diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm index a8e449e1175..7145a414d7e 100644 --- a/code/game/gamemodes/wizard/rightandwrong.dm +++ b/code/game/gamemodes/wizard/rightandwrong.dm @@ -1,7 +1,7 @@ /mob/proc/rightandwrong(var/summon_type) //0 = Summon Guns, 1 = Summon Magic - var/list/gunslist = list("taser","egun","laser","revolver","detective","c20r","nuclear","deagle","gyrojet","pulse","suppressed","cannon","doublebarrel","shotgun","combatshotgun","bulldog","mateba","sabr","crossbow","saw","car","boltaction","arg","uzi","turret","pulsecarbine","decloner","mindflayer","hyperkinetic","advplasmacutter","wormhole","wt550","grenadelauncher","medibeam") + var/list/gunslist = list("taser","egun","laser","revolver","detective","c20r","nuclear","deagle","gyrojet","pulse","suppressed","cannon","doublebarrel","shotgun","combatshotgun","bulldog","mateba","sabr","crossbow","saw","car","boltaction","arg","uzi","turret","pulsecarbine","decloner","mindflayer","kinetic","advplasmacutter","wormhole","wt550","grenadelauncher","medibeam") var/list/magiclist = list("fireball","smoke","blind","mindswap","forcewall","knock","horsemask","charge", "summonitem", "wandnothing", "wanddeath", "wandresurrection", "wandpolymorph", "wandteleport", "wanddoor", "wandfireball", "staffhealing", "armor", "scrying", "staffdoor", "special","voodoo","special") var/list/magicspeciallist = list("staffchange","staffanimation", "wandbelt", "contract", "staffchaos","necromantic") @@ -76,8 +76,8 @@ new /obj/item/weapon/gun/energy/decloner(get_turf(H)) if("mindflayer") new /obj/item/weapon/gun/energy/mindflayer(get_turf(H)) - if("hyperkinetic") - new /obj/item/weapon/gun/energy/kinetic_accelerator/hyper(get_turf(H)) + if("kinetic") + new /obj/item/weapon/gun/energy/kinetic_accelerator(get_turf(H)) if("advplasmacutter") new /obj/item/weapon/gun/energy/plasmacutter/adv(get_turf(H)) if("wormhole") diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 546db62032c..b9804e7d9a5 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -194,6 +194,6 @@ /obj/item/weapon/stock_parts/scanning_module = 1, /obj/item/weapon/spacecash/c200 = 1, /obj/item/weapon/airlock_electronics = 1, - /obj/item/weapon/gun/energy/kinetic_accelerator/super = 1, + /obj/item/weapon/gun/energy/kinetic_accelerator = 1, /obj/item/pizzabox = 3, ) diff --git a/code/modules/clothing/spacesuits/ert.dm b/code/modules/clothing/spacesuits/ert.dm index d5c4d5626bb..2b16a611594 100644 --- a/code/modules/clothing/spacesuits/ert.dm +++ b/code/modules/clothing/spacesuits/ert.dm @@ -101,6 +101,7 @@ desc = "A suit worn by the janitorial of a Nanotrasen Emergency Response Team. Has purple highlights. Armoured, space ready, and fire resistant." icon_state = "ert_janitor" +//Paranormal /obj/item/clothing/head/helmet/space/rig/ert/paranormal name = "paranormal response unit helmet" desc = "A helmet worn by those who deal with paranormal threats for a living." @@ -117,7 +118,28 @@ max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT sprite_sheets = null - /obj/item/clothing/suit/space/rig/ert/paranormal/New() ..() new /obj/item/weapon/nullrod(src) + +/obj/item/clothing/suit/space/rig/ert/paranormal/inquisitor + name = "inquisitor's hardsuit" + icon_state = "hardsuit-inq" + item_state = "hardsuit-inq" + +/obj/item/clothing/head/helmet/space/rig/ert/paranormal/inquisitor + name = "inquisitor's helmet" + icon_state = "hardsuit0-inq" + item_state = "hardsuit0-inq" + +/obj/item/clothing/suit/space/rig/ert/paranormal/beserker + name = "champion's hardsuit" + desc = "Voices echo from the hardsuit, driving the user insane." + icon_state = "hardsuit-beserker" + item_state = "hardsuit-beserker" + +/obj/item/clothing/head/helmet/space/rig/ert/paranormal/beserker + name = "champion's helmet" + desc = "Peering into the eyes of the helmet is enough to seal damnation." + icon_state = "hardsuit0-beserker" + item_state = "hardsuit0-beserker" \ No newline at end of file diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index 