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Adds paths for therapy dolls
http://puu.sh/9xlQu/53016923a6.dmi for the dolls that are already in the code but unused. Conflicts: code/game/objects/items/toys.dm
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@@ -1,5 +1,5 @@
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/* Toys!
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* ContainsL
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* Contains:
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* Balloons
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* Fake telebeacon
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* Fake singularity
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@@ -7,11 +7,18 @@
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* Toy crossbow
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* Toy Tommy Gun
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* Toy swords
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* Toy mechs
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* Crayons
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* Snap pops
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* Water flower
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<<<<<<< HEAD
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* Toy Nuke
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* Card Deck -- Ported from /TG/
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=======
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* Therapy dolls
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* Toddler doll
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* Inflatable duck
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>>>>>>> 5d2bba3... Adds paths for therapy dolls
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*/
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@@ -953,6 +960,55 @@ obj/item/toy/cards/deck/syndicate/black
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sleep(135)
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icon_state = "nuketoyidle"
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/obj/item/toy/therapy_red
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name = "red therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is red."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "therapyred"
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item_state = "egg4" // It's the red egg in items_left/righthand
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w_class = 1
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/obj/item/toy/therapy_purple
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name = "purple therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is purple."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "therapypurple"
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item_state = "egg1" // It's the magenta egg in items_left/righthand
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w_class = 1
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/obj/item/toy/therapy_blue
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name = "blue therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is blue."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "therapyblue"
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item_state = "egg2" // It's the blue egg in items_left/righthand
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w_class = 1
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/obj/item/toy/therapy_yellow
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name = "yellow therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is yellow."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "therapyyellow"
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item_state = "egg5" // It's the yellow egg in items_left/righthand
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w_class = 1
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/obj/item/toy/therapy_orange
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name = "orange therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is orange."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "therapyorange"
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item_state = "egg4" // It's the red one again, lacking an orange item_state and making a new one is pointless
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w_class = 1
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/obj/item/toy/therapy_green
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name = "green therapy doll"
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desc = "A toy for therapeutic and recreational purposes. This one is green."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "therapygreen"
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item_state = "egg3" // It's the green egg in items_left/righthand
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w_class = 1
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/obj/item/weapon/toddler
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icon_state = "toddler"
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name = "toddler"
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@@ -960,3 +1016,15 @@ obj/item/toy/cards/deck/syndicate/black
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force = 5
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w_class = 4.0
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slot_flags = SLOT_BACK
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//This should really be somewhere else but I don't know where. w/e
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/obj/item/weapon/inflatable_duck
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name = "inflatable duck"
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desc = "No bother to sink or swim when you can just float!"
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icon_state = "inflatable"
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item_state = "inflatable"
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flags = FPRINT | TABLEPASS
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icon = 'icons/obj/clothing/belts.dmi'
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slot_flags = SLOT_BELT
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