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Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) (#17556)
* oi you got a loicnse for that * Final touches on plasma bar sound/sprite, hot drops hot drop walls * Actually makes dropwalls good™️ * s p r i t e s and fixes * Gives vox / drask hand gun sprites * forgot cult shield, ICONS added with pain * Last minute fixes and deploy coder sprites * spacing Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * Removes comments, improves deployment and sprite handling * Removes direction_check * Uses signals, various changes * Final™️ changes * Final™️ Final™️ Changes * Final™️ Final™️ Final™️ Changes * [insert final™️ x4 joke here] * Final™️ Change. *6 Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -134,9 +134,17 @@
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add_attack_logs(src, M, "Hit lightly by [src]")
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M.apply_damage(rand(1, 5), BURN)
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/obj/item/projectile/energy/toxplasma
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/obj/item/projectile/energy/weak_plasma
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name = "plasma bolt"
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icon_state = "energy"
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damage = 20
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damage_type = TOX
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irradiate = 20
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icon_state = "plasma_light"
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damage = 12.5
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damage_type = BURN
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/obj/item/projectile/energy/charged_plasma
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name = "charged plasma bolt"
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icon_state = "plasma_heavy"
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damage = 45
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damage_type = BURN
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armour_penetration = 10 // It can have a little armor pen, as a treat. Bigger than it looks, energy armor is often low.
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shield_buster = TRUE
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is_reflectable = FALSE //I will let eswords block it like a normal projectile, but it's not getting reflected, and eshields will take the hit hard.
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