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Gives all status effects an ID (#26880)
* Gives all status effects an ID * Actually delete * Update code/datums/status_effects/buffs.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/datums/status_effects/buffs.dm Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * We ball * Fix CI and remove stack trace --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
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@@ -247,6 +247,7 @@
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H.electrocute_act(CHAOS_STAFF_DAMAGE, src)
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/datum/status_effect/teleport_roulette
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id = "teleport_roulette"
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duration = 16 SECONDS
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status_type = STATUS_EFFECT_REPLACE
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tick_interval = 2 SECONDS
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