0a6779fd807..4d7e1011686 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -207,47 +207,4 @@ armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 - strip_delay = 130 - -/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal - name = "paranormal response unit helmet" - desc = "A helmet worn by those who deal with paranormal threats for a living." - icon_state = "hardsuit0-prt" - item_state = "hardsuit0-prt" - item_color = "knight_grey" - max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT - actions_types = list() - burn_state = FIRE_PROOF - -/obj/item/clothing/suit/space/hardsuit/ert/paranormal - name = "paranormal response team suit" - desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats." - icon_state = "knight_grey" - item_state = "knight_grey" - max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT - burn_state = FIRE_PROOF - -/obj/item/clothing/suit/space/hardsuit/ert/paranormal/New() - ..() - new /obj/item/weapon/nullrod(src) - -/obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor - name = "inquisitor's hardsuit" - icon_state = "hardsuit-inq" - item_state = "hardsuit-inq" - -/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor - name = "inquisitor's helmet" - icon_state = "hardsuit0-inq" - item_state = "hardsuit0-inq" - -/obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker - name = "champion's hardsuit" - desc = "Voices echo from the hardsuit, driving the user insane." - icon_state = "hardsuit-beserker" - item_state = "hardsuit-beserker" -/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker - name = "champion's helmet" - desc = "Peering into the eyes of the helmet is enough to seal damnation." - icon_state = "hardsuit0-beserker" - item_state = "hardsuit0-beserker" \ No newline at end of file + strip_delay = 130 \ No newline at end of file diff --git a/code/modules/mining/equipment_locker.dm b/code/modules/mining/equipment_locker.dm index 712fca9592a..4e8274dac1e 100644 --- a/code/modules/mining/equipment_locker.dm +++ b/code/modules/mining/equipment_locker.dm @@ -342,7 +342,6 @@ new /datum/data/mining_equipment("Space Cash", /obj/item/weapon/spacecash/c1000, 2000), new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 2000), new /datum/data/mining_equipment("Super Resonator", /obj/item/weapon/resonator/upgraded, 2500), - new /datum/data/mining_equipment("Super Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator/super, 3000), new /datum/data/mining_equipment("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500), ) diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 0c296edbe0b..61da8dc4d46 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -41,7 +41,8 @@ if(10) new /obj/item/ship_in_a_bottle(src) if(11) - new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker(src) + new /obj/item/clothing/head/helmet/space/rig/ert/paranormal/beserker(src) + new /obj/item/clothing/suit/space/rig/ert/paranormal/beserker(src) if(12) new /obj/item/weapon/sord(src) if(13) @@ -49,9 +50,9 @@ if(14) new /obj/item/weapon/nullrod/armblade(src) if(15) - new /obj/item/weapon/guardiancreator(src)/* + new /obj/item/weapon/guardiancreator(src) if(16) - new /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs(src) + new /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs(src)/* if(17) new /obj/item/device/warp_cube/red(src) if(18) @@ -66,6 +67,7 @@ new /obj/item/weapon/grenade/clusterbuster/inferno(src) if(23) new /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater/hell(src) - new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor(src) + new /obj/item/clothing/head/helmet/space/rig/ert/paranormal/inquisitor(src) + new /obj/item/clothing/suit/space/rig/ert/paranormal/inquisitor(src) if(24) new /obj/item/weapon/spellbook/oneuse/summonitem(src)*/ \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index 93e5d5f2bb4..d98f53ef74c 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -118,18 +118,6 @@ projectile_type = /obj/item/projectile/meteor select_name = "goddamn