Modifies tick_lag to 0.6. It shouldn't cause any problems, but just in case, Game Masters have been given the ability to modify tick_lag on the fly. This SHOULD make the game feel a lot smoother.

Fix for people being unable to modify NTSL code.

Fix for not being able to use pills as pill-satchels properly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3401 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2012-04-04 22:55:43 +00:00
parent 839a80ef92
commit 2a59482e6c
5 changed files with 16 additions and 4 deletions
@@ -163,13 +163,13 @@
if("editcode")
if(editingcode == usr) return
if(usr in viewingcode) return
winset(editingcode, "tcscode", "text=\"\"")
if(!editingcode)
lasteditor = usr
editingcode = usr
winshow(editingcode, "Telecomms IDE", 1) // show the IDE
winset(editingcode, "tcscode", "is-disabled=false")
winset(editingcode, "tcscode", "text=\"\"")
var/showcode = dd_replacetext(storedcode, "\\\"", "\\\\\"")
showcode = dd_replacetext(storedcode, "\"", "\\\"")
winset(editingcode, "tcscode", "text=\"[showcode]\"")
+2 -2
View File
@@ -28,7 +28,7 @@ datum/controller/game_controller
if(!tension_master)
tension_master = new /datum/tension()
world.tick_lag = 0.9
world.tick_lag = 0.6
setup_objects()
@@ -118,7 +118,7 @@ datum/controller/game_controller
ticker.process()
sleep(world.timeofday+10-start_time)
sleep(world.timeofday+12-start_time)
spawn process()