Adds paths for therapy dolls

http://puu.sh/9xlQu/53016923a6.dmi for the dolls that are already in the
code but unused.

Conflicts:
	code/game/objects/items/toys.dm
This commit is contained in:
Jarcolr
2014-06-17 14:53:18 +03:00
committed by ZomgPonies
parent 5113c03c76
commit 2ae3dd0746
+69 -1
View File
@@ -1,5 +1,5 @@
/* Toys!
* ContainsL
* Contains:
* Balloons
* Fake telebeacon
* Fake singularity
@@ -7,11 +7,18 @@
* Toy crossbow
* Toy Tommy Gun
* Toy swords
* Toy mechs
* Crayons
* Snap pops
* Water flower
<<<<<<< HEAD
* Toy Nuke
* Card Deck -- Ported from /TG/
=======
* Therapy dolls
* Toddler doll
* Inflatable duck
>>>>>>> 5d2bba3... Adds paths for therapy dolls
*/
@@ -953,6 +960,55 @@ obj/item/toy/cards/deck/syndicate/black
sleep(135)
icon_state = "nuketoyidle"
/obj/item/toy/therapy_red
name = "red therapy doll"
desc = "A toy for therapeutic and recreational purposes. This one is red."
icon = 'icons/obj/weapons.dmi'
icon_state = "therapyred"
item_state = "egg4" // It's the red egg in items_left/righthand
w_class = 1
/obj/item/toy/therapy_purple
name = "purple therapy doll"
desc = "A toy for therapeutic and recreational purposes. This one is purple."
icon = 'icons/obj/weapons.dmi'
icon_state = "therapypurple"
item_state = "egg1" // It's the magenta egg in items_left/righthand
w_class = 1
/obj/item/toy/therapy_blue
name = "blue therapy doll"
desc = "A toy for therapeutic and recreational purposes. This one is blue."
icon = 'icons/obj/weapons.dmi'
icon_state = "therapyblue"
item_state = "egg2" // It's the blue egg in items_left/righthand
w_class = 1
/obj/item/toy/therapy_yellow
name = "yellow therapy doll"
desc = "A toy for therapeutic and recreational purposes. This one is yellow."
icon = 'icons/obj/weapons.dmi'
icon_state = "therapyyellow"
item_state = "egg5" // It's the yellow egg in items_left/righthand
w_class = 1
/obj/item/toy/therapy_orange
name = "orange therapy doll"
desc = "A toy for therapeutic and recreational purposes. This one is orange."
icon = 'icons/obj/weapons.dmi'
icon_state = "therapyorange"
item_state = "egg4" // It's the red one again, lacking an orange item_state and making a new one is pointless
w_class = 1
/obj/item/toy/therapy_green
name = "green therapy doll"
desc = "A toy for therapeutic and recreational purposes. This one is green."
icon = 'icons/obj/weapons.dmi'
icon_state = "therapygreen"
item_state = "egg3" // It's the green egg in items_left/righthand
w_class = 1
/obj/item/weapon/toddler
icon_state = "toddler"
name = "toddler"
@@ -960,3 +1016,15 @@ obj/item/toy/cards/deck/syndicate/black
force = 5
w_class = 4.0
slot_flags = SLOT_BACK
//This should really be somewhere else but I don't know where. w/e
/obj/item/weapon/inflatable_duck
name = "inflatable duck"
desc = "No bother to sink or swim when you can just float!"
icon_state = "inflatable"
item_state = "inflatable"
flags = FPRINT | TABLEPASS
icon = 'icons/obj/clothing/belts.dmi'
slot_flags = SLOT_BELT