meteor" -/obj/item/ammo_casing/energy/kinetic - projectile_type = /obj/item/projectile/kinetic - select_name = "kinetic" - e_cost = 5000 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap - -/obj/item/ammo_casing/energy/kinetic/super - projectile_type = /obj/item/projectile/kinetic/super - -/obj/item/ammo_casing/energy/kinetic/hyper - projectile_type = /obj/item/projectile/kinetic/hyper - /obj/item/ammo_casing/energy/disabler projectile_type = /obj/item/projectile/beam/disabler select_name = "disable" diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm new file mode 100644 index 00000000000..af1f6593982 --- /dev/null +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -0,0 +1,234 @@ +/obj/item/weapon/gun/energy/kinetic_accelerator + name = "proto-kinetic accelerator" + desc = "A self recharging, " + icon_state = "kineticgun" + item_state = "kineticgun" + ammo_type = list(/obj/item/ammo_casing/energy/kinetic) + cell_type = /obj/item/weapon/stock_parts/cell/emproof + needs_permit = 0 + unique_rename = 1 + origin_tech = "combat=3;powerstorage=3;engineering=3" + weapon_weight = WEAPON_LIGHT + can_flashlight = 1 + flight_x_offset = 15 + flight_y_offset = 9 + var/overheat_time = 16 + var/holds_charge = FALSE + var/unique_frequency = FALSE // modified by KA modkits + var/overheat = FALSE + + var/list/max_mod_capacity = 2 + var/list/modkits = list() + + +/obj/item/weapon/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user) + if(istype(A, /obj/item/weapon/crowbar)) + if(modkits.len) + user << "You pry the modifications out." + for(var/obj/item/modkit/M in modkits) + M.forceMove(get_turf(user)) + else + user << "There are no modifications currently installed." + else if(istype(A, /obj/item/modkit)) + var/obj/item/modkit/MK = A + var/current_mod_capacity = 0 + for(var/obj/item/modkit/M in modkits) + current_mod_capacity += M.cost + if((current_mod_capacity + MK.cost) > max_mod_capacity) + user << "You don't have room to install this modkit. Use a crowbar to remove existing modkits." + return + else + user << "You install the modkit." + MK.install(src) + else + ..() + + +/obj/item/weapon/gun/energy/kinetic_accelerator/proc/modify_projectile(obj/item/projectile/kinetic/K) + for(var/obj/item/modkit/M in src) + M.modify_projectile(K) + +/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg + holds_charge = TRUE + unique_frequency = TRUE + +/obj/item/weapon/gun/energy/kinetic_accelerator/hyper/cyborg + holds_charge = TRUE + unique_frequency = TRUE + +/obj/item/weapon/gun/energy/kinetic_accelerator/New() + . = ..() + if(!holds_charge) + empty() + +/obj/item/weapon/gun/energy/kinetic_accelerator/shoot_live_shot() + . = ..() + attempt_reload() + +/obj/item/weapon/gun/energy/kinetic_accelerator/equipped(mob/user) + . = ..() + if(!can_shoot()) + attempt_reload() + +/obj/item/weapon/gun/energy/kinetic_accelerator/dropped() + . = ..() + if(!holds_charge) + // Put it on a delay because moving item from slot to hand + // calls dropped(). + sleep(1) + if(!ismob(loc)) + empty() + +/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty() + power_supply.use(500) + update_icon() + +/obj/item/weapon/gun/energy/kinetic_accelerator/proc/attempt_reload() + if(overheat) + return + overheat = TRUE + + var/carried = 0 + if(!unique_frequency) + for(var/obj/item/weapon/gun/energy/kinetic_accelerator/K in \ + loc.GetAllContents()) + + carried++ + + carried = max(carried, 1) + else + carried = 1 + + addtimer(src, "reload", overheat_time * carried) + +/obj/item/weapon/gun/energy/kinetic_accelerator/emp_act(severity) + return + +/obj/item/weapon/gun/energy/kinetic_accelerator/proc/reload() + power_supply.give(500) + if(!suppressed) + playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1) + else + loc << "[src] silently charges up." + update_icon() + overheat = FALSE + +/obj/item/weapon/gun/energy/kinetic_accelerator/update_icon() + cut_overlays() + if(!can_shoot()) + add_overlay("kineticgun_empty") + + if(F && can_flashlight) + var/iconF = "flight" + if(F.on) + iconF = "flight_on" + add_overlay(image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)) + + + + + + + + + + +//Casing + + +/obj/item/ammo_casing/energy/kinetic + projectile_type = /obj/item/projectile/kinetic + select_name = "kinetic" + e_cost = 500 + fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap + +/obj/item/ammo_casing/energy/kinetic/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") + ..