diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index f862ef4f9ac..0b226bf354d 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -31,7 +31,7 @@ if(istype(B)) beakers -= B user.put_in_hands(B) - name = "unsecured grenade with [beakers.len] containers[stage?" and detonator":""]" + name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]" if(stage > 1 && !active && clown_check(user)) user << "You prime \the [name]!" @@ -45,7 +45,7 @@ var/mob/living/carbon/C = user C.throw_mode_on() - attackby(obj/item/weapon/W as obj, mob/user as mob)//TODO:Have grenades use the new assembly things + attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/device/assembly_holder) && (!stage || stage==1) && path != 2) var/obj/item/device/assembly_holder/det = W @@ -62,7 +62,7 @@ det.loc = src detonator = det icon_state = initial(icon_state) +"_ass" - name = "unsecured grenade with [beakers.len] containers[stage?" and detonator":""]" + name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]" stage = 1 else if(istype(W,/obj/item/weapon/screwdriver) && path != 2) if(stage == 1) @@ -83,7 +83,7 @@ else if(stage == 2) user << "\blue You unlock the assembly." playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3) - name = "unsecured grenade with [beakers.len] containers[stage?" and detonator":""]" + name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]" icon_state = initial(icon_state) + (detonator?"_ass":"") stage = 1 active = 0 @@ -99,7 +99,7 @@ W.loc = src beakers += W stage = 1 - name = "unsecured grenade with [beakers.len] containers[stage?" and detonator":""]" + name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]" else user << "\red \the [W] is empty."