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Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) (#17556)
* oi you got a loicnse for that * Final touches on plasma bar sound/sprite, hot drops hot drop walls * Actually makes dropwalls good™️ * s p r i t e s and fixes * Gives vox / drask hand gun sprites * forgot cult shield, ICONS added with pain * Last minute fixes and deploy coder sprites * spacing Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Removes comments, improves deployment and sprite handling * Removes direction_check * Uses signals, various changes * Final™️ changes * Final™️ Final™️ Changes * Final™️ Final™️ Final™️ Changes * [insert final™️ x4 joke here] * Final™️ Change. *6 Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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co-authored by
AffectedArc07
Charlie
SteelSlayer
parent
61dbd53527
commit
2aade6012f
@@ -408,6 +408,8 @@
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#define COMSIG_CARBON_EMBED_RIP "item_embed_start_rip"
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///called when removing a given item from a mob, from mob/living/carbon/remove_embedded_object(mob/living/carbon/target, /obj/item)
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#define COMSIG_CARBON_EMBED_REMOVAL "item_embed_remove_safe"
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/// From /mob/living/carbon/swap_hand(): Called when the user swaps their active hand
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#define COMSIG_CARBON_SWAP_HANDS "carbon_swap_hands"
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// /mob/living/simple_animal/hostile signals
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#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
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