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port ADMIN_VERB and friends (#30646)
* port ADMIN_VERB and friends * some renaming * dumb * one more rename * never search and replace this codebase * fix TM issues, more renaming * add a static analysis to shore up user verbs * fix double message on roundstart * remove macro we're not using yet * convert remaining playsounds verbs * convert more verbs i missed somehow * why is this a completely different signature than everything else * fix ui_interact arg * fix logging view and others * buncha issues caught in TM * fix mentor tickets ui * fix bug report viewing * moron
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@@ -212,12 +212,9 @@
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for(var/turf/tile in spiral_range_turfs(range, epicenter))
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tile.ex_act(EXPLODE_HEAVY)
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/client/proc/check_bomb_impacts()
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set name = "Check Bomb Impact"
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set category = "Debug"
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var/newmode = alert("Use reactionary explosions?","Check Bomb Impact", "Yes", "No")
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var/turf/epicenter = get_turf(mob)
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USER_VERB(check_bomb_impact, R_DEBUG, "Check Bomb Impact", "Test bomb impact ranges.", VERB_CATEGORY_DEBUG)
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var/newmode = alert(client, "Use reactionary explosions?","Check Bomb Impact", "Yes", "No")
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var/turf/epicenter = get_turf(client.mob)
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if(!epicenter)
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return
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@@ -225,7 +222,7 @@
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var/heavy = 0
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var/light = 0
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var/list/choices = list("Small Bomb","Medium Bomb","Big Bomb","Custom Bomb")
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var/choice = input("Bomb Size?") in choices
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var/choice = input(client, "Bomb Size?") in choices
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switch(choice)
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if(null)
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return 0
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@@ -242,9 +239,9 @@
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heavy = 5
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light = 7
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if("Custom Bomb")
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dev = input("Devastation range (Tiles):") as num
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heavy = input("Heavy impact range (Tiles):") as num
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light = input("Light impact range (Tiles):") as num
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dev = input(client, "Devastation range (Tiles):") as num
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heavy = input(client, "Heavy impact range (Tiles):") as num
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light = input(client, "Light impact range (Tiles):") as num
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var/max_range = max(dev, heavy, light)
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var/x0 = epicenter.x
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