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More rigidly defined ZAS zone structures, so that connections work without flaw and rebuilding a zone will always produce the same shape. Also readded spess carp and fixed a compilation error.
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@@ -158,14 +158,6 @@
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var/stunchance = 10 // chance to tackle things down
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//TEMPORARY
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New()
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..()
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spawn(0)
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del(src)
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//TEMPORARY
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Harvest(var/obj/item/weapon/W, var/mob/living/user)
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if(..())
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var/success = 0
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@@ -70,7 +70,7 @@ proc/isorgan(A)
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return istype(A, /datum/organ/external)
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proc/hasorgans(A)
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return (ishuman(A) || ismonkey(A)
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return (ishuman(A) || ismonkey(A))
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