More rigidly defined ZAS zone structures, so that connections work without flaw and rebuilding a zone will always produce the same shape. Also readded spess carp and fixed a compilation error.

This commit is contained in:
SkyMarshal
2012-07-20 12:35:42 -07:00
parent c219463c2c
commit 2a1404faac
8 changed files with 40 additions and 23 deletions
-8
View File
@@ -158,14 +158,6 @@
var/stunchance = 10 // chance to tackle things down
//TEMPORARY
New()
..()
spawn(0)
del(src)
//TEMPORARY
Harvest(var/obj/item/weapon/W, var/mob/living/user)
if(..())
var/success = 0
+1 -1
View File
@@ -70,7 +70,7 @@ proc/isorgan(A)
return istype(A, /datum/organ/external)
proc/hasorgans(A)
return (ishuman(A) || ismonkey(A)
return (ishuman(A) || ismonkey(A))