mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Fix merge conflicts
🖕 map conflicts over lines that weren't even edited by both upstream
and this branch.
This commit is contained in:
@@ -1,22 +1,122 @@
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/datum/controller/process/air/setup()
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var/kill_air = 0
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var/global/datum/controller/process/air_system/air_master
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/datum/controller/process/air_system
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var/list/excited_groups = list()
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var/list/active_turfs = list()
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var/list/hotspots = list()
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//Special functions lists
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var/list/turf/simulated/active_super_conductivity = list()
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var/list/turf/simulated/high_pressure_delta = list()
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var/current_cycle = 0
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var/failed_ticks = 0
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var/tick_progress = 0
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/datum/controller/process/air_system/setup()
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name = "air"
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schedule_interval = 20 // every 2 seconds
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air_master = src
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if(!air_master)
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air_master = new
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air_master.Setup()
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world << "<span class='danger'>Processing Geometry...</span>"
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var/start_time = world.timeofday
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setup_allturfs() // Get all currently active tiles that need processing each atmos tick.
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setup_overlays() // Assign icons and such for gas-turf-overlays
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world << "<span class='danger'>Geometry processed in [(world.timeofday-start_time)/10] seconds!</span>"
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/datum/controller/process/air/doWork()
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if(!air_processing_killed)
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if(!air_master.process()) //Runtimed.
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air_master.failed_ticks++
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/datum/controller/process/air_system/doWork()
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if(kill_air)
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return 1
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current_cycle++
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process_active_turfs()
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process_excited_groups()
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scheck()
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process_high_pressure_delta()
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process_hotspots()
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process_super_conductivity()
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scheck()
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return 1
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if(air_master.failed_ticks > 5)
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world << "<SPAN CLASS='danger'>RUNTIMES IN ATMOS TICKER. Killing air simulation!</SPAN>"
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world.log << "### ZAS SHUTDOWN"
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/datum/controller/process/air_system/proc/process_hotspots()
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for(var/obj/effect/hotspot/H in hotspots)
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H.process()
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message_admins("ZASALERT: Shutting down! status: [air_master.tick_progress]")
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log_admin("ZASALERT: Shutting down! status: [air_master.tick_progress]")
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/datum/controller/process/air_system/proc/process_super_conductivity()
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for(var/turf/simulated/T in active_super_conductivity)
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T.super_conduct()
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air_processing_killed = TRUE
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air_master.failed_ticks = 0
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/datum/controller/process/air_system/proc/process_high_pressure_delta()
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for(var/turf/T in high_pressure_delta)
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T.high_pressure_movements()
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T.pressure_difference = 0
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high_pressure_delta.len = 0
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/datum/controller/process/air_system/proc/process_active_turfs()
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for(var/turf/simulated/T in active_turfs)
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T.process_cell()
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/datum/controller/process/air_system/proc/remove_from_active(var/turf/simulated/T)
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if(istype(T))
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T.excited = 0
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active_turfs -= T
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if(T.excited_group)
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T.excited_group.garbage_collect()
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/datum/controller/process/air_system/proc/add_to_active(var/turf/simulated/T, var/blockchanges = 1)
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if(istype(T) && T.air)
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T.excited = 1
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active_turfs |= T
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if(blockchanges && T.excited_group)
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T.excited_group.garbage_collect()
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else
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for(var/direction in cardinal)
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if(!(T.atmos_adjacent_turfs & direction))
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continue
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var/turf/simulated/S = get_step(T, direction)
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if(istype(S))
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add_to_active(S)
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/datum/controller/process/air_system/proc/setup_allturfs(var/turfs_in = world)
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for(var/turf/simulated/T in turfs_in)
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T.CalculateAdjacentTurfs()
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if(!T.blocks_air)
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if(T.air.check_tile_graphic())
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T.update_visuals(T.air)
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for(var/direction in cardinal)
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if(!(T.atmos_adjacent_turfs & direction))
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continue
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var/turf/enemy_tile = get_step(T, direction)
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if(istype(enemy_tile,/turf/simulated/))
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var/turf/simulated/enemy_simulated = enemy_tile
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if(!T.air.compare(enemy_simulated.air))
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T.excited = 1
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active_turfs |= T
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break
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else
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if(!T.air.check_turf_total(enemy_tile))
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T.excited = 1
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active_turfs |= T
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/datum/controller/process/air_system/proc/process_excited_groups()
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for(var/datum/excited_group/EG in excited_groups)
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EG.breakdown_cooldown ++
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if(EG.breakdown_cooldown == 10)
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EG.self_breakdown()
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return
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if(EG.breakdown_cooldown > 20)
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EG.dismantle()
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/datum/controller/process/air_system/proc/setup_overlays()
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plmaster = new /obj/effect/overlay()
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plmaster.icon = 'icons/effects/tile_effects.dmi'
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plmaster.icon_state = "plasma"
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plmaster.layer = FLY_LAYER
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plmaster.mouse_opacity = 0
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slmaster = new /obj/effect/overlay()
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slmaster.icon = 'icons/effects/tile_effects.dmi'
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slmaster.icon_state = "sleeping_agent"
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slmaster.layer = FLY_LAYER
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slmaster.mouse_opacity = 0
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@@ -3,10 +3,10 @@
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schedule_interval = 20 // every 2 seconds
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/datum/controller/process/machinery/doWork()
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//#ifdef PROFILE_MACHINES
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//machine_profiling.len = 0
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//#endif
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process_power()
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process_machines()
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/datum/controller/process/machinery/proc/process_machines()
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for(var/obj/machinery/M in machines)
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if(M && isnull(M.gcDestroyed))
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#ifdef PROFILE_MACHINES
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@@ -33,3 +33,12 @@
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machines -= M
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scheck()
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/datum/controller/process/machinery/proc/process_power()
