From 2a25ae1ad53b9892b5c4ccdcf85a03651b92f70c Mon Sep 17 00:00:00 2001 From: Ren Erthilo Date: Fri, 27 Apr 2012 00:27:50 +0100 Subject: [PATCH] TG: Changed blood application to make the weapon bloody, rather than the hands of the attacked mob. Improved the item blood sprite. Fixed a spelling error causing shoe blood to not be applied onmob. Improved a few random sprites. Revision: r3291 Author: petethegoat --- code/modules/mob/living/carbon/human/human_defense.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index add68fd664d..f88b78787d1 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -144,7 +144,7 @@ emp_act var/bloody = 0 if((I.damtype == BRUTE) && prob(25 + is_sharp(I) * 50 + (I.force * 2))) - I.add_blood(src) + I.add_blood(src) //Make the weapon bloody, not the person. bloody = 1 var/turf/location = loc if(istype(location, /turf/simulated))