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PDAs no longer eat IDs if your active hand is full when you attempt to eject it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@596 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1063,10 +1063,13 @@ Code:
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if(emptyHand)
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src.id.DblClick()
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src.id = null
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// src.id.loc = src.loc
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// else if (istype(src.loc, /turf)) src.id.loc = src.loc
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else src.id.loc = src.loc
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src.id = null
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else
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src.id.loc = src.loc
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src.id = null
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else
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var/obj/item/I = usr.equipped()
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if (istype(I, /obj/item/weapon/card/id))
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