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for(var/datum/powernet/powerNetwork in powernets)
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if(istype(powerNetwork) && isnull(powerNetwork.gcDestroyed))
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powerNetwork.reset()
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scheck()
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continue
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else
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powernets -= powerNetwork
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@@ -1,40 +0,0 @@
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var/global/list/power_machinery_profiling = list()
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/datum/controller/process/power_machinery
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var/tmp/datum/updateQueue/updateQueueInstance
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/datum/controller/process/power_machinery/setup()
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name = "pow_machine"
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schedule_interval = 20 // every 2 seconds
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/datum/controller/process/power_machinery/doWork()
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for(var/obj/machinery/M in power_machines)
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if(istype(M) && isnull(M.gcDestroyed))
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#ifdef PROFILE_MACHINES
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var/time_start = world.timeofday
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#endif
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if(M.process() == PROCESS_KILL)
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M.inMachineList = 0
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power_machines -= M
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continue
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if(M && M.use_power)
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M.auto_use_power()
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if(istype(M))
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#ifdef PROFILE_MACHINES
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var/time_end = world.timeofday
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if(!(M.type in power_machinery_profiling))
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power_machinery_profiling[M.type] = 0
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power_machinery_profiling[M.type] += (time_end - time_start)
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#endif
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else
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power_machines -= M
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else
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if(istype(M))
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M.inMachineList = 0
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power_machines -= M
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scheck()
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@@ -1,12 +0,0 @@
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/datum/controller/process/powernet/setup()
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name = "powernet"
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schedule_interval = 20 // every 2 seconds
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/datum/controller/process/powernet/doWork()
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for(var/datum/powernet/powerNetwork in powernets)
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if(istype(powerNetwork) && isnull(powerNetwork.gcDestroyed))
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powerNetwork.reset()
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scheck()
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continue
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else
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powernets -= powerNetwork
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@@ -1,7 +1,51 @@
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var/global/datum/controller/process/sun/sun
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/datum/controller/process/sun
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var/angle
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var/dx
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var/dy
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var/rate
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var/list/solars = list() // for debugging purposes, references solars list at the constructor
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/datum/controller/process/sun/setup()
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name = "sun"
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schedule_interval = 20 // every second
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sun = new
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schedule_interval = 600 // every 60 seconds
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sun = src
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angle = rand (0,360) // the station position to the sun is randomised at round start
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rate = rand(50,200)/100 // 50% - 200% of standard rotation
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if(prob(50)) // same chance to rotate clockwise than counter-clockwise
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rate = -rate
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/datum/controller/process/sun/doWork()
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sun.calc_position()
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calc_position()
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update_solar_machinery()
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// calculate the sun's position given the time of day
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// at the standard rate (100%) the angle is increase/decreased by 6 degrees every minute.
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// a full rotation thus take a game hour in that case
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/datum/controller/process/sun/proc/calc_position()
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angle = (360 + angle + rate * 6) % 360 // increase/decrease the angle to the sun, adjusted by the rate
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// now calculate and cache the (dx,dy) increments for line drawing
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var/s = sin(angle)
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var/c = cos(angle)
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// Either "abs(s) < abs(c)" or "abs(s) >= abs(c)"
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// In both cases, the greater is greater than 0, so, no "if 0" check is needed for the divisions
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if(abs(s) < abs(c))
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dx = s / abs(c)
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dy = c / abs(c)
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else
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dx = s / abs(s)
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dy = c / abs(s)
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//now tell the solar control computers to update their status and linked devices
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/datum/controller/process/sun/proc/update_solar_machinery()
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for(var/obj/machinery/power/solar_control/SC in solars)
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if(!SC.powernet)
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solars.Remove(SC)
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continue
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SC.update()
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@@ -100,6 +100,9 @@
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var/revival_cloning = 1
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var/revival_brain_life = -1
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var/auto_toggle_ooc_during_round = 0
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//Used for modifying movement speed for mobs.
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//Unversal modifiers
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var/run_speed = 0
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@@ -534,6 +537,8 @@
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config.revival_cloning = value
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if("revival_brain_life")
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config.revival_brain_life = value
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if("auto_toggle_ooc_during_round")
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config.auto_toggle_ooc_during_round = 1
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if("run_speed")
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config.run_speed = value
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if("walk_speed")
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@@ -49,7 +49,7 @@ datum/controller/game_controller/New()
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if(master_controller != src)
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if(istype(master_controller))
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Recover()
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qdel(master_controller)
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del(master_controller)
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master_controller = src
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if(!job_master)
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@@ -25,7 +25,7 @@
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return
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/client/proc/debug_controller(controller in list("Master","failsafe","Ticker","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras","Garbage", "Transfer Controller","Event","Scheduler"))
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/client/proc/debug_controller(controller in list("Master","failsafe","Ticker","Air","Lighting","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras","Garbage", "Transfer Controller","Event","Scheduler"))
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set category = "Debug"
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set name = "Debug Controller"
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set desc = "Debug the various periodic loop controllers for the game (be careful!)"
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@@ -44,6 +44,9 @@
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if("Air")
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debug_variables(air_master)
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feedback_add_details("admin_verb","DAir")
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if("Lighting")
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debug_variables(lighting_controller)
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feedback_add_details("admin_verb","DLighting")
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if("Jobs")
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debug_variables(job_master)
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feedback_add_details("admin_verb","DJobs")
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