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Singularity Refactor
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@@ -72,6 +72,9 @@
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icon_state = "emitter"
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damage = 30
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/obj/item/projectile/beam/emitter/singularity_pull()
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return //don't want the emitters to miss
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/obj/item/projectile/lasertag
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name = "laser tag beam"
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icon_state = "omnilaser"
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