refactor: Remove cave generation from mineral ore generation odds (#24783)

* Remove cave generation from mineral ore generation odds

* use clearer vars
This commit is contained in:
warriorstar-orion
2024-03-29 09:50:41 +00:00
committed by GitHub
parent 543b8d4c97
commit 2a99f77bdd
3 changed files with 33 additions and 3 deletions
@@ -76,6 +76,7 @@ SUBSYSTEM_DEF(mapping)
seedRuins(list(level_name_to_num(MINING)), GLOB.configuration.ruins.lavaland_ruin_budget, /area/lavaland/surface/outdoors/unexplored, GLOB.lava_ruins_templates)
if(lavaland_theme)
lavaland_theme.setup()
lavaland_theme.setup_caves()
var/time_spent = stop_watch(lavaland_setup_timer)
log_startup_progress("Successfully populated lavaland in [time_spent]s.")
else