() + if(loc && istype(loc, /obj/item/weapon/gun/energy/kinetic_accelerator)) + var/obj/item/weapon/gun/energy/kinetic_accelerator/KA = loc + KA.modify_projectile(BB) + +/obj/item/ammo_casing/energy/kinetic/hyper + projectile_type = /obj/item/projectile/kinetic/hyper + + + +//Projectiles + +/obj/item/projectile/kinetic + name = "kinetic force" + icon_state = null + damage = 10 + damage_type = BRUTE + flag = "bomb" + range = 3 + var/damage_multiplier = 4 + +/obj/item/projectile/kinetic/super + damage = 11 + range = 4 + +/obj/item/projectile/kinetic/New() + var/turf/proj_turf = get_turf(src) + if(!istype(proj_turf, /turf)) + return + var/datum/gas_mixture/environment = proj_turf.return_air() + var/pressure = environment.return_pressure() + if(pressure < 50) + name = "full strength [name]" + damage *= damage_multiplier + ..() + +/obj/item/projectile/kinetic/on_range() + PoolOrNew(/obj/effect/overlay/temp/kinetic_blast, loc) + ..() + +/obj/item/projectile/kinetic/on_hit(atom/target) + var/turf/target_turf= get_turf(target) + if(istype(target_turf, /turf/closed/mineral)) + var/turf/closed/mineral/M = target_turf + M.gets_drilled(firer) + PoolOrNew(/obj/effect/overlay/temp/kinetic_blast, target_turf) + . = ..() + + +//AoE + +/obj/item/projectile/kinetic/hyper + name = "kinetic explosion" + damage = 10 + range = 3 + +/obj/item/projectile/kinetic/hyper/proc/aoe_blast(atom/target) + var/turf/target_turf = get_turf(target) + if(!target_turf) + target_turf = get_turf(src) + PoolOrNew(/obj/effect/overlay/temp/explosion/fast, target_turf) + for(var/T in RANGE_TURFS(1, target_turf) - target_turf) + if(istype(T, /turf/closed/mineral)) + var/turf/closed/mineral/M = T + M.gets_drilled(firer) + +/obj/item/projectile/kinetic/hyper/on_range() + aoe_blast() + ..() + +/obj/item/projectile/kinetic/hyper/on_hit(atom/target) + aoe_blast(target) + . = ..() + +//Modkits + +/obj/item/modkit + name = "modification kit" + desc = "An upgrade for kinetic accelerators.." + icon = 'icons/obj/objects.dmi' + icon_state = "modkit" + origin_tech = "programming=2;materials=2;magnets=4" + var/cost = 2 + +/obj/item/modkit/proc/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA) + return + +/obj/item/modkit/proc/modify_projectile(/obj/item/projectile/kinetic/K) + return \ No newline at end of file diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index a648831cd8b..5818a0ee7a2 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -84,141 +84,6 @@ ammo_type = list(/obj/item/ammo_casing/energy/mindflayer) ammo_x_offset = 2 -/obj/item/weapon/gun/energy/kinetic_accelerator - name = "proto-kinetic accelerator" - desc = "In the year 2544, only a year after the discovery of a potentially \ - world-changing substance, now colloquially referred to as plasma, the \ - Nanotrasen-UEG mining conglomerate introduced a prototype of a gun-like \ - device intended for quick, effective mining of plasma in the low \ - pressures of the solar system. Included in this presentation were \ - demonstrations of the gun being fired at collections of rocks contained \ - in vacuumed environments, obliterating them instantly while maintaining \ - the structure of the ores buried within them. Additionally, volunteers \ - were called from the crowd to have the gun used on them, only proving that \ - the gun caused little harm to objects in standard pressure. \n\ - An official from an unnamed, now long dissipated company observed this \ - presentation and offered to share their self-recharger cells, powered \ - by the user's bioelectrical field, another new and unknown technology. \ - They warned that the cells were incredibly experimental and several times \ - had injured workers, but the scientists as Nanotrasen were unable to resist \ - the money-saving potential of self recharging cells. Upon accepting this \ - offer, it took only a matter of days to prove the volatility of these cells, \ - as they exploded left and right whenever inserted into the prototype devices, \ - only throwing more money in the bin. \n\ - Whenever the Nanotrasen scientists were on the edge of giving up, a \ - breakthrough was made by head researcher Miles Parks McCollum, who \ - demonstrated that the cells could be stabilized when exposed to radium \ - then cooled with cryostylane. After this discovery, the low pressure gun, \ - now named the Kinetic Accelerator, was hastily completed and made compatible \ - with the self-recharging cells. As a result of poor testing, the currently \ - used guns lose their charge when not in use, and when two Kinetic Accelerators \ - come in proximity of one another, they will interfere with each other. Despite \ - this, the shoddy guns still see use in the mining of plasma to this day." - icon_state = "kineticgun" - item_state = "kineticgun" - ammo_type = list(/obj/item/ammo_casing/energy/kinetic) - cell_type = /obj/item/weapon/stock_parts/cell/emproof - // Apparently these are safe to carry? I'm sure goliaths would disagree. - needs_permit = 0 - unique_rename = 1 - origin_tech = "combat=3;powerstorage=3;engineering=3" - weapon_weight = WEAPON_LIGHT - can_flashlight = 1 - flight_x_offset = 15 - flight_y_offset = 9 - var/overheat_time = 16 - var/holds_charge = FALSE - var/unique_frequency = FALSE // modified by KA modkits - var/overheat = FALSE - -/obj/item/weapon/gun/energy/kinetic_accelerator/super - name = "super-kinetic accelerator" - desc = "An upgraded, superior version of the proto-kinetic accelerator." - icon_state = "kineticgun_u" - ammo_type = list(/obj/item/ammo_casing/energy/kinetic/super) - overheat_time = 15 - origin_tech = "combat=3;powerstorage=2" - -/obj/item/weapon/gun/energy/kinetic_accelerator/hyper - name = "hyper-kinetic accelerator" - desc = "An upgraded, even more superior version of the proto-kinetic accelerator." - icon_state = "kineticgun_h" - ammo_type = list(/obj/item/ammo_casing/energy/kinetic/hyper) - overheat_time = 14 - origin_tech = "combat=4;powerstorage=3" - -/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg - holds_charge = TRUE - unique_frequency = TRUE - -/obj/item/weapon/gun/energy/kinetic_accelerator/hyper/cyborg - holds_charge = TRUE - unique_frequency = TRUE - -/obj/item/weapon/gun/energy/kinetic_accelerator/New() - . = ..() - if(!holds_charge) - empty() - -/obj/item/weapon/gun/energy/kinetic_accelerator/shoot_live_shot() - . = ..() - attempt_reload() - -/obj/item/weapon/gun/energy/kinetic_accelerator/equipped(mob/user) - . = ..() - if(!can_shoot()) - attempt_reload() - -/obj/item/weapon/gun/energy/kinetic_accelerator/dropped() - . = ..() - if(!holds_charge) - // Put it on a delay because moving item from slot to hand - // calls dropped(). - spawn(1) - if(!ismob(loc)) - empty() - -/obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty() - power_supply.use(5000) - update_icon() - -/obj/item/weapon/gun/energy/kinetic_accelerator/proc/attempt_reload() - if(overheat) - return - overheat = TRUE - - var/carried = 0 - if(!unique_frequency) - for(var/obj/item/weapon/gun/energy/kinetic_accelerator/K in \ - loc.GetAllContents()) - - carried++ - - carried = max(carried, 1) - else - carried = 1 - - spawn(overheat_time * carried) - reload() - overheat = FALSE - -/obj/item/weapon/gun/energy/kinetic_accelerator/emp_act(severity) - return - -/obj/item/weapon/gun/energy/kinetic_accelerator/proc/reload() - power_supply.give(5000) - if(!suppressed) - playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1) - else if(ismob(loc)) - to_chat(loc, "[src] silently charges up.") - update_icon() - -/obj/item/weapon/gun/energy/kinetic_accelerator/update_icon() - if(!can_shoot()) - icon_state = "[initial(icon_state)]_empty" - else - icon_state = initial(icon_state) - /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow name = "mini energy crossbow" desc = "A weapon favored by syndicate stealth specialists." diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index b1cdef1f73c..83a4ec0650c 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -201,62 +201,6 @@ playsound(src, 'sound/effects/snap.ogg', 50, 1) qdel(src) -/obj/item/projectile/kinetic - name = "kinetic force" - icon_state = null - damage = 10 - damage_type = BRUTE - flag = "bomb" - range = 3 - var/splash = 0 - -/obj/item/projectile/kinetic/super - damage = 11 - range = 4 - -/obj/item/projectile/kinetic/hyper - damage = 12 - range = 5 - splash = 1 - -obj/item/projectile/kinetic/New() - var/turf/proj_turf = get_turf(src) - if(!istype(proj_turf, /turf)) - return - var/datum/gas_mixture/environment = proj_turf.return_air() - var/pressure = environment.return_pressure() - if(pressure < 50) - name = "full strength kinetic force" - damage *= 4 - ..() - -/obj/item/projectile/kinetic/on_range() - new /obj/effect/kinetic_blast(loc) - ..() - -/obj/item/projectile/kinetic/on_hit(atom/target) - . = ..() - var/turf/target_turf= get_turf(target) - if(istype(target_turf, /turf/simulated/mineral)) - var/turf/simulated/mineral/M = target_turf - M.gets_drilled(firer) - new /obj/effect/kinetic_blast(target_turf) - if(splash) - for(var/turf/T in range(splash, target_turf)) - if(istype(T, /turf/simulated/mineral)) - var/turf/simulated/mineral/M = T - M.gets_drilled(firer) - -/obj/effect/kinetic_blast - name = "kinetic explosion" - icon = 'icons/obj/projectiles.dmi' - icon_state = "kinetic_blast" - layer = 4.1 - -/obj/effect/kinetic_blast/New() - spawn(4) - qdel(src) - /obj/item/projectile/beam/wormhole name = "bluespace beam" icon_state = "spark" diff --git a/code/modules/research/designs/mining_designs.dm b/code/modules/research/designs/mining_designs.dm index 2b7d911f2b1..0ee8c58aa7e 100644 --- a/code/modules/research/designs/mining_designs.dm +++ b/code/modules/research/designs/mining_designs.dm @@ -64,26 +64,6 @@ build_path = /obj/item/weapon/pickaxe/drill/jackhammer category = list("Mining") -/datum/design/superaccelerator - name = "Super-Kinetic Accelerator" - desc = "An upgraded version of the proto-kinetic accelerator, with superior damage, speed and range." - id = "superaccelerator" - req_tech = list("materials" = 5, "powerstorage" = 4, "engineering" = 4, "magnets" = 4, "combat" = 3) - build_type = PROTOLATHE - materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_URANIUM = 2000) - build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/super - category = list("Mining") - -/datum/design/hyperaccelerator - name = "Hyper-Kinetic Accelerator" - desc = "An upgraded version of the proto-kinetic accelerator, with even more superior damage, speed and range." - id = "hyperaccelerator" - req_tech = list("materials" = 6, "powerstorage" = 6, "engineering" = 5, "magnets" = 6, "combat" = 4) - build_type = PROTOLATHE - materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000) - build_path = /obj/item/weapon/gun/energy/kinetic_accelerator/hyper - category = list("Mining") - /datum/design/superresonator name = "Upgraded Resonator" desc = "An upgraded version of the resonator that allows more fields to be active at once." diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi index 5e98830a965..3cc7374f530 100644 Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi index d26322740f3..f09805df40b 100644 Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ diff --git a/paradise.dme b/paradise.dme index e048b75e41a..48fd64e1c6b 100644 --- a/paradise.dme +++ b/paradise.dme @@ -40,6 +40,7 @@ #include "code\__DEFINES\preferences.dm" #include "code\__DEFINES\process_scheduler.dm" #include "code\__DEFINES\qdel.dm" +#include "code\__DEFINES\reagents.dm" #include "code\__DEFINES\role_preferences.dm" #include "code\__DEFINES\rolebans.dm" #include "code\__DEFINES\sight.dm"