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refactor: Remove cave generation from mineral ore generation odds (#24783)
* Remove cave generation from mineral ore generation odds * use clearer vars
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@@ -76,6 +76,7 @@ SUBSYSTEM_DEF(mapping)
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seedRuins(list(level_name_to_num(MINING)), GLOB.configuration.ruins.lavaland_ruin_budget, /area/lavaland/surface/outdoors/unexplored, GLOB.lava_ruins_templates)
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if(lavaland_theme)
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lavaland_theme.setup()
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lavaland_theme.setup_caves()
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var/time_spent = stop_watch(lavaland_setup_timer)
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log_startup_progress("Successfully populated lavaland in [time_spent]s.")
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else
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