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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
More sculpture fixes.
Conflicts: baystation12.dme
This commit is contained in:
@@ -22,10 +22,8 @@
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/mob/living/simple_animal/sculpture/proc/GrabMob(var/mob/living/target)
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if(target && target != src && ishuman(target))
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G = new /obj/item/weapon/grab(target)
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G.assailant = src
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G.layer = 20
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G.affecting = target
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G = new /obj/item/weapon/grab(src, target)
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G.loc=src
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target.grabbed_by += G
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G.synch()
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target.LAssailant = src
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@@ -48,8 +46,8 @@
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continue
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else if(istype(thisturf, /turf/simulated/wall))
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continue
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// else if(istype(thisturf, /turf/simulated/mineral))
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// continue
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else if(istype(thisturf, /turf/unsimulated/mineral))
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continue
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else if(istype(thisturf, /turf/simulated/shuttle/wall))
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continue
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else if(istype(thisturf, /turf/unsimulated/wall))
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@@ -209,8 +207,8 @@
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continue
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else if(istype(thisturf, /turf/simulated/wall))
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continue
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// else if(istype(thisturf, /turf/simulated/mineral))
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// continue
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else if(istype(thisturf, /turf/unsimulated/mineral))
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continue
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else if(istype(thisturf, /turf/simulated/shuttle/wall))
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continue
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else if(istype(thisturf, /turf/unsimulated/wall))
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