Gives all status effects an ID (#26880)

* Gives all status effects an ID

* Actually delete

* Update code/datums/status_effects/buffs.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/status_effects/buffs.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* We ball

* Fix CI and remove stack trace

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
This commit is contained in:
DGamerL
2024-09-27 17:01:45 +00:00
committed by GitHub
co-authored by 1080pCat
parent 3eb0c0dcd5
commit 2a58ce0f91
8 changed files with 30 additions and 1 deletions
+1
View File
@@ -24,6 +24,7 @@
#include "spawn_humans.dm"
#include "spell_targeting_test.dm"
#include "sql.dm"
#include "status_effect_ids.dm"
#include "subsystem_init.dm"
#include "subsystem_metric_sanity.dm"
#include "test_runner.dm"
@@ -0,0 +1,8 @@
/datum/unit_test/status_effect_ids/Run()
var/list/bad_statuses = list()
for(var/datum/status_effect/effect as anything in subtypesof(/datum/status_effect))
if(initial(effect.id) == null)
bad_statuses += effect
if(length(bad_statuses))
Fail("STatus effects found without an unique ID: [bad_statuses.Join(", ")]")