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Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) (#17556)
* oi you got a loicnse for that * Final touches on plasma bar sound/sprite, hot drops hot drop walls * Actually makes dropwalls good™️ * s p r i t e s and fixes * Gives vox / drask hand gun sprites * forgot cult shield, ICONS added with pain * Last minute fixes and deploy coder sprites * spacing Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Removes comments, improves deployment and sprite handling * Removes direction_check * Uses signals, various changes * Final™️ changes * Final™️ Final™️ Changes * Final™️ Final™️ Final™️ Changes * [insert final™️ x4 joke here] * Final™️ Change. *6 Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -245,11 +245,19 @@
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muzzle_flash_color = LIGHT_COLOR_FADEDPURPLE
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projectile_type = /obj/item/projectile/energy/shock_revolver
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/obj/item/ammo_casing/energy/toxplasma
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projectile_type = /obj/item/projectile/energy/toxplasma
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/obj/item/ammo_casing/energy/weak_plasma
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projectile_type = /obj/item/projectile/energy/weak_plasma
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e_cost = 75 // With no charging, 162.5 damage from 13 shots.
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muzzle_flash_color = LIGHT_COLOR_FADEDPURPLE
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fire_sound = 'sound/weapons/taser2.ogg'
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select_name = "plasma dart"
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select_name = null //If the select name is null, it does not send a message of switching modes to the user, important on the pistol.
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/obj/item/ammo_casing/energy/charged_plasma
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projectile_type = /obj/item/projectile/energy/charged_plasma
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e_cost = 0 //Charge is used when you charge the gun. Prevents issues.
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muzzle_flash_color = LIGHT_COLOR_FADEDPURPLE
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fire_sound = 'sound/weapons/marauder.ogg' //Should be different enough to get attention
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select_name = null
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/obj/item/ammo_casing/energy/clown
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projectile_type = /obj/item/projectile/clown
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