From 29ee96be8f0591f1acded86ce66e4163962fd240 Mon Sep 17 00:00:00 2001 From: KasparoVy Date: Wed, 9 Aug 2017 23:14:39 -0400 Subject: [PATCH] Blood Trail Colouration is the Same as Pools Blood pools had a duplicate definition of "NO_CLIENT_COLOUR" while it wasn't defined at all for blood trails. This resulted in a bug where upon wearing a pair of noir shades or becoming colourblind, blood trails would take on a different colouration than blood pools (drips, etc.) Now resolved by moving the duplicate definition to a place where it can do some good. --- code/game/objects/effects/decals/Cleanable/humans.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index bb8436340a6..f17b5f6901a 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -15,7 +15,6 @@ var/global/list/image/splatter_cache=list() icon_state = "mfloor1" random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7") var/base_icon = 'icons/effects/blood.dmi' - appearance_flags = NO_CLIENT_COLOR blood_DNA = list() var/blood_state = BLOOD_STATE_HUMAN var/bloodiness = MAX_SHOE_BLOODINESS @@ -155,6 +154,7 @@ var/global/list/image/splatter_cache=list() random_icon_states = null var/list/existing_dirs = list() blood_DNA = list() + appearance_flags = NO_CLIENT_COLOR /obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in() return TRUE