Kitchen Food Processor Nerfs
- The cereal maker, deep fryer, and the grill can only process food items instead of almost anything. - Deep frying and cerealizing food add 3 nutriment from 30. - Ice cream cones have a reagent storage volume of 50 from 300.
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@@ -37,19 +37,10 @@ obj/machinery/cooker/proc/checkValid(obj/item/check, mob/user)
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if(on)
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user << "<span class='notice'>[src] is still active!</span>"
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return 0
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if(istype(check, /obj/item/weapon/grab) || istype(check, /obj/item/tk_grab))
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user << "<span class='warning'>That isn't going to fit.</span>"
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return 0
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if(istype(check, /obj/item/weapon/reagent_containers/glass))
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user << "<span class='warning'>That would probably break [src].</span>"
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return 0
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if(istype(check, /obj/item/weapon/disk/nuclear))
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user << "Central command would kill you if you [thiscooktype] that."
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return 0
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if(istype(check, /obj/item/flag))
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user << "<span class='warning'>That isn't going to fit.</span>"
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return 0
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return 1
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if(istype(check, /obj/item/weapon/reagent_containers/food/snacks))
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return 1
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user << "<span class ='notice'>You can only process food!</span>"
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return 0
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obj/machinery/cooker/proc/setIcon(obj/item/copyme, obj/item/copyto)
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copyto.color = foodcolor
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@@ -3112,7 +3112,7 @@
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name = "ice cream cone"
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desc = "Delicious ice cream."
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icon_state = "icecream_cone"
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volume = 500
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volume = 50
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New()
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..()
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reagents.add_reagent("nutriment", 2)
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@@ -3124,7 +3124,7 @@
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name = "chocolate ice cream cone"
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desc = "Delicious ice cream."
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icon_state = "icecream_cup"
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volume = 500
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volume = 50
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New()
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..()
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reagents.add_reagent("nutriment", 4)
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@@ -3140,7 +3140,7 @@
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bitesize = 2
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New()
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..()
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reagents.add_reagent("nutriment", 30)
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reagents.add_reagent("nutriment", 3)
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/obj/item/weapon/reagent_containers/food/snacks/deepfryholder
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name = "Deep Fried Foods Holder Obj"
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desc = "If you can see this description the code for the deep fryer fucked up."
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@@ -3149,7 +3149,7 @@
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bitesize = 2
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New()
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..()
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reagents.add_reagent("nutriment", 30)
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reagents.add_reagent("nutriment", 3)
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// Flour + egg = dough
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/obj/item/weapon/reagent_containers/food/snacks/flour/attackby(obj/item/weapon/W as obj, mob/user as mob)
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