diff --git a/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm b/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm
index 0269c9bed4d..61dc8759f39 100644
--- a/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm
+++ b/code/modules/martial_arts/combos/sleeping_carp/elbow_drop.dm
@@ -8,7 +8,8 @@
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
target.visible_message("[user] elbow drops [target]!", \
"[user] piledrives you with [user.p_their()] elbow!")
- target.death() //FINISH HIM!
+ if(target.health <= 0) //so it actually checks for crit now
+ target.death() //FINISH HIM!
target.apply_damage(50, BRUTE, "chest")
playsound(get_turf(target), 'sound/weapons/punch1.ogg', 75, 1, -1)
add_attack_logs(user, target, "Melee attacked with martial-art [src] : Elbow Drop", ATKLOG_ALL)