Adds Some Extra Blind Messages and Tweaks Some Too. (#25855)

* Blind

* comma

* Update code/modules/games/cards.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update gun.dm

* this applies to other blind people, not you

* dedent

* Reformatting

* Update bloodcrawl.dm

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update cards.dm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
CRUNCH
2024-07-31 12:04:13 +00:00
committed by GitHub
co-authored by Ryan Luc
parent 5234b6386b
commit 2a949e11ab
7 changed files with 178 additions and 57 deletions
+20 -12
View File
@@ -148,15 +148,19 @@
. = buckle_mob(M, check_loc = check_loc)
if(.)
if(M == user)
M.visible_message("<span class='notice'>[M] buckles [M.p_themselves()] to [src].</span>",\
"<span class='notice'>You buckle yourself to [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
M.visible_message(
"<span class='notice'>[M] buckles [M.p_themselves()] to [src].</span>",
"<span class='notice'>You buckle yourself to [src].</span>",
"<span class='notice'>You hear the click of a buckle being secured.</span>"
)
M.create_log(ATTACK_LOG, "Buckles [M.p_themselves()] to [src]", M)
log_attack(M, M, "Buckles themselves to [src]")
else
M.visible_message("<span class='warning'>[user] buckles [M] to [src]!</span>",\
"<span class='warning'>[user] buckles you to [src]!</span>",\
"<span class='italics'>You hear metal clanking.</span>")
M.visible_message(
"<span class='warning'>[user] buckles [M] to [src]!</span>",
"<span class='warning'>[user] buckles you to [src]!</span>",
"<span class='notice'>You hear the click of a buckle being secured.</span>"
)
user.create_log(ATTACK_LOG, "[user] has buckled [M] to [src]", M)
M.create_log(DEFENSE_LOG, "[M] has been buckled by [user] to [src]", user)
log_attack(user, M, "Buckled to [src]")
@@ -166,16 +170,20 @@
var/mob/living/M = unbuckle_mob(buckled_mob)
if(M)
if(M != user)
M.visible_message("<span class='notice'>[user] unbuckles [M] from [src].</span>",\
"<span class='notice'>[user] unbuckles you from [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
M.visible_message(
"<span class='notice'>[user] unbuckles [M] from [src].</span>",
"<span class='notice'>[user] unbuckles you from [src].</span>",
"<span class='notice'>You hear the click of a buckle being undone.</span>"
)
user.create_log(ATTACK_LOG, "[user] has unbuckled [M] from [src]", M)
M.create_log(DEFENSE_LOG, "[M] has been unbuckled by [user] from [src]", user)
log_attack(user, M, "Unbuckled from [src]")
else
M.visible_message("<span class='notice'>[M] unbuckles [M.p_themselves()] from [src].</span>",\
"<span class='notice'>You unbuckle yourself from [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
M.visible_message(
"<span class='notice'>[M] unbuckles [M.p_themselves()] from [src].</span>",
"<span class='notice'>You unbuckle yourself from [src].</span>",
"<span class='notice'>You hear the click of a buckle being undone.</span>"
)
M.create_log(ATTACK_LOG, "Unbuckles [M.p_themselves()] from [src]", M)
log_attack(M, M, "Unbuckles themselves from [src]")
add_fingerprint(user)