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Modifies tick_lag to 0.6. It shouldn't cause any problems, but just in case, Game Masters have been given the ability to modify tick_lag on the fly. This SHOULD make the game feel a lot smoother.
Fix for people being unable to modify NTSL code. Fix for not being able to use pills as pill-satchels properly. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3401 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -163,13 +163,13 @@
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if("editcode")
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if(editingcode == usr) return
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if(usr in viewingcode) return
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winset(editingcode, "tcscode", "text=\"\"")
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if(!editingcode)
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lasteditor = usr
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editingcode = usr
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winshow(editingcode, "Telecomms IDE", 1) // show the IDE
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winset(editingcode, "tcscode", "is-disabled=false")
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winset(editingcode, "tcscode", "text=\"\"")
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var/showcode = dd_replacetext(storedcode, "\\\"", "\\\\\"")
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showcode = dd_replacetext(storedcode, "\"", "\\\"")
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winset(editingcode, "tcscode", "text=\"[showcode]\"")
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@@ -28,7 +28,7 @@ datum/controller/game_controller
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if(!tension_master)
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tension_master = new /datum/tension()
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world.tick_lag = 0.9
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world.tick_lag = 0.6
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setup_objects()
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@@ -118,7 +118,7 @@ datum/controller/game_controller
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ticker.process()
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sleep(world.timeofday+10-start_time)
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sleep(world.timeofday+12-start_time)
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spawn process()
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