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Adds Some Extra Blind Messages and Tweaks Some Too. (#25855)
* Blind * comma * Update code/modules/games/cards.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update gun.dm * this applies to other blind people, not you * dedent * Reformatting * Update bloodcrawl.dm * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update cards.dm --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -148,15 +148,19 @@
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. = buckle_mob(M, check_loc = check_loc)
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if(.)
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if(M == user)
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M.visible_message("<span class='notice'>[M] buckles [M.p_themselves()] to [src].</span>",\
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"<span class='notice'>You buckle yourself to [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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M.visible_message(
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"<span class='notice'>[M] buckles [M.p_themselves()] to [src].</span>",
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"<span class='notice'>You buckle yourself to [src].</span>",
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"<span class='notice'>You hear the click of a buckle being secured.</span>"
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)
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M.create_log(ATTACK_LOG, "Buckles [M.p_themselves()] to [src]", M)
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log_attack(M, M, "Buckles themselves to [src]")
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else
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M.visible_message("<span class='warning'>[user] buckles [M] to [src]!</span>",\
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"<span class='warning'>[user] buckles you to [src]!</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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M.visible_message(
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"<span class='warning'>[user] buckles [M] to [src]!</span>",
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"<span class='warning'>[user] buckles you to [src]!</span>",
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"<span class='notice'>You hear the click of a buckle being secured.</span>"
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)
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user.create_log(ATTACK_LOG, "[user] has buckled [M] to [src]", M)
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M.create_log(DEFENSE_LOG, "[M] has been buckled by [user] to [src]", user)
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log_attack(user, M, "Buckled to [src]")
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@@ -166,16 +170,20 @@
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var/mob/living/M = unbuckle_mob(buckled_mob)
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if(M)
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if(M != user)
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M.visible_message("<span class='notice'>[user] unbuckles [M] from [src].</span>",\
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"<span class='notice'>[user] unbuckles you from [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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M.visible_message(
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"<span class='notice'>[user] unbuckles [M] from [src].</span>",
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"<span class='notice'>[user] unbuckles you from [src].</span>",
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"<span class='notice'>You hear the click of a buckle being undone.</span>"
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)
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user.create_log(ATTACK_LOG, "[user] has unbuckled [M] from [src]", M)
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M.create_log(DEFENSE_LOG, "[M] has been unbuckled by [user] from [src]", user)
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log_attack(user, M, "Unbuckled from [src]")
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else
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M.visible_message("<span class='notice'>[M] unbuckles [M.p_themselves()] from [src].</span>",\
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"<span class='notice'>You unbuckle yourself from [src].</span>",\
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"<span class='italics'>You hear metal clanking.</span>")
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M.visible_message(
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"<span class='notice'>[M] unbuckles [M.p_themselves()] from [src].</span>",
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"<span class='notice'>You unbuckle yourself from [src].</span>",
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"<span class='notice'>You hear the click of a buckle being undone.</span>"
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)
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M.create_log(ATTACK_LOG, "Unbuckles [M.p_themselves()] from [src]", M)
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log_attack(M, M, "Unbuckles themselves from [src]")
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add_fingerprint(